
Orobi
Geisha Confronting the Shinobi
Straw Hat Pirates archaeologist. After successfully infiltrating Orochi Castle, she plots her escape. Carrying Otoko, who had fainted after mistaking Bonekichi for a ghost, she launches an attack against Orochi's Oniwabanshu who close in on her.
Special
Reduces crew's Despair/Special Bind duration by 6 turns, boosts Cerebral and Free Spirit characters' slot effects by 2.75x for 1 turn, changes all slots (including BLOCK slots) to DEX, changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if 4 or more Land of Wano Arc Paramythia-type characters are on the crew, reduces all enemies' damage nullification duration by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts DEX, Cerebral, and Free Spirit characters' HP by 1.3x, ATK by 4.5x, boosts their ATK by approximately 5x when they have DEXTNDWANO slots, slightly boosts crew's chance of landing on DEXTND slots, and reduces crew's Special Bind duration by 3 turns
Crewmate Ability
Boosts Cerebral and Free Spirit characters' base stats by 50
Reduces character's Special Bind duration by 6 turns
Unlocks at Limit Break 22
Support Ability
Free Spirit class characters with the following Character Tag
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Super Special

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe, Yamato, Shinobu, Otama, Kozuki Momonosuke, Kin'emon, Jaguar D. Saul, Nico Olvia, Clou D. Clover
Applies "Territory: Cerebral class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 1 turn, applies -15% Cerebral Resistance to all enemies for 1 turn, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,880 | 793 | 123 |
| Lv 99 | 3,760 | 1,585 | 245 |
| Lv 150 | 5,640 | 2,377 | 367 |
| Limit Break | 3,960+200 | 1,685+100 | 285+40 |
| Limit Break+ | 4,260+500 | 1,885+300 | 385+140 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 30
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 30
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 100
Add Crewmate Ability 2: Reduces character's Special Bind duration by 6 turns
Boosts base HP by 150
Boosts base ATK by 100
Potential Ability 3: Super Tandem Boost
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,981 | 1,678 | 259 |
| Lv 110 | 4,165 | 1,755 | 271 |
| Lv 120 | 4,534 | 1,911 | 295 |
| Lv 130 | 4,902 | 2,066 | 319 |
| Lv 150 | 5,640 | 2,377 | 367 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 173
- SPD
- 146
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range for 80% chance of Paralysis (20 s); targets 2 high ATK enemies for 100% chance of Halve ATK (15 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.7 (20 s); targets Straw Hat Pirates Land of Wano Arc teammates for 50% chance to evade damage ignoring DEF (15 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 30% delay
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range for 62% chance of Paralysis (11 s); targets 2 high ATK enemies for 82% chance of Halve ATK (6 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.3 (11 s); targets Straw Hat Pirates Land of Wano Arc teammates for 32% chance to evade damage ignoring DEF (11 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 12% delay
Charge time: 25 s
- Level 2
Targets enemies within large range for 64% chance of Paralysis (12 s); targets 2 high ATK enemies for 84% chance of Halve ATK (7 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.3 (12 s); targets Straw Hat Pirates Land of Wano Arc teammates for 34% chance to evade damage ignoring DEF (11 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 14% delay
Charge time: 25 s
- Level 3
Targets enemies within large range for 66% chance of Paralysis (13 s); targets 2 high ATK enemies for 86% chance of Halve ATK (8 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.4 (13 s); targets Straw Hat Pirates Land of Wano Arc teammates for 36% chance to evade damage ignoring DEF (12 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 16% delay
Charge time: 25 s
- Level 4
Targets enemies within large range for 68% chance of Paralysis (14 s); targets 2 high ATK enemies for 88% chance of Halve ATK (9 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.4 (14 s); targets Straw Hat Pirates Land of Wano Arc teammates for 38% chance to evade damage ignoring DEF (12 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 18% delay
Charge time: 25 s
- Level 5
