
Franky
Beam Against the Godhead
Straw Hat Pirates shipwright. At Egghead, he confronts St. Saturn, one of the Five Elders who hold the highest authority in the World Government. In order to protect the Straw Hat Pirates' benefactor, Kuma and his daughter Bonney, Franky unleashes the Radical Beam against St. Saturn.
Special
Deals 120x character's ATK in non-type damage to all enemies, and launches the following effects based on character's Special launch status: (0) reduces crew's Despair/Paralysis duration by 6 turns, and boosts damage dealt to DEF Down enemies by 3.25x for 2 turns; (1) reduces all enemies' damage nullification duration by 2 turns, applies Set Target status (Set Target ignores status effect immunities, 1.75x damage received from Powerhouse and Free Spirit characters, and reduces the Special charge time of Powerhouse or Free Spirit character that defeated the enemy with Set Target status with normal attacks or Specials (except when defeating with status effects or certain end of turn damage effects) by 2 turns for 1 turn, then after that, if 4 or more Straw Hat Pirates Logia-type Scientist characters are on the crew, reduces character's Special charge time by 13 turns, and sets character's Special launch status to (1) (Special charge time reduction effect of "Benefactor-Protecting Radical Beam" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns and Switch Effect use by 2 at start of quest, boosts Powerhouse and Free Spirit characters' ATK by 5.25x, HP by 1.4x, makes their QCKBOMBSUPERBOMB slots have matching slot effects, and reduces BOMBSUPERBOMB damage by 95% [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates Logia-type Scientist characters are on the crew, boosts Powerhouse and Free Spirit characters' ATK by a further 1.1x. Tapping on this character with a BOMB or SUPERBOMB slot will reduce all enemies' [Damage Cut] duration by 6 turns. If 4 or more Egghead Arc characters are on the crew, reduces crew's Bind duration by 3 turns, and crew cannot be blown away by attack
Crewmate Ability
Makes Powerhouse and Free Spirit characters' BOMBSUPERBOMB slots have matching slot effects, and boosts their base HP by 200
Character cannot be blown away by attack
Unlocks at Limit Break 25
Support Ability
Brook
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 2 turns, and boosts damage dealt to DEF Down enemies by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.3x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts damage dealt to DEF Down enemies by 1.35x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn, and boosts damage dealt to DEF Down enemies by 1.4x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 1 turn, and boosts damage dealt to DEF Down enemies by 1.45x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Paralysis duration by 2 turns, and boosts damage dealt to DEF Down enemies by 1.5x for 1 turn
Super Special

When crew's HP is 25% or below or any 5 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe, Jewelry Bonney, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Bartholomew Kuma
Reduces ship's Special charge time by 5 turns, reduces top-row characters' Special charge time by 1 turn, changes character's slot (including BLOCK slot) to SUPERBOMB, boosts the ATK of the next final tap performed by a Powerhouse or Free Spirit character by 40% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,018 | 870 | 149 |
| Lv 99 | 4,036 | 1,739 | 298 |
| Lv 150 | 6,054 | 2,608 | 447 |
| Limit Break | 4,536+500 | 1,939+200 | 398+100 |
| Limit Break+ | 5,036+1,000 | 2,139+400 | 448+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 50
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Adds 1x of damage dealt by normal attacks of other Powerhouse characters this turn on top of the final damage
At final battle and character's slot is G, BOMB or SUPERBOMB
Show all 5 levels
- Level 1
Adds 0.2x of damage dealt by normal attacks of other Powerhouse characters this turn on top of the final damage
ConditionAt final battle and character's slot is G, BOMB or SUPERBOMB
- Level 2
Adds 0.4x of damage dealt by normal attacks of other Powerhouse characters this turn on top of the final damage
ConditionAt final battle and character's slot is G, BOMB or SUPERBOMB
- Level 3
Adds 0.6x of damage dealt by normal attacks of other Powerhouse characters this turn on top of the final damage
ConditionAt final battle and character's slot is G, BOMB or SUPERBOMB
- Level 4
Adds 0.8x of damage dealt by normal attacks of other Powerhouse characters this turn on top of the final damage
ConditionAt final battle and character's slot is G, BOMB or SUPERBOMB
- Level 5
Adds 1x of damage dealt by normal attacks of other Powerhouse characters this turn on top of the final damage
