
Nico Robin
Straw Hat Pirates Enjoying the FES
Straw Hat Pirates archaeologist. She is headed towards the island where the FES is held. Along with her crew, she listens in to the diva's performance.
Special
Reduces crew's Special Bind/Burn duration by 5 turns. If Captain is an INT type, sets all enemies' DEF to 0 for 1 turn and doubles damage dealt to DEF Down enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts INT and Cerebral characters' ATK by 3x and heals crew by 5x character's RCV at end of turn
Crewmate Ability
Boosts crew's base HP by 100, and boosts base RCV by 75 when there are 6 INT characters on the crew
Lets character completely evade Special Bind
Unlocks at Limit Break 12
Support Ability
Nami, Tony Tony Chopper, Brook
Once per quest, if the crew is inflicted with Burn status from the enemy, heals crew by 2,000 HP and halves all enemies' DEF for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Burn status from the enemy, heals crew by 1,000 HP and halves all enemies' DEF for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Burn status from the enemy, heals crew by 1,250 HP and halves all enemies' DEF for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Burn status from the enemy, heals crew by 1,500 HP and halves all enemies' DEF for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Burn status from the enemy, heals crew by 1,750 HP and halves all enemies' DEF for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Burn status from the enemy, heals crew by 2,000 HP and halves all enemies' DEF for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,444 | 762 | 131 |
| Lv 99 | 2,888 | 1,523 | 261 |
| Lv 150 | 4,332 | 2,284 | 391 |
| Limit Break | 3,088+200 | 1,623+100 | 311+50 |
| Limit Break+ | 3,288+400 | 1,823+300 | 411+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 20
Show all 25
Boosts base RCV by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Lets character completely evade Special Bind
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,057 | 1,612 | 276 |
| Lv 110 | 3,199 | 1,687 | 289 |
| Lv 120 | 3,482 | 1,836 | 314 |
| Lv 130 | 3,765 | 1,985 | 340 |
| Lv 150 | 4,332 | 2,284 | 391 |
Pirate Rumble
- Style
Attacker- DEF
- 110
- SPD
- 151
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 1200 damage; targets Cerebral class teammates for Critical % Up Lv.6 (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 200 damage; targets Cerebral class teammates for Critical % Up Lv.1 (6 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range for 300 damage; targets Cerebral class teammates for Critical % Up Lv.1 (7 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range for 400 damage; targets Cerebral class teammates for Critical % Up Lv.2 (8 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range for 500 damage; targets Cerebral class teammates for Critical % Up Lv.2 (9 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range for 600 damage; targets Cerebral class teammates for Critical % Up Lv.3 (10 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range for 700 damage; targets Cerebral class teammates for Critical % Up Lv.3 (11 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range for 800 damage; targets Cerebral class teammates for Critical % Up Lv.4 (12 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range for 900 damage; targets Cerebral class teammates for Critical % Up Lv.4 (13 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range for 1000 damage; targets Cerebral class teammates for Critical % Up Lv.5 (14 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range for 1200 damage; targets Cerebral class teammates for Critical % Up Lv.6 (15 s)
Charge time: 29 s
INT-type teammates HP Up Lv.5, ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, ATK Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, ATK Up Lv.2
- Level 3
INT-type teammates HP Up Lv.3, ATK Up Lv.3
- Level 4
INT-type teammates HP Up Lv.4, ATK Up Lv.4
- Level 5
INT-type teammates HP Up Lv.5, ATK Up Lv.5
60% chance to evade Action Bind
How to get
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