Targets enemies within large range for 70% chance of Paralysis (15 s); targets 2 high ATK enemies for 90% chance of Halve ATK (10 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (15 s); targets Straw Hat Pirates Land of Wano Arc teammates for 40% chance to evade damage ignoring DEF (13 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 20% delay
Charge time: 25 s
- Level 6
Targets enemies within large range for 72% chance of Paralysis (16 s); targets 2 high ATK enemies for 92% chance of Halve ATK (11 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (16 s); targets Straw Hat Pirates Land of Wano Arc teammates for 42% chance to evade damage ignoring DEF (13 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 22% delay
Charge time: 25 s
- Level 7
Targets enemies within large range for 74% chance of Paralysis (17 s); targets 2 high ATK enemies for 94% chance of Halve ATK (12 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.6 (17 s); targets Straw Hat Pirates Land of Wano Arc teammates for 44% chance to evade damage ignoring DEF (14 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 24% delay
Charge time: 25 s
- Level 8
Targets enemies within large range for 76% chance of Paralysis (18 s); targets 2 high ATK enemies for 96% chance of Halve ATK (13 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.6 (18 s); targets Straw Hat Pirates Land of Wano Arc teammates for 46% chance to evade damage ignoring DEF (14 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 26% delay
Charge time: 25 s
- Level 9
Targets enemies within large range for 78% chance of Paralysis (19 s); targets 2 high ATK enemies for 98% chance of Halve ATK (14 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.7 (19 s); targets Straw Hat Pirates Land of Wano Arc teammates for 48% chance to evade damage ignoring DEF (15 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 28% delay
Charge time: 25 s
- Level 10
Targets enemies within large range for 80% chance of Paralysis (20 s); targets 2 high ATK enemies for 100% chance of Halve ATK (15 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.7 (20 s); targets Straw Hat Pirates Land of Wano Arc teammates for 50% chance to evade damage ignoring DEF (15 s); during Assault Rumble, targets Free Spirit/Driven class enemies for Special CT 30% delay
Charge time: 25 s
Cerebral/Free Spirit class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.5; during Assault Rumble, self HP Up Lv.8; Straw Hat Pirates Land of Wano Arc teammates Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Cerebral/Free Spirit class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.1; during Assault Rumble, self HP Up Lv.4; Straw Hat Pirates Land of Wano Arc teammates Special CT Speed Up Lv.1
- Level 2
Cerebral/Free Spirit class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.2; during Assault Rumble, self HP Up Lv.5; Straw Hat Pirates Land of Wano Arc teammates Special CT Speed Up Lv.1
- Level 3
Cerebral/Free Spirit class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.3; during Assault Rumble, self HP Up Lv.6; Straw Hat Pirates Land of Wano Arc teammates Special CT Speed Up Lv.1
- Level 4
Cerebral/Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.4; during Assault Rumble, self HP Up Lv.7; Straw Hat Pirates Land of Wano Arc teammates Special CT Speed Up Lv.1
- Level 5
Cerebral/Free Spirit class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.5; during Assault Rumble, self HP Up Lv.8; Straw Hat Pirates Land of Wano Arc teammates Special CT Speed Up Lv.2
80% chance to evade Action Bind, reduce damage taken from QCK by 20%
Super Tandem
Raises Boost Level of Mythical Zoan-type characters by 3 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 2 for 1 turn
When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Mythical Zoan-type Land of Wano Arc Paramythia-type characters by 1 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 2
Raises Boost Level of Mythical Zoan-type characters by 2 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 1 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 3
Raises Boost Level of Mythical Zoan-type Land of Wano Arc characters by 2 and raises Boost Level of Paramythia-type characters by 1 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 4
Raises Boost Level of Mythical Zoan-type Land of Wano Arc Paramythia-type characters by 2 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 5
Raises Boost Level of Mythical Zoan-type characters by 3 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 2 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem


































































