
Nico Robin
Memories of Straw Hat Pirates
Straw Hat Pirates archaeologist. She met her captain, Luffy, in Whiskey Peak. Her dream is to decipher the Real Ponegliff and learn about the Void Century. She continues her voyage in search of the historical truth.
Special
Reduces the duration of all enemy barriers and Nullify Damage by 1 turn, reduces all enemies' Resilience duration by 7 turns, sets the chain multiplier to 1.5x for 2 turns, and allows crew's lock chain multiplier effect to be further increased up to 2 times. If amount of HP beyond crew's maximum HP healed before Special is launched is 30,000 or more, applies increase damage taken status to all enemies (ignoring immunity to status effects) by 2.25x for 1 turn (applies increase damage taken status to all enemies by 1.75x for 1 turn otherwise). If "Dream to Decipher the History" is used in this turn, further increases crew's lock chain multiplier by +0.5 and +0.25 to crew's multiplicative chain multiplier boost (except additive boosts) (effect applies to multiplicative chain multiplier boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, reduces damage taken by 20%, boosts PSY, Cerebral, and Fighter characters' ATK by 5.5x, HP and RCV by 1.3x, makes their DEXPSYTND slots have matching slot effects, boosts crew's chance of landing on TND slots, reduces crew's Burn (applied by enemy) duration by 10 turns, and at the end of each battle, heals 30% of damage received during that battle
Crewmate Ability
Boosts PSY, Cerebral, and Fighter characters' base RCV by 75, and makes their PSYTND slots have matching slot effects
Unlocks at Limit Break 10
When a PSY, Cerebral, or Fighter Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Sir Crocodile (Mr. 0), Sabo, Koala, Nico Olvia, Jaguar D. Saul
Once per quest, if supported character uses a Special to apply lock chain multiplier or damage reduction (except [Damage Cut]) status, heals 15% of crew's maximum HP, and further increases crew's lock chain multiplier effect by +0.25
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to apply lock chain multiplier or damage reduction (except [Damage Cut]) status, heals 5% of crew's maximum HP
- Level 2
Once per quest, if supported character uses a Special to apply lock chain multiplier or damage reduction (except [Damage Cut]) status, heals 10% of crew's maximum HP
- Level 3
Once per quest, if supported character uses a Special to apply lock chain multiplier or damage reduction (except [Damage Cut]) status, heals 15% of crew's maximum HP
- Level 4
Once per quest, if supported character uses a Special to apply lock chain multiplier or damage reduction (except [Damage Cut]) status, heals 15% of crew's maximum HP, and further increases crew's lock chain multiplier effect by +0.15
- Level 5
Once per quest, if supported character uses a Special to apply lock chain multiplier or damage reduction (except [Damage Cut]) status, heals 15% of crew's maximum HP, and further increases crew's lock chain multiplier effect by +0.25
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
Reduces character's Special charge time by 10 turns, extends crew's multiplicative chain multiplier boost (except additive boosts) duration by 1 turn, sets the chain multiplier's minimum value at 2.75 and maximum value at 20.0 for 2 turns, further increases all enemies' increase damage taken effect by +0.25, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,213 | 844 | 113 |
| Lv 99 | 4,426 | 1,687 | 225 |
| Lv 150 | 6,639 | 2,530 | 337 |
| Limit Break | 4,926+500 | 1,887+200 | 325+100 |
| Limit Break+ | 5,426+1,000 | 2,087+400 | 375+150 |
Limit Break
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts PSY, Cerebral, and Fighter characters' base RCV by 75, and makes their PSYTND slots have matching slot effects
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: When a PSY, Cerebral, or Fighter Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Boosts base RCV by 40
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 70
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 60
Boosts base ATK by 60
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 80
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,686 | 1,786 | 238 |
| Lv 110 | 4,903 | 1,868 | 249 |
| Lv 120 | 5,337 | 2,034 | 271 |
| Lv 130 | 5,771 | 2,199 | 293 |
| Lv 150 | 6,639 | 2,530 | 337 |
Pirate Rumble
- Style
Attacker- DEF
- 122
- SPD
- 192
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for HP 50% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 60% chance of Paralysis (10 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 3 enemies for HP 41% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 15% chance of Paralysis (10 s)
Charge time: 26 s
- Level 2
Targets 3 enemies for HP 42% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 20% chance of Paralysis (10 s)
Charge time: 26 s
- Level 3
Targets 3 enemies for HP 43% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 25% chance of Paralysis (10 s)