ConditionAt final battle and character's slot is G, BOMB or SUPERBOMB
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,273 | 1,841 | 315 |
| Lv 110 | 4,471 | 1,926 | 330 |
| Lv 120 | 4,866 | 2,096 | 359 |
| Lv 130 | 5,262 | 2,267 | 388 |
| Lv 150 | 6,054 | 2,608 | 447 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Defender- DEF
- 281
- SPD
- 120
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.3 (20 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 100% chance to evade fixed damage (20 s); targets self for ATK x 4 Counter stance (20 s); activates Provoke on self (20 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.1 (11 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 73% chance to evade fixed damage (11 s); targets self for ATK x 3.1 Counter stance (11 s); activates Provoke on self (11 s)
Charge time: 28 s
- Level 2
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.1 (12 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 76% chance to evade fixed damage (12 s); targets self for ATK x 3.2 Counter stance (12 s); activates Provoke on self (12 s)
Charge time: 28 s
- Level 3
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.1 (13 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 79% chance to evade fixed damage (13 s); targets self for ATK x 3.3 Counter stance (13 s); activates Provoke on self (13 s)
Charge time: 28 s
- Level 4
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.1 (14 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 82% chance to evade fixed damage (14 s); targets self for ATK x 3.4 Counter stance (14 s); activates Provoke on self (14 s)
Charge time: 28 s
- Level 5
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.1 (15 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 85% chance to evade fixed damage (15 s); targets self for ATK x 3.5 Counter stance (15 s); activates Provoke on self (15 s)
Charge time: 28 s
- Level 6
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.2 (16 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 88% chance to evade fixed damage (16 s); targets self for ATK x 3.6 Counter stance (16 s); activates Provoke on self (16 s)
Charge time: 28 s
- Level 7
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.2 (17 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 91% chance to evade fixed damage (17 s); targets self for ATK x 3.7 Counter stance (17 s); activates Provoke on self (17 s)
Charge time: 28 s
- Level 8
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.2 (18 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 94% chance to evade fixed damage (18 s); targets self for ATK x 3.8 Counter stance (18 s); activates Provoke on self (18 s)
Charge time: 28 s
- Level 9
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.2 (19 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 97% chance to evade fixed damage (19 s); targets self for ATK x 3.9 Counter stance (19 s); activates Provoke on self (19 s)
Charge time: 28 s
- Level 10
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.3 (20 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 100% chance to evade fixed damage (20 s); targets self for ATK x 4 Counter stance (20 s); activates Provoke on self (20 s)
Charge time: 28 s
QCK-type teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Logia-type Vegapunk teammates HP Up Lv.4, DEF Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, HP Up Lv.1, SPD Up Lv.1; Straw Hat Pirates Logia-type Vegapunk teammates HP Up Lv.2, DEF Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; Straw Hat Pirates Logia-type Vegapunk teammates HP Up Lv.2, DEF Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; Straw Hat Pirates Logia-type Vegapunk teammates HP Up Lv.3, DEF Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; Straw Hat Pirates Logia-type Vegapunk teammates HP Up Lv.3, DEF Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; Straw Hat Pirates Logia-type Vegapunk teammates HP Up Lv.4, DEF Up Lv.3
Completely evades Damage Over Time, reduce damage taken from STR by 30%
Targets Straw Hat Pirates Logia-type Vegapunk teammates for Shield Lv.4 (25 s); if 5 or more QCK-type characters are on the team, targets Straw Hat Pirates Logia-type Vegapunk teammates for 100% chance to evade fixed damage and percentage damage (25 s); targets self for ATK x 4.5 Counter stance (30 s); activates Provoke on self (30 s)
After character receives damage 5 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
600 medals · Jun 27, 2026 – Aug 29, 2026
Featured · Mar 22, 2026 – Mar 29, 2026
Featured · Mar 14, 2026 – Apr 3, 2026
Featured · Aug 28, 2025 – Sep 28, 2025
Featured · Aug 27, 2025 – Sep 28, 2025






















































