Nico Robin

Demonio Fleur

Straw Hat Pirates archaeologist. Hearing Sanji's call for help, Robin rushes into battle against Black Maria. In order to protect her friend, she unleashes Demonio Fleur.

Special

Demonio Fleur: Grand Jacuzzi Clutch

Reduces all enemies' HP by 20% (ignoring all defensive effects). If Captain is a Cerebral class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 3 turns. If Captain is a Free Spirit class, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn. Boosts damage dealt to DEF Down enemies by 2.25x for 2 turns, reduces all enemies DEF by 80% for 1 turn if they have immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect) (2 turns otherwise)

Level 119 turns
Level 218 turns
Level 317 turns
Level 416 turns
Level 515 turns
Max14 turns

Captain Ability

Call of a Friend

Reduces Special charge time by 1 turn at start of quest, boosts QCK, Cerebral, and Free Spirit characters' ATK by 5.25x, and HP by 1.25x. If crew uses a Special to boost damage dealt to enemies with a specific status effect, extends the duration of that damage boost by 1 turn. If character uses "Demonio Fleur: Grand Jacuzzi Clutch", character's Captain Ability is the following for 3 turns: Boosts QCK, Cerebral, and Free Spirit characters' ATK by approximately 5.5x, HP by 1.25x, and reduces damage taken by 30%. If crew uses a Special to boost damage dealt to enemies with a specific status effect, extends the duration of that damage boost by 1 turn

Stats

HPATKRCV
Lv 11,14042968
Lv 702,280858136

Evolution

Nico Robin
Sea StallionRainbow Plated LobsterBlue Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Nico Robin

Pirate Rumble

Style
Obstructer
DEF
187
SPD
151
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Demonio Fleur: Grand Jacuzzi Clutch
Level 10 (Max)

Targets enemies within large range for 80% chance of Paralysis (10 s), DEF Down Lv.5 (15 s), ATK Down Lv.5 (15 s), HP 30% reduction; targets 1 Driven class enemy for ATK x 6 damage

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 40% chance of Paralysis (10 s), DEF Down Lv.1 (15 s), ATK Down Lv.1 (15 s), HP 21% reduction; targets 1 Driven class enemy for ATK x 4.2 damage

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range for 44% chance of Paralysis (10 s), DEF Down Lv.1 (15 s), ATK Down Lv.1 (15 s), HP 22% reduction; targets 1 Driven class enemy for ATK x 4.4 damage

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range for 48% chance of Paralysis (10 s), DEF Down Lv.2 (15 s), ATK Down Lv.2 (15 s), HP 23% reduction; targets 1 Driven class enemy for ATK x 4.6 damage

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range for 52% chance of Paralysis (10 s), DEF Down Lv.2 (15 s), ATK Down Lv.2 (15 s), HP 24% reduction; targets 1 Driven class enemy for ATK x 4.8 damage

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range for 56% chance of Paralysis (10 s), DEF Down Lv.3 (15 s), ATK Down Lv.3 (15 s), HP 25% reduction; targets 1 Driven class enemy for ATK x 5 damage

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range for 60% chance of Paralysis (10 s), DEF Down Lv.3 (15 s), ATK Down Lv.3 (15 s), HP 26% reduction; targets 1 Driven class enemy for ATK x 5.2 damage

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range for 64% chance of Paralysis (10 s), DEF Down Lv.4 (15 s), ATK Down Lv.4 (15 s), HP 27% reduction; targets 1 Driven class enemy for ATK x 5.4 damage

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range for 68% chance of Paralysis (10 s), DEF Down Lv.4 (15 s), ATK Down Lv.4 (15 s), HP 28% reduction; targets 1 Driven class enemy for ATK x 5.6 damage

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range for 72% chance of Paralysis (10 s), DEF Down Lv.5 (15 s), ATK Down Lv.5 (15 s), HP 29% reduction; targets 1 Driven class enemy for ATK x 5.8 damage

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range for 80% chance of Paralysis (10 s), DEF Down Lv.5 (15 s), ATK Down Lv.5 (15 s), HP 30% reduction; targets 1 Driven class enemy for ATK x 6 damage

