
Franky
ONE PIECE STAMPEDE
Straw Hat Pirates shipwright. He faces off with the Navy, who attack the venue of the Pirates Expo. When he fights against a Pacifista, they're evenly matched.
Special
Reduces the duration of all enemy barriers by 1 turn, deals 75x character's ATK in DEX damage to all enemies, and if Captain's slot is DEXPSY when Special is launched, locks crew's slots for 1 turn, and doubles DEX and PSY characters' ATK for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts DEX characters' ATK by 2.5x, doubles PSY characters' ATK, and deals 5x character's ATK in DEX damage to all enemies at end of turn
Crewmate Ability
Reduces duration of Remove SFX by 5 turns
Makes DEX and PSY characters' RCVTND slots have matching slot effects when Captain is a DEX or PSY type
Unlocks at Limit Break 12
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook
Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 4% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from QCK characters by 2% and adds 5% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from QCK characters by 3% and adds 7% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from QCK characters by 4% and adds 10% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,167 | 575 | 113 |
| Lv 99 | 2,801 | 1,382 | 272 |
| Lv 150 | 4,201 | 2,073 | 408 |
| Limit Break | 3,011+210 | 1,487+105 | 312+40 |
| Limit Break+ | 3,361+560 | 1,687+305 | 387+115 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 70
Boosts base HP by 90
Add Crewmate Ability 2: Makes DEX and PSY characters' RCVTND slots have matching slot effects when Captain is a DEX or PSY type
Boosts base ATK by 25
Boosts base ATK by 35
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,965 | 1,463 | 288 |
| Lv 110 | 3,102 | 1,531 | 301 |
| Lv 120 | 3,377 | 1,666 | 328 |
| Lv 130 | 3,651 | 1,802 | 354 |
| Lv 150 | 4,201 | 2,073 | 408 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 287
- SPD
- 96
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemy with high DEF within small range (frontal) for ATK x 0.6 damage; targets enemies within small range (frontal) for DEF Down Lv.5; activates Provoke on self (21 s)
Charge time: 18 s
Show all 10 levels
- Level 1
Targets enemy with high DEF within small range (frontal) for ATK x 0.25 damage; targets enemies within small range (frontal) for DEF Down Lv.1; activates Provoke on self (8 s)
Charge time: 18 s
- Level 2
Targets enemy with high DEF within small range (frontal) for ATK x 0.28 damage; targets enemies within small range (frontal) for DEF Down Lv.1; activates Provoke on self (9 s)
Charge time: 18 s
- Level 3
Targets enemy with high DEF within small range (frontal) for ATK x 0.31 damage; targets enemies within small range (frontal) for DEF Down Lv.1; activates Provoke on self (11 s)
Charge time: 18 s
- Level 4
Targets enemy with high DEF within small range (frontal) for ATK x 0.34 damage; targets enemies within small range (frontal) for DEF Down Lv.2; activates Provoke on self (12 s)
Charge time: 18 s
- Level 5
Targets enemy with high DEF within small range (frontal) for ATK x 0.37 damage; targets enemies within small range (frontal) for DEF Down Lv.2; activates Provoke on self (14 s)
Charge time: 18 s
- Level 6
Targets enemy with high DEF within small range (frontal) for ATK x 0.4 damage; targets enemies within small range (frontal) for DEF Down Lv.2; activates Provoke on self (15 s)
Charge time: 18 s
- Level 7
Targets enemy with high DEF within small range (frontal) for ATK x 0.43 damage; targets enemies within small range (frontal) for DEF Down Lv.3; activates Provoke on self (17 s)
Charge time: 18 s
- Level 8
Targets enemy with high DEF within small range (frontal) for ATK x 0.46 damage; targets enemies within small range (frontal) for DEF Down Lv.3; activates Provoke on self (18 s)
Charge time: 18 s
- Level 9
Targets enemy with high DEF within small range (frontal) for ATK x 0.49 damage; targets enemies within small range (frontal) for DEF Down Lv.3; activates Provoke on self (20 s)
Charge time: 18 s
- Level 10
Targets enemy with high DEF within small range (frontal) for ATK x 0.6 damage; targets enemies within small range (frontal) for DEF Down Lv.5; activates Provoke on self (21 s)
Charge time: 18 s
Self ATK Up Lv.5; DEX/PSY-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Self ATK Up Lv.1; DEX/PSY-type teammates DEF Up Lv.1
- Level 2
Self ATK Up Lv.2; DEX/PSY-type teammates DEF Up Lv.1
- Level 3
Self ATK Up Lv.3; DEX/PSY-type teammates DEF Up Lv.1
- Level 4
Self ATK Up Lv.4; DEX/PSY-type teammates DEF Up Lv.1
- Level 5
Self ATK Up Lv.5; DEX/PSY-type teammates DEF Up Lv.3






















