Charge time: 26 s
- Level 4
Targets 3 enemies for HP 44% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 30% chance of Paralysis (10 s)
Charge time: 26 s
- Level 5
Targets 3 enemies for HP 45% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 35% chance of Paralysis (10 s)
Charge time: 26 s
- Level 6
Targets 3 enemies for HP 46% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 40% chance of Paralysis (10 s)
Charge time: 26 s
- Level 7
Targets 3 enemies for HP 47% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 45% chance of Paralysis (10 s)
Charge time: 26 s
- Level 8
Targets 3 enemies for HP 48% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 50% chance of Paralysis (10 s)
Charge time: 26 s
- Level 9
Targets 3 enemies for HP 49% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 55% chance of Paralysis (10 s)
Charge time: 26 s
- Level 10
Targets 3 enemies for HP 50% reduction; when 5 or more Cerebral characters are on the team, targets enemies within large range for 60% chance of Paralysis (10 s)
Charge time: 26 s
PSY-type/Cerebral class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
PSY-type/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2, Special CT Speed Up Lv.1
- Level 2
PSY-type/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3, Special CT Speed Up Lv.1
- Level 3
PSY-type/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, Special CT Speed Up Lv.1
- Level 4
PSY-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Special CT Speed Up Lv.1
- Level 5
PSY-type/Cerebral class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.2
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates SPD Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.2; Cerebral/Fighter class teammates DEF Up Lv.2, HP, ATK Up Lv.4
Show all 5 levels
- Level 1
PSY-type teammates SPD Up Lv.1, DEF Up Lv.1, Special CT Speed Up Lv.1; Cerebral/Fighter class teammates DEF Up Lv.1, HP, ATK Up Lv.1
- Level 2
PSY-type teammates SPD Up Lv.1, DEF Up Lv.1, Special CT Speed Up Lv.1; Cerebral/Fighter class teammates DEF Up Lv.1, HP, ATK Up Lv.2
- Level 3
PSY-type teammates SPD Up Lv.2, DEF Up Lv.2, Special CT Speed Up Lv.1; Cerebral/Fighter class teammates DEF Up Lv.2, HP, ATK Up Lv.3
- Level 4
PSY-type teammates SPD Up Lv.2, DEF Up Lv.2, Special CT Speed Up Lv.2; Cerebral/Fighter class teammates DEF Up Lv.2, HP, ATK Up Lv.3
- Level 5
PSY-type teammates SPD Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.2; Cerebral/Fighter class teammates DEF Up Lv.2, HP, ATK Up Lv.4
Targets 3 enemies with high HP for 5000 damage; targets 1 enemy with low current HP for DEF Down Lv.7 (20 s), activates Provoke (20 s); targets all enemies for Special CT 30% delay
After dealing 30,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets 3 enemies with high HP for 3000 damage; targets 1 enemy with low current HP for DEF Down Lv.3 (12 s), activates Provoke (12 s); targets all enemies for Special CT 10% delay
- Level 2
Targets 3 enemies with high HP for 3500 damage; targets 1 enemy with low current HP for DEF Down Lv.4 (14 s), activates Provoke (14 s); targets all enemies for Special CT 15% delay
- Level 3
Targets 3 enemies with high HP for 4000 damage; targets 1 enemy with low current HP for DEF Down Lv.5 (16 s), activates Provoke (16 s); targets all enemies for Special CT 20% delay
- Level 4
Targets 3 enemies with high HP for 4500 damage; targets 1 enemy with low current HP for DEF Down Lv.6 (18 s), activates Provoke (18 s); targets all enemies for Special CT 25% delay
- Level 5
Targets 3 enemies with high HP for 5000 damage; targets 1 enemy with low current HP for DEF Down Lv.7 (20 s), activates Provoke (20 s); targets all enemies for Special CT 30% delay
Super Tandem
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns, and applies ATK Boost (Tandem) of 2x to PSY, Cerebral, and Fighter characters for 1 turn
When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to PSY, Cerebral, and Fighter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
- Level 2
Applies ATK Boost (Tandem) of 1.4x to PSY, Cerebral, and Fighter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
- Level 3
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and applies ATK Boost (Tandem) of 1.6x to PSY, Cerebral, and Fighter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
- Level 4
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns, and applies ATK Boost (Tandem) of 1.8x to PSY, Cerebral, and Fighter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
- Level 5
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns, and applies ATK Boost (Tandem) of 2x to PSY, Cerebral, and Fighter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Nico Olvia, Jaguar D. Saul, Sir Crocodile (Mr. 0), Sabo, Koala, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Franky, Brook, Jinbe
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