
Nico Robin
ONE PIECE STAMPEDE
Straw Hat Pirates archaeologist. With Law and the others, she separates from her crew to investigate what's going on behind the Pirates Expo. She uses her Flower-Flower Fruit powers to save Shark Submerge 3 from a dangerous situation.
Special
Boosts the type effects of normal attacks for STR, QCK, and INT characters by 1.75x for 3 turns and locks crew's slots for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Level 6 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts INT characters' ATK by 2.5x, doubles STR and QCK characters' ATK, and reduces damage taken by 20%
Crewmate Ability
Boosts crew's base RCV by 30
Makes STR, QCK, and INT characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 1% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Reduces damage taken from PSY characters by 2% and adds 2% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Reduces damage taken from PSY characters by 3% and adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Reduces damage taken from PSY characters by 4% and adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 872 | 732 | 133 |
| Lv 99 | 2,288 | 1,234 | 401 |
| Lv 150 | 3,432 | 1,851 | 601 |
| Limit Break | 2,558+270 | 1,344+110 | 461+60 |
| Limit Break+ | 2,908+620 | 1,544+310 | 536+135 |
Limit Break
Boosts base HP by 60
Boosts base HP by 90
Boosts base HP by 120
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Add 1 Power Slot
Add Crewmate Ability 2: Makes STR, QCK, and INT characters' RCVTND slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 4 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,422 | 1,306 | 424 |
| Lv 110 | 2,534 | 1,367 | 444 |
| Lv 120 | 2,759 | 1,488 | 483 |
| Lv 130 | 2,983 | 1,609 | 522 |
| Lv 150 | 3,432 | 1,851 | 601 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 113
- SPD
- 135
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for 1050 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.5 (29 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for 600 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.1 (20 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range (horizontal) for 625 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.1 (21 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range (horizontal) for 650 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.1 (22 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range (horizontal) for 675 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.2 (23 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range (horizontal) for 700 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.2 (24 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range (horizontal) for 725 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.2 (25 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range (horizontal) for 750 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.3 (26 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range (horizontal) for 775 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.3 (27 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range (horizontal) for 800 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.3 (28 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range (horizontal) for 1050 damage; targets STR/QCK/INT-type teammates for ATK Up Lv.5 (29 s)
Charge time: 29 s
STR/QCK/INT-type teammates Guard % Up Lv.5; when remaining time is less than 50 s, self ATK Up Lv.3
Show all 5 levels
- Level 1
STR/QCK/INT-type teammates Guard % Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.3
- Level 2
STR/QCK/INT-type teammates Guard % Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.3
- Level 3
STR/QCK/INT-type teammates Guard % Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.3
- Level 4
STR/QCK/INT-type teammates Guard % Up Lv.4; when remaining time is less than 50 s, self ATK Up Lv.3
- Level 5
STR/QCK/INT-type teammates Guard % Up Lv.5; when remaining time is less than 50 s, self ATK Up Lv.3


































































