
Nico Robin
Cool and Fashionable Future Clothing
Straw Hat Pirates archaeologist. She is guided to Egghead's laboratory by Dr. Vegapunk "Lilith the Evil". The crew puts on future clothing before they enter the laboratory. Usopp compliments Robin on how strong she looks in her new outfit, which seems to delight her.
Special
Reduces crew's Paralysis duration by 6 turns, reduces all enemies' Resilience duration by 6 turns, applies -10% DEX, Cerebral, and Fighter Resistance to all enemies for 1 turn, and if Captain's slot is DEXINTTND when Special is launched, boosts the type effects of normal attacks for crew by 2.5x for 1 turn. After that, doubles their type effects of normal attacks for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 21 turns |
| Level 2 | 21 turns | 20 turns |
| Level 3 | 20 turns | 19 turns |
| Level 4 | 19 turns | 18 turns |
| Level 5 | 18 turns | 17 turns |
| Level 6 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Cerebral, and Fighter characters' ATK by 4x, RCV by 1.3x, and reduces damage taken by 15%
Crewmate Ability
Boosts crew's base ATK and RCV by 60
Boosts crew's base ATK by 50, and makes QCK slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
DEX-type of the following: Monkey D. Luffy, Roronoa Zoro, Sanji, Nami, Usopp, Tony Tony Chopper, Franky, Brook, Jinbe
Reduces all enemies' Resilience duration by 1 turn and changes supported character’s slot to DEX at start of final battle
Show all 5 levels
- Level 1
Changes supported character’s slot to DEX at start of final battle
- Level 2
Changes supported character’s slot to DEX at start of final battle
- Level 3
Changes supported character’s slot to DEX at start of final battle
- Level 4
Changes supported character’s slot to DEX at start of final battle
- Level 5
Reduces all enemies' Resilience duration by 1 turn and changes supported character’s slot to DEX at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,625 | 745 | 131 |
| Lv 99 | 3,250 | 1,490 | 262 |
| Lv 150 | 4,875 | 2,235 | 393 |
| Limit Break | 3,450+200 | 1,590+100 | 312+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base HP by 70
Show all 15
Boosts base HP by 70
Boosts base ATK by 20
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts crew's base ATK by 50, and makes QCK slots have matching slot effects
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 125 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,441 | 1,577 | 277 |
| Lv 110 | 3,600 | 1,650 | 290 |
| Lv 120 | 3,919 | 1,796 | 315 |
| Lv 130 | 4,237 | 1,942 | 341 |
| Lv 150 | 4,875 | 2,235 | 393 |
How to get
Featured · May 12, 2024 – Jun 30, 2024


































































