
Nico Robin
Umbrella Under a Shower of Stars
Straw Hat Pirates archaeologist. She was once a cold hearted woman, but now she has taken on a more empathetic and caring demeanor. At Dressrosa, Nico Robin protected Rebecca with her Flower Umbrella.
Special
All attacks deal no damage for 1 turn, changes adjacent slots to RCV, and doubles Cerebral characters' ATK for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 23
−1 turn at Limit Break 39 (LB+)
All attacks deal no damage for 1 turn, reduces crew's ATK Down duration by 6 turns, changes adjacent slots (including BLOCK slots) to RCV, and boosts Cerebral characters' ATK by 2.25x for 1 turn, and after 2 turns, boosts Cerebral characters' ATK by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 3.75x, RCV by 1.5x, makes Cerebral characters' RCV slots have matching slot effects, and reduces damage taken by 20%
Boosts Cerebral characters' ATK by 4.5x, RCV by 1.5x, makes Cerebral characters' RCV slots have matching slot effects, and reduces damage taken by 20%
Unlocks at Limit Break 38
Boosts Cerebral characters' ATK by 4.5x, RCV by 1.5x, makes Cerebral characters' RCVTND slots have matching slot effects, reduces damage taken by 20%, and if crew applies ATK boosts with a Special, extends the duration of crew's ATK boosts by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.25x, RCV by 1.5x, makes Cerebral characters' PSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and if crew applies ATK boosts with a Special, extends the duration of crew's ATK boosts by 1 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral characters' base ATK and HP by 50
Unlocks at Limit Break 8
Makes Cerebral characters' RCVTNDINT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Rebecca, Bartolomeo, Kyros (Toy Soldier), Cavendish
Adds 18% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Adds 10% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Adds 12% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Adds 15% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Adds 18% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,158 | 711 | 230 |
| Lv 99 | 2,830 | 1,495 | 530 |
| Lv 150 | 4,245 | 2,242 | 795 |
| Limit Break | 3,330+500 | 1,695+200 | 630+100 |
| Limit Break+ | 3,830+1,000 | 1,895+400 | 680+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 20
Show all 40
Boosts base ATK by 20
Boosts base ATK by 25
Add Crewmate Ability 1: Boosts Cerebral characters' base ATK and HP by 50
Boosts base HP by 25
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base RCV by 10
Boosts base HP by 45
Potential Ability 2: Critical ATK
Boosts base HP by 45
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 35
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 65
Boosts base RCV by 30
Boosts base HP by 65
Add Crewmate Ability 2: Makes Cerebral characters' RCVTNDINT slots have matching slot effects
Boosts base HP by 85
Boosts base ATK by 40
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,996 | 1,582 | 561 |
| Lv 110 | 3,135 | 1,656 | 587 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,412 | 1,802 | 639 |
| New Captain Ability | |||
| Lv 130 | 3,690 | 1,949 | 691 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,245 | 2,242 | 795 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 225
- SPD
- 136
- Cost
- 55
Heal Self Lv.1 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets team for Guard % Up Lv.7 (25 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets team for Guard % Up Lv.2 (15 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 2
Targets team for Guard % Up Lv.2 (16 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 3
Targets team for Guard % Up Lv.3 (17 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 4
Targets team for Guard % Up Lv.3 (18 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 5
Targets team for Guard % Up Lv.4 (19 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 6
Targets team for Guard % Up Lv.4 (20 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 7
Targets team for Guard % Up Lv.5 (21 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 8
Targets team for Guard % Up Lv.5 (22 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 9
Targets team for Guard % Up Lv.6 (23 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
- Level 10
Targets team for Guard % Up Lv.7 (25 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)
Charge time: 26 s
Cerebral class teammates Guard % Up Lv.6; first 25 s of battle, Cerebral class teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Cerebral class teammates Guard % Up Lv.2; first 25 s of battle, Cerebral class teammates DEF Up Lv.3
- Level 2
Cerebral class teammates Guard % Up Lv.3; first 25 s of battle, Cerebral class teammates DEF Up Lv.3
- Level 3
Cerebral class teammates Guard % Up Lv.4; first 25 s of battle, Cerebral class teammates DEF Up Lv.3
- Level 4
Cerebral class teammates Guard % Up Lv.5; first 25 s of battle, Cerebral class teammates DEF Up Lv.3
- Level 5
Cerebral class teammates Guard % Up Lv.6; first 25 s of battle, Cerebral class teammates DEF Up Lv.3
When current HP is below 50%, heal 150 HP at an interval
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


































































