
Orobi
Infiltrating Geisha
Straw Hat Pirates archaeologist. She is invited to Orochi Castle as a renowned geisha. She infiltrated the castle to gather intelligence, but ends up being spotted by Orochi's Oniwabanshu. However, she manages to skillfully conceal her presence and talks to Orochi while extracting valuable information from him.
Special
Reduces crew's Despair/Special Bind duration by 5 turns, boosts Cerebral and Free Spirit characters' slot effects by 2.5x for 1 turn, changes all slots (including BLOCK slots) to DEX, changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and if 4 or more Land of Wano Arc Paramythia-type characters are on the crew, reduces all enemies' damage nullification duration by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts DEX, Cerebral, and Free Spirit characters' HP by 1.2x, ATK by 4.25x, boosts their ATK by approximately 4.75x when they have DEXTNDWANO slots, slightly boosts crew's chance of landing on DEXTND slots, and reduces crew's Special Bind duration by 3 turns
Crewmate Ability
Boosts Cerebral and Free Spirit characters' base stats by 50
Reduces character's Special Bind duration by 6 turns
Unlocks at Limit Break 22
Support Ability
Free Spirit class characters with the following Character Tag
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,820 | 770 | 115 |
| Lv 99 | 3,640 | 1,540 | 230 |
| Lv 150 | 5,460 | 2,310 | 345 |
| Limit Break | 3,840+200 | 1,640+100 | 270+40 |
| Limit Break+ | 4,140+500 | 1,840+300 | 370+140 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 30
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 30
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 100
Add Crewmate Ability 2: Reduces character's Special Bind duration by 6 turns
Boosts base HP by 150
Boosts base ATK by 100
Potential Ability 3: Super Tandem Boost
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,854 | 1,630 | 243 |
| Lv 110 | 4,032 | 1,706 | 254 |
| Lv 120 | 4,389 | 1,857 | 277 |
| Lv 130 | 4,746 | 2,008 | 299 |
| Lv 150 | 5,460 | 2,310 | 345 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 148
- SPD
- 141
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range for 60% chance of Paralysis (15 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (20 s); targets Straw Hat Pirates Land of Wano Arc teammates for 30% chance to evade damage ignoring DEF (10 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within large range for 42% chance of Paralysis (6 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.1 (11 s); targets Straw Hat Pirates Land of Wano Arc teammates for 21% chance to evade damage ignoring DEF (6 s)
Charge time: 25 s
- Level 2
Targets enemies within large range for 44% chance of Paralysis (7 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.1 (12 s); targets Straw Hat Pirates Land of Wano Arc teammates for 22% chance to evade damage ignoring DEF (6 s)
Charge time: 25 s
- Level 3
Targets enemies within large range for 46% chance of Paralysis (8 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.2 (13 s); targets Straw Hat Pirates Land of Wano Arc teammates for 23% chance to evade damage ignoring DEF (7 s)
Charge time: 25 s
- Level 4
Targets enemies within large range for 48% chance of Paralysis (9 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.2 (14 s); targets Straw Hat Pirates Land of Wano Arc teammates for 24% chance to evade damage ignoring DEF (7 s)
Charge time: 25 s
- Level 5
Targets enemies within large range for 50% chance of Paralysis (10 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.3 (15 s); targets Straw Hat Pirates Land of Wano Arc teammates for 25% chance to evade damage ignoring DEF (8 s)
Charge time: 25 s
- Level 6
Targets enemies within large range for 52% chance of Paralysis (11 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.3 (16 s); targets Straw Hat Pirates Land of Wano Arc teammates for 26% chance to evade damage ignoring DEF (8 s)
Charge time: 25 s
- Level 7
Targets enemies within large range for 54% chance of Paralysis (12 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.4 (17 s); targets Straw Hat Pirates Land of Wano Arc teammates for 27% chance to evade damage ignoring DEF (9 s)
Charge time: 25 s
- Level 8
Targets enemies within large range for 56% chance of Paralysis (13 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.4 (18 s); targets Straw Hat Pirates Land of Wano Arc teammates for 28% chance to evade damage ignoring DEF (9 s)
Charge time: 25 s
- Level 9
Targets enemies within large range for 58% chance of Paralysis (14 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (19 s); targets Straw Hat Pirates Land of Wano Arc teammates for 29% chance to evade damage ignoring DEF (10 s)
Charge time: 25 s
- Level 10
Targets enemies within large range for 60% chance of Paralysis (15 s); if 6 or more Cerebral/Free Spirit class characters are on the team, targets all enemies for ATK Down Lv.5 (20 s); targets Straw Hat Pirates Land of Wano Arc teammates for 30% chance to evade damage ignoring DEF (10 s)
Charge time: 25 s
Cerebral/Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Cerebral/Free Spirit class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.1
- Level 2
Cerebral/Free Spirit class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.1
- Level 3
Cerebral/Free Spirit class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.2
- Level 4
Cerebral/Free Spirit class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.2
- Level 5
Cerebral/Free Spirit class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Land of Wano Arc teammates DEF Up Lv.3
60% chance to evade Action Bind
Super Tandem
Raises Boost Level of Mythical Zoan-type characters by 3 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 2 for 1 turn
When an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Mythical Zoan-type Land of Wano Arc Paramythia-type characters by 1 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 2
Raises Boost Level of Mythical Zoan-type characters by 2 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 1 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 3
Raises Boost Level of Mythical Zoan-type Land of Wano Arc characters by 2 and raises Boost Level of Paramythia-type characters by 1 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 4
Raises Boost Level of Mythical Zoan-type Land of Wano Arc Paramythia-type characters by 2 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem
- Level 5
Raises Boost Level of Mythical Zoan-type characters by 3 and raises Boost Level of Land of Wano Arc Paramythia-type characters by 2 for 1 turn
ConditionWhen an Mythical Zoan-type Land of Wano Arc Paramythia-type character performs Super Tandem


































































