
Nico Robin
Archeologist in Disguise
Straw Hat Pirates archaeologist disguised as a member of the Animal Kingdom Pirates through Kin'emon's technique. She walks to her destination with Jinbe to avoid getting dirty.
Special
Reduces all enemies' [Damage Cut] duration by 5 turns, reduces crew's Paralysis duration by 5 turns, and doubles crew's slot effects for 1 turn. If crew's HP is 50% or above when Special is launched, nullifies damage from QCK and PSY characters for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts crew's ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts crew's base stats by 50
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Tony Tony Chopper, Kin'emon
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts supported character's slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts supported character's slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts supported character's slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts supported character's slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts supported character's slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn, and boosts supported character's slot effects by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,281 | 599 | 169 |
| Lv 99 | 2,886 | 1,432 | 271 |
| Lv 150 | 4,329 | 2,148 | 406 |
| Limit Break | 3,086+200 | 1,532+100 | 321+50 |
| Limit Break+ | 3,286+400 | 1,732+300 | 421+150 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 25
Show all 25
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,055 | 1,516 | 286 |
| Lv 110 | 3,197 | 1,586 | 300 |
| Lv 120 | 3,480 | 1,726 | 326 |
| Lv 130 | 3,763 | 1,867 | 353 |
| Lv 150 | 4,329 | 2,148 | 406 |
Pirate Rumble
- Style
Attacker- DEF
- 111
- SPD
- 165
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with high ATK for 1500 damage, 100% chance of Paralysis (20s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 1 enemy with high ATK for 1000 damage, 50% chance of Paralysis (11s)
Charge time: 27 s
- Level 2
Targets 1 enemy with high ATK for 1050 damage, 55% chance of Paralysis (12s)
Charge time: 27 s
- Level 3
Targets 1 enemy with high ATK for 1100 damage, 60% chance of Paralysis (13s)
Charge time: 27 s
- Level 4
Targets 1 enemy with high ATK for 1150 damage, 65% chance of Paralysis (14s)
Charge time: 27 s
- Level 5
Targets 1 enemy with high ATK for 1200 damage, 70% chance of Paralysis (15s)
Charge time: 27 s
- Level 6
Targets 1 enemy with high ATK for 1250 damage, 75% chance of Paralysis (16s)
Charge time: 27 s
- Level 7
Targets 1 enemy with high ATK for 1300 damage, 80% chance of Paralysis (17s)
Charge time: 27 s
- Level 8
Targets 1 enemy with high ATK for 1350 damage, 85% chance of Paralysis (18s)
Charge time: 27 s
- Level 9
Targets 1 enemy with high ATK for 1400 damage, 90% chance of Paralysis (19s)
Charge time: 27 s
- Level 10
Targets 1 enemy with high ATK for 1500 damage, 100% chance of Paralysis (20s)
Charge time: 27 s
DEX/INT-type teammates SPD Up Lv.5; self HP Up Lv.5
Show all 5 levels
- Level 1
DEX/INT-type teammates SPD Up Lv.1; self HP Up Lv.1
- Level 2
DEX/INT-type teammates SPD Up Lv.2; self HP Up Lv.2
- Level 3
DEX/INT-type teammates SPD Up Lv.3; self HP Up Lv.3
- Level 4
DEX/INT-type teammates SPD Up Lv.4; self HP Up Lv.4
- Level 5
DEX/INT-type teammates SPD Up Lv.5; self HP Up Lv.5
60% chance to evade Paralysis
How to get
Featured · Apr 15, 2023 – Apr 23, 2023
Featured · Aug 20, 2022 – Aug 28, 2022
Featured · Jun 18, 2022 – Jun 26, 2022
Featured · Jan 22, 2022 – Jan 30, 2022


































































