Orobi

Infiltrating Geisha

Straw Hat Pirates archaeologist. She is invited to Orochi Castle as a renowned geisha. She infiltrated the castle to gather intelligence, but ends up being spotted by Orochi's Oniwabanshu. However, she manages to skillfully conceal her presence and talks to Orochi while extracting valuable information from him.

Special

Mil Fleurs Gigantesco Mano of the Geisha

Reduces crew's Despair/Special Bind duration by 5 turns, boosts Cerebral and Free Spirit characters' slot effects by 2.5x for 1 turn, changes all slots (including BLOCK slots) to DEX, changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if 4 or more Land of Wano Arc Paramythia-type characters are on the crew, reduces all enemies' damage nullification duration by 1 turn

BaseLimit Break
Level 121 turns20 turns
Level 220 turns19 turns
Level 319 turns18 turns
Level 418 turns17 turns
Level 517 turns16 turns
Level 616 turns15 turns
Max15 turns14 turns

−1 turn at Limit Break 15

Captain Ability

Identity-Hiding Mask

Boosts DEX, Cerebral, and Free Spirit characters' HP by 1.2x, ATK by 4.25x, boosts their ATK by approximately 4.75x when they have DEXTNDWANO slots, slightly boosts crew's chance of landing on DEXTND slots, and reduces crew's Special Bind duration by 3 turns

Crewmate Ability

+STATS

Boosts Cerebral and Free Spirit characters' base stats by 50

RES

Reduces character's Special Bind duration by 6 turns

Unlocks at Limit Break 22

Support Ability

Supported Characters

Free Spirit class characters with the following Character Tag

Level 5 (Max)

Adds 9% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 9% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,820770115
Lv 993,6401,540230
Lv 1505,4602,310345
Limit Break3,840+2001,640+100270+40
Limit Break+4,140+5001,840+300370+140

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 20

03

Boosts base ATK by 30

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 30

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 40

08

Boosts base RCV by 20

09

Potential Ability 2: Pinch Healing

10

Add 1 Power Slot

11

Boosts base HP by 40

12

Boosts base ATK by 40

13

Boosts base RCV by 20

14

Boosts base HP by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base HP by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base RCV by 100

22

Add Crewmate Ability 2: Reduces character's Special Bind duration by 6 turns

23

Boosts base HP by 150

24

Boosts base ATK by 100

25

Potential Ability 3: Super Tandem Boost

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,8541,630243
Lv 1104,0321,706254
Lv 1204,3891,857277
Lv 1304,7462,008299
Lv 1505,4602,310345

Evolution

Orobi
Super Evolution · 30,000 Beli
Orobi

Pirate Rumble

Style
Obstructer
DEF
148
SPD
141
Cost
20
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Mil Fleurs Gigantesco Mano of the Geisha
Level 10 (Max)

Targets enemies within large range for 60% chance of Paralysis (15 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (20 s); targets Straw Hat Pirates Land of Wano Arc teammates for 30% chance to evade damage ignoring DEF (10 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 42% chance of Paralysis (6 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.1 (11 s); targets Straw Hat Pirates Land of Wano Arc teammates for 21% chance to evade damage ignoring DEF (6 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within large range for 44% chance of Paralysis (7 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.1 (12 s); targets Straw Hat Pirates Land of Wano Arc teammates for 22% chance to evade damage ignoring DEF (6 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within large range for 46% chance of Paralysis (8 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.2 (13 s); targets Straw Hat Pirates Land of Wano Arc teammates for 23% chance to evade damage ignoring DEF (7 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within large range for 48% chance of Paralysis (9 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.2 (14 s); targets Straw Hat Pirates Land of Wano Arc teammates for 24% chance to evade damage ignoring DEF (7 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within large range for 50% chance of Paralysis (10 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.3 (15 s); targets Straw Hat Pirates Land of Wano Arc teammates for 25% chance to evade damage ignoring DEF (8 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within large range for 52% chance of Paralysis (11 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.3 (16 s); targets Straw Hat Pirates Land of Wano Arc teammates for 26% chance to evade damage ignoring DEF (8 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within large range for 54% chance of Paralysis (12 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.4 (17 s); targets Straw Hat Pirates Land of Wano Arc teammates for 27% chance to evade damage ignoring DEF (9 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within large range for 56% chance of Paralysis (13 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.4 (18 s); targets Straw Hat Pirates Land of Wano Arc teammates for 28% chance to evade damage ignoring DEF (9 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within large range for 58% chance of Paralysis (14 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (19 s); targets Straw Hat Pirates Land of Wano Arc teammates for 29% chance to evade damage ignoring DEF (10 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within large range for 60% chance of Paralysis (15 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (20 s); targets Straw Hat Pirates Land of Wano Arc teammates for 30% chance to evade damage ignoring DEF (10 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Cerebral/Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Cerebral/Free Spirit class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.1

  2. Level 2

    Cerebral/Free Spirit class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.1

  3. Level 3

    Cerebral/Free Spirit class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.2

  4. Level 4

    Cerebral/Free Spirit class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.2

  5. Level 5

    Cerebral/Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.3

Resilience

60% chance to evade Action Bind

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Mythical Zoan-type characters by 3 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 2 for 1 turn

Condition

When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Mythical Zoan-type Land of Wano Arc Paramythia-type characters by 1 for 1 turn

    Condition

    When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem

  2. Level 2

    Raises Boost Level of Mythical Zoan-type characters by 2 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 1 for 1 turn

    Condition

    When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem

  3. Level 3

    Raises Boost Level of Mythical Zoan-type Land of Wano Arc characters by 2 and raises Boost Level of Paramythia-type characters by 1 for 1 turn

    Condition

    When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem

  4. Level 4

    Raises Boost Level of Mythical Zoan-type Land of Wano Arc Paramythia-type characters by 2 for 1 turn

    Condition

    When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem

  5. Level 5

    Raises Boost Level of Mythical Zoan-type characters by 3 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 2 for 1 turn

    Condition

    When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem

Family

Nico Robin
Nico RobinNico RobinOrobiNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinRobinNico RobinRobinRobinRobin: Halloween Avatar of the NightNico RobinNico RobinNico RobinRobin: Sweet NightNico RobinNico RobinNico RobinNico RobinNico RobinOrobiMiss All SundayOrobiOrobiNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinRobin: Beauty and GeniusNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinIce Cream-Loving RobinIce Cream-Loving RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinMiss All Sunday
Linked families
Chopper & RobinHancock & Nami & RobinLaw & RobinLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNami & RobinRobin & BrookRobin & JinbeRobin & KoalaRobin & SaulStraw Hat PiratesUsopp & RobinZoro & Robin