
Orobi
Geisha
Straw Hat Pirates archaeologist. In the land of Wano, she becomes a geisha in order to gather intel on the enemy. She's become a famed enough geisha in a short amount of time to be called by Orochi. She makes use of this golden opportunity to gather plenty of information when she's in his castle.
Special
Reduces crew's Paralysis/Bind/ Special Bind duration by 3 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 3 turns, and if crew's HP is 50% or above when Special is launched, nullifies damage from STR and PSY characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 20 turns |
| Level 2 | 35 turns | 19 turns |
| Level 3 | 34 turns | 18 turns |
| Level 4 | 33 turns | 17 turns |
| Level 5 | 32 turns | 16 turns |
| Level 6 | 31 turns | 15 turns |
| Level 7 | 30 turns | 14 turns |
| Max | 29 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Reduces crew's Paralysis/Bind/ Special Bind duration by 4 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 4 turns, and if crew's HP is 50% or above when Special is launched, nullifies damage from STR and PSY characters for 1 turn (heals 20% of crew's maximum HP otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 20 turns |
| Level 2 | 35 turns | 19 turns |
| Level 3 | 34 turns | 18 turns |
| Level 4 | 33 turns | 17 turns |
| Level 5 | 32 turns | 16 turns |
| Level 6 | 31 turns | 15 turns |
| Level 7 | 30 turns | 14 turns |
| Max | 29 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts QCK and INT characters' ATK by 1.75x
Boosts QCK and INT characters' ATK by 3.25x and heals crew by 1.5x character's RCV at end of turn
Unlocks at Limit Break 39
Boosts QCK and INT characters' ATK by 3.25x and heals crew by 1.5x character's RCV at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces damage taken by 10%, boosts QCK and INT characters' ATK by 5x, HP by 1.25x, and heals crew by 2x character's RCV at end of turn
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts QCK characters' base stats by 30
Unlocks at Limit Break 7
Reduces character's Special Bind duration by 3 turns
Unlocks at Limit Break 30
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,102 | 527 | 121 |
| Lv 99 | 2,754 | 1,317 | 302 |
| Lv 150 | 4,131 | 1,975 | 453 |
| Limit Break | 3,204+450 | 1,527+210 | 422+120 |
| Limit Break+ | 3,554+800 | 1,727+410 | 522+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: STR Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts QCK characters' base stats by 30
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 40
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces character's Special Bind duration by 3 turns
Boosts base ATK by 35
Boosts base ATK by 40
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 100
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,916 | 1,394 | 319 |
| Lv 110 | 3,051 | 1,458 | 334 |
| Lv 120 | 3,321 | 1,587 | 364 |
| New Captain Ability | |||
| Lv 130 | 3,591 | 1,716 | 393 |
| Lv 150 | 4,131 | 1,975 | 453 |
| New Special · New Crewmate Ability 1 · New Crewmate Ability 2 | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 114
- SPD
- 159
- Cost
- 35
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets all enemies for Miss % Up Lv.5 (24 s); ATK Down Lv.7 (24 s)
Charge time: 40 s
Show all 10 levels
- Level 1
Targets all enemies for Miss % Up Lv.2 (15 s); ATK Down Lv.3 (15 s)
Charge time: 40 s
- Level 2
Targets all enemies for Miss % Up Lv.2 (16 s); ATK Down Lv.3 (16 s)
Charge time: 40 s
- Level 3
Targets all enemies for Miss % Up Lv.2 (17 s); ATK Down Lv.3 (17 s)
Charge time: 40 s
- Level 4
Targets all enemies for Miss % Up Lv.2 (18 s); ATK Down Lv.4 (18 s)
Charge time: 40 s
- Level 5
Targets all enemies for Miss % Up Lv.3 (19 s); ATK Down Lv.4 (19 s)
Charge time: 40 s
- Level 6
Targets all enemies for Miss % Up Lv.3 (20 s); ATK Down Lv.4 (20 s)
Charge time: 40 s
- Level 7
Targets all enemies for Miss % Up Lv.3 (21 s); ATK Down Lv.5 (21 s)
Charge time: 40 s
- Level 8
Targets all enemies for Miss % Up Lv.3 (22 s); ATK Down Lv.5 (22 s)
Charge time: 40 s
- Level 9
Targets all enemies for Miss % Up Lv.4 (23 s); ATK Down Lv.5 (23 s)
Charge time: 40 s
- Level 10
Targets all enemies for Miss % Up Lv.5 (24 s); ATK Down Lv.7 (24 s)
Charge time: 40 s
QCK/INT-type teammates SPD Up Lv.5; if current HP is above 50%, QCK/INT-type teammates DEF Up Lv.1
Show all 5 levels
- Level 1
QCK/INT-type teammates SPD Up Lv.1; if current HP is above 50%, QCK/INT-type teammates DEF Up Lv.1
- Level 2
QCK/INT-type teammates SPD Up Lv.2; if current HP is above 50%, QCK/INT-type teammates DEF Up Lv.1
- Level 3
QCK/INT-type teammates SPD Up Lv.3; if current HP is above 50%, QCK/INT-type teammates DEF Up Lv.1
- Level 4
QCK/INT-type teammates SPD Up Lv.4; if current HP is above 50%, QCK/INT-type teammates DEF Up Lv.1
- Level 5
QCK/INT-type teammates SPD Up Lv.5; if current HP is above 50%, QCK/INT-type teammates DEF Up Lv.1
Heal 100 HP at an interval


































































