
Robin: Halloween Avatar of the Night
Night of Halloween
Straw Hat Pirates archaeologist. She is invited to a party by Koala. She is looking foward to have a party with the Revolutionary Army whom she spent two years together. "Hee hee. Looks like a fun party."
Special
Heals crew by 10x character's RCV at end of turn for 2 turns and boosts INT, Cerebral, and Fighter characters' ATK by 1.75x for 1 turn. If crew lands 3 PERFECT strikes in this turn, doubles INT, Cerebral, and Fighter characters' ATK for the next 2 turns. If crew's HP is at 50,000 or above when Special is launched, or if there are 4 or more enemies, all enemy attacks deal no damage for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 20 turns |
| Level 2 | 34 turns | 19 turns |
| Level 3 | 33 turns | 18 turns |
| Level 4 | 32 turns | 17 turns |
| Level 5 | 31 turns | 16 turns |
| Level 6 | 30 turns | 15 turns |
| Level 7 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Cerebral and Fighter characters' ATK by 2.5x, and boosts their ATK by 2.75x after 3 PERFECT strikes in a row
Boosts Cerebral and Fighter characters' ATK by 3.75x, boosts their ATK by approximately 4x after 3 PERFECT strikes in a row, and heals crew by 1,000 HP at end of turn
Unlocks at Limit Break 39
Crewmate Ability
Boosts Cerebral and Fighter characters' base HP and RCV by 100
Unlocks at Limit Break 7
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Cerebral characters
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 6% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 8% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,194 | 524 | 126 |
| Lv 99 | 2,984 | 1,310 | 316 |
| Lv 150 | 4,476 | 1,965 | 474 |
| Limit Break | 3,224+240 | 1,490+180 | 466+150 |
| Limit Break+ | 3,574+590 | 1,690+380 | 566+250 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: PSY Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Cerebral and Fighter characters' base HP and RCV by 100
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 10
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 30
Boosts base ATK by 40
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base RCV by 40
Boosts base RCV by 40
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base RCV by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 30
Boosts base HP by 40
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,159 | 1,387 | 334 |
| Lv 110 | 3,305 | 1,451 | 350 |
| Lv 120 | 3,598 | 1,579 | 381 |
| Lv 130 | 3,890 | 1,708 | 412 |
| Lv 150 | 4,476 | 1,965 | 474 |
Pirate Rumble
- Style
Obstructer- DEF
- 145
- SPD
- 158
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 3 enemies for ATK Down Lv.7 (20 s), Miss % Up Lv.7 (20 s); targets 4 PSY-type enemies for SPD Down Lv.7 (20 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 3 enemies for ATK Down Lv.1 (11 s), Miss % Up Lv.1 (11 s); targets 4 PSY-type enemies for SPD Down Lv.1 (11 s)
Charge time: 20 s
- Level 2
Targets 3 enemies for ATK Down Lv.1 (12 s), Miss % Up Lv.1 (12 s); targets 4 PSY-type enemies for SPD Down Lv.1 (12 s)
Charge time: 20 s
- Level 3
Targets 3 enemies for ATK Down Lv.2 (13 s), Miss % Up Lv.2 (13 s); targets 4 PSY-type enemies for SPD Down Lv.2 (13 s)
Charge time: 20 s
- Level 4
Targets 3 enemies for ATK Down Lv.2 (14 s), Miss % Up Lv.2 (14 s); targets 4 PSY-type enemies for SPD Down Lv.2 (14 s)
Charge time: 20 s
- Level 5
Targets 3 enemies for ATK Down Lv.3 (15 s), Miss % Up Lv.3 (15 s); targets 4 PSY-type enemies for SPD Down Lv.3 (15 s)
Charge time: 20 s
- Level 6
Targets 3 enemies for ATK Down Lv.4 (16 s), Miss % Up Lv.4 (16 s); targets 4 PSY-type enemies for SPD Down Lv.4 (16 s)
Charge time: 20 s
- Level 7
Targets 3 enemies for ATK Down Lv.4 (17 s), Miss % Up Lv.4 (17 s); targets 4 PSY-type enemies for SPD Down Lv.4 (17 s)
Charge time: 20 s
- Level 8
Targets 3 enemies for ATK Down Lv.5 (18 s), Miss % Up Lv.5 (18 s); targets 4 PSY-type enemies for SPD Down Lv.5 (18 s)
Charge time: 20 s
- Level 9
Targets 3 enemies for ATK Down Lv.5 (19 s), Miss % Up Lv.5 (19 s); targets 4 PSY-type enemies for SPD Down Lv.5 (19 s)
Charge time: 20 s
- Level 10
Targets 3 enemies for ATK Down Lv.7 (20 s), Miss % Up Lv.7 (20 s); targets 4 PSY-type enemies for SPD Down Lv.7 (20 s)
Charge time: 20 s
INT-type teammates HP Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, SPD Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, SPD Up Lv.1
- Level 3
INT-type teammates HP Up Lv.3, SPD Up Lv.2
- Level 4
INT-type teammates HP Up Lv.4, SPD Up Lv.2
- Level 5
INT-type teammates HP Up Lv.5, SPD Up Lv.3
80% chance to evade Action Bind


































































