
Franky
Shipwright in Disguise
Straw Hat Pirates shipwright disguised as a member of the Animal Kingdom Pirates through Kin'emon's technique. He rides atop the Black Rhino FR-U4 and heads to the rear of the island in order to dock up.
Special
Reduces crew's ATK Down duration by 5 turns, locks crew's slots for 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, and doubles crew's ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts crew's ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts crew's base ATK by 75
Boosts damage from normal attacks dealt by character to QCK enemies by 1.1x
Unlocks at Limit Break 8
Support Ability
Usopp, Kin'emon
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and boosts supported character's ATK by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and boosts supported character's ATK by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and boosts supported character's ATK by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and boosts supported character's ATK by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and boosts supported character's ATK by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn, and boosts supported character's ATK by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,601 | 633 | 118 |
| Lv 99 | 3,043 | 1,488 | 235 |
| Lv 150 | 4,564 | 2,232 | 352 |
| Limit Break | 3,243+200 | 1,588+100 | 285+50 |
| Limit Break+ | 3,443+400 | 1,788+300 | 385+150 |
Limit Break
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Show all 25
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to QCK enemies by 1.1x
Boosts base RCV by 25
Add 1 Power Slot
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 140 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 170 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,221 | 1,575 | 248 |
| Lv 110 | 3,371 | 1,648 | 260 |
| Lv 120 | 3,669 | 1,794 | 283 |
| Lv 130 | 3,967 | 1,940 | 306 |
| Lv 150 | 4,564 | 2,232 | 352 |
Pirate Rumble
- Style
Defender- DEF
- 261
- SPD
- 101
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets DEX/INT-type teammates for DEF Up Lv.5 (20s); activates Provoke on self (20s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets DEX