Nico Robin

Umbrella Under a Shower of Stars

Straw Hat Pirates archaeologist. She was once a cold hearted woman, but now she has taken on a more empathetic and caring demeanor. At Dressrosa, Nico Robin protected Rebecca with her Flower Umbrella.

Special

Flower Umbrella

All attacks deal no damage for 1 turn, changes adjacent slots to RCV, and doubles Cerebral characters' ATK for 2 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 23

−1 turn at Limit Break 39 (LB+)

Flower UmbrellaLLB

All attacks deal no damage for 1 turn, reduces crew's ATK Down duration by 6 turns, changes adjacent slots (including BLOCK slots) to RCV, and boosts Cerebral characters' ATK by 2.25x for 1 turn, and after 2 turns, boosts Cerebral characters' ATK by 2.5x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 23

−1 turn at Limit Break 39 (LB+)

Captain Ability

Power to Protect the Future

Boosts Cerebral characters' ATK by 3.75x, RCV by 1.5x, makes Cerebral characters' RCV slots have matching slot effects, and reduces damage taken by 20%

LB

Boosts Cerebral characters' ATK by 4.5x, RCV by 1.5x, makes Cerebral characters' RCV slots have matching slot effects, and reduces damage taken by 20%

Unlocks at Limit Break 38

LLB

Boosts Cerebral characters' ATK by 4.5x, RCV by 1.5x, makes Cerebral characters' RCVTND slots have matching slot effects, reduces damage taken by 20%, and if crew applies ATK boosts with a Special, extends the duration of crew's ATK boosts by 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts Cerebral characters' ATK by 5.25x when slots match (5x otherwise), HP by 1.25x, RCV by 1.5x, makes Cerebral characters' PSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and if crew applies ATK boosts with a Special, extends the duration of crew's ATK boosts by 1 turn

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Cerebral characters' base ATK and HP by 50

Unlocks at Limit Break 8

UNIQ

Makes Cerebral characters' RCVTNDINT slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Rebecca, Bartolomeo, Kyros (Toy Soldier), Cavendish

Level 5 (Max)

Adds 18% of character's base HP and RCV to supported character's base HP and RCV

Show all 5 levels
  1. Level 1

    Adds 8% of character's base HP and RCV to supported character's base HP and RCV

  2. Level 2

    Adds 10% of character's base HP and RCV to supported character's base HP and RCV

  3. Level 3

    Adds 12% of character's base HP and RCV to supported character's base HP and RCV

  4. Level 4

    Adds 15% of character's base HP and RCV to supported character's base HP and RCV

  5. Level 5

    Adds 18% of character's base HP and RCV to supported character's base HP and RCV

Stats

HPATKRCV
Lv 11,158711230
Lv 992,8301,495530
Lv 1504,2452,242795
Limit Break3,330+5001,695+200630+100
Limit Break+3,830+1,0001,895+400680+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: INT Damage Reduction

05

Boosts base ATK by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base ATK by 25

08

Add Crewmate Ability 1: Boosts Cerebral characters' base ATK and HP by 50

09

Boosts base HP by 25

10

Boosts base HP by 40

11

Boosts base HP by 40

12

Boosts base HP by 40

13

Boosts base RCV by 10

14

Boosts base HP by 45

15

Potential Ability 2: Critical ATK

16

Boosts base HP by 45

17

Boosts base RCV by 20

18

Boosts base ATK by 30

19

Boosts base RCV by 20

20

Boosts base ATK by 35

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Reduces Special charge time by 1 turn

24

Boosts base HP by 65

25

Boosts base RCV by 30

26

Boosts base HP by 65

27

Add Crewmate Ability 2: Makes Cerebral characters' RCVTNDINT slots have matching slot effects

28

Boosts base HP by 85

29

Boosts base ATK by 40

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 50

35

Boosts base HP by 150

36

Boosts base ATK by 100

37

Boosts base ATK by 100

38

Power Up Captain Ability

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,9961,582561
Lv 1103,1351,656587
New Pirate Rumble skills
Lv 1203,4121,802639
New Captain Ability
Lv 1303,6901,949691
New Pirate Rumble skills
Lv 1504,2452,242795
New Special · New Pirate Rumble skills

Evolution

Nico Robin
Sea StallionYellow Pirate PenguinRainbow Pirate PenguinYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Nico Robin
Nico Robin
Black Armored CrabBlack Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Nico Robin

Pirate Rumble

Style
Defender
DEF
225
SPD
136
Cost
55
Action

Heal Self Lv.1 → Normal Attack → Heal Self Lv.2

Targets closest enemies

Flower Umbrella
Level 10 (Max)

Targets team for Guard % Up Lv.7 (25 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets team for Guard % Up Lv.2 (15 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  2. Level 2

    Targets team for Guard % Up Lv.2 (16 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  3. Level 3

    Targets team for Guard % Up Lv.3 (17 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  4. Level 4

    Targets team for Guard % Up Lv.3 (18 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  5. Level 5

    Targets team for Guard % Up Lv.4 (19 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  6. Level 6

    Targets team for Guard % Up Lv.4 (20 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  7. Level 7

    Targets team for Guard % Up Lv.5 (21 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  8. Level 8

    Targets team for Guard % Up Lv.5 (22 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  9. Level 9

    Targets team for Guard % Up Lv.6 (23 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

  10. Level 10

    Targets team for Guard % Up Lv.7 (25 s); targets enemies within medium range (frontal) for 80% chance for Special Bind (12 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Cerebral class teammates Guard % Up Lv.6; first 25 s of battle, Cerebral class teammates DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Cerebral class teammates Guard % Up Lv.2; first 25 s of battle, Cerebral class teammates DEF Up Lv.3

  2. Level 2

    Cerebral class teammates Guard % Up Lv.3; first 25 s of battle, Cerebral class teammates DEF Up Lv.3

  3. Level 3

    Cerebral class teammates Guard % Up Lv.4; first 25 s of battle, Cerebral class teammates DEF Up Lv.3

  4. Level 4

    Cerebral class teammates Guard % Up Lv.5; first 25 s of battle, Cerebral class teammates DEF Up Lv.3

  5. Level 5

    Cerebral class teammates Guard % Up Lv.6; first 25 s of battle, Cerebral class teammates DEF Up Lv.3

Resilience

When current HP is below 50%, heal 150 HP at an interval

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Nico Robin
Nico RobinOrobiOrobiNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinRobinNico RobinRobinRobinRobin: Halloween Avatar of the NightNico RobinNico RobinNico RobinRobin: Sweet NightNico RobinNico RobinNico RobinNico RobinNico RobinOrobiMiss All SundayOrobiOrobiNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinRobin: Beauty and GeniusNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinIce Cream-Loving RobinIce Cream-Loving RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinMiss All Sunday
Linked families
Chopper & RobinHancock & Nami & RobinLaw & RobinLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNami & RobinRobin & BrookRobin & JinbeRobin & KoalaRobin & SaulStraw Hat PiratesUsopp & RobinZoro & Robin