    Charge time: 28 s

Ability
Level 5 (Max)

QCK-type teammates HP Up Lv.5, ATK Up Lv.5, Special CT Speed Up Lv.3; STR-type enemies ATK Down Lv.5

Show all 5 levels
  1. Level 1

    QCK-type teammates HP Up Lv.1, ATK Up Lv.1, Special CT Speed Up Lv.1; STR-type enemies ATK Down Lv.1

  2. Level 2

    QCK-type teammates HP Up Lv.2, ATK Up Lv.2, Special CT Speed Up Lv.1; STR-type enemies ATK Down Lv.2

  3. Level 3

    QCK-type teammates HP Up Lv.3, ATK Up Lv.3, Special CT Speed Up Lv.2; STR-type enemies ATK Down Lv.3

  4. Level 4

    QCK-type teammates HP Up Lv.4, ATK Up Lv.4, Special CT Speed Up Lv.2; STR-type enemies ATK Down Lv.4

  5. Level 5

    QCK-type teammates HP Up Lv.5, ATK Up Lv.5, Special CT Speed Up Lv.3; STR-type enemies ATK Down Lv.5

Resilience

Completely evades Paralysis/Damage Over Time, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

QCK-type teammates HP, SPD, ATK Up Lv.6; Cerebral/Free Spirit class teammates ATK, Guard % Up Lv.4, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type teammates HP, SPD, ATK Up Lv.2; Cerebral/Free Spirit class teammates ATK, Guard % Up Lv.1, DEF Up Lv.1

  2. Level 2

    QCK-type teammates HP, SPD, ATK Up Lv.3; Cerebral/Free Spirit class teammates ATK, Guard % Up Lv.2, DEF Up Lv.2

  3. Level 3

    QCK-type teammates HP, SPD, ATK Up Lv.4; Cerebral/Free Spirit class teammates ATK, Guard % Up Lv.3, DEF Up Lv.2

  4. Level 4

    QCK-type teammates HP, SPD, ATK Up Lv.5; Cerebral/Free Spirit class teammates ATK, Guard % Up Lv.3, DEF Up Lv.3

  5. Level 5

    QCK-type teammates HP, SPD, ATK Up Lv.6; Cerebral/Free Spirit class teammates ATK, Guard % Up Lv.4, DEF Up Lv.3

Demonio Fleur: Grand Jacuzzi Clutch
Level 5 (Max)

Targets Driven/Powerhouse class enemies for DEF Down Lv.7 (20 s); targets 3 enemies for Leader base ATK x 5 damage 2 times

Condition

After 5 power attacks

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (12 s); targets 3 enemies for Leader base ATK x 2 damage 2 times

  2. Level 2

    Targets Driven/Powerhouse class enemies for DEF Down Lv.4 (14 s); targets 3 enemies for Leader base ATK x 2.75 damage 2 times

  3. Level 3

    Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (16 s); targets 3 enemies for Leader base ATK x 3.5 damage 2 times

  4. Level 4

    Targets Driven/Powerhouse class enemies for DEF Down Lv.6 (18 s); targets 3 enemies for Leader base ATK x 4.25 damage 2 times

  5. Level 5

    Targets Driven/Powerhouse class enemies for DEF Down Lv.7 (20 s); targets 3 enemies for Leader base ATK x 5 damage 2 times

Family

Nico Robin
Nico RobinNico RobinOrobiOrobiNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinRobinNico RobinRobinRobinRobin: Halloween Avatar of the NightNico RobinNico RobinNico RobinRobin: Sweet NightNico RobinNico RobinNico RobinNico RobinNico RobinOrobiMiss All SundayOrobiOrobiNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinRobin: Beauty and GeniusNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinIce Cream-Loving RobinIce Cream-Loving RobinNico RobinNico RobinNico RobinNico RobinNico RobinNico RobinMiss All Sunday
Linked families
Chopper & RobinHancock & Nami & RobinLaw & RobinLuffy & Straw Hat PiratesMr. 0 & Miss All SundayNami & RobinRobin & BrookRobin & JinbeRobin & KoalaRobin & SaulStraw Hat PiratesUsopp & RobinZoro & Robin