
Nico Robin
MUGIWARA 56
Straw Hat Pirates archaeologist. An elegant fighter dressed in a smart purple suit, she appears on the scene ready to make her body parts bloom on the battlefield.
Special
Reduces all enemies' damage reduction and [Damage Cut] duration by 4 turns, massively reduces a portion of each enemy's dealt damage that exceeds 5,000 for 1 turn, boosts damage dealt to enemies affected by DEF Down by 1.75x for 4 turns, and if crew lands 3 PERFECT strikes in this turn, drastically reduces all enemies' DEF the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Free Spirit character uses a Special
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Nami, Franky
Once per quest, if supported character uses a Special, boosts damage dealt to enemies affected by DEF Down by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts damage dealt to enemies affected by DEF Down by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts damage dealt to enemies affected by DEF Down by 1.15x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts damage dealt to enemies affected by DEF Down by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts damage dealt to enemies affected by DEF Down by 1.25x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts damage dealt to enemies affected by DEF Down by 1.3x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,272 | 601 | 171 |
| Lv 99 | 2,861 | 1,436 | 276 |
| Lv 150 | 4,291 | 2,154 | 414 |
| Limit Break | 3,061+200 | 1,536+100 | 326+50 |
| Limit Break+ | 3,261+400 | 1,736+300 | 426+150 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 25
Show all 25
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,029 | 1,520 | 292 |
| Lv 110 | 3,169 | 1,590 | 305 |
| Lv 120 | 3,449 | 1,731 | 332 |
| Lv 130 | 3,730 | 1,872 | 359 |
| Lv 150 | 4,291 | 2,154 | 414 |
Pirate Rumble
- Style
Obstructer- DEF
- 132
- SPD
- 128
- Cost
- 30
Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets 1 enemy with high ATK for 2000 damage; targets 1 enemy with high DEF for DEF Down Lv.8 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 1 enemy with high ATK for 1000 damage; targets 1 enemy with high DEF for DEF Down Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets 1 enemy with high ATK for 1100 damage; targets 1 enemy with high DEF for DEF Down Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets 1 enemy with high ATK for 1200 damage; targets 1 enemy with high DEF for DEF Down Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets 1 enemy with high ATK for 1300 damage; targets 1 enemy with high DEF for DEF Down Lv.3 (14 s)
Charge time: 25 s
- Level 5
Targets 1 enemy with high ATK for 1400 damage; targets 1 enemy with high DEF for DEF Down Lv.4 (15 s)
Charge time: 25 s
- Level 6
Targets 1 enemy with high ATK for 1500 damage; targets 1 enemy with high DEF for DEF Down Lv.5 (16 s)
Charge time: 25 s
- Level 7
Targets 1 enemy with high ATK for 1600 damage; targets 1 enemy with high DEF for DEF Down Lv.5 (17 s)
Charge time: 25 s
- Level 8
Targets 1 enemy with high ATK for 1700 damage; targets 1 enemy with high DEF for DEF Down Lv.6 (18 s)
Charge time: 25 s
- Level 9
Targets 1 enemy with high ATK for 1800 damage; targets 1 enemy with high DEF for DEF Down Lv.7 (19 s)
Charge time: 25 s
- Level 10
Targets 1 enemy with high ATK for 2000 damage; targets 1 enemy with high DEF for DEF Down Lv.8 (20 s)
Charge time: 25 s
PSY-type teammates Guard % Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.1
Show all 5 levels
- Level 1
PSY-type teammates Guard % Up Lv.1; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 2
PSY-type teammates Guard % Up Lv.2; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 3
PSY-type teammates Guard % Up Lv.3; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 4
PSY-type teammates Guard % Up Lv.4; first 40 s of battle, all enemies Special CT Speed Down Lv.1
- Level 5
PSY-type teammates Guard % Up Lv.5; first 40 s of battle, all enemies Special CT Speed Down Lv.1
60% chance to evade Special Bind


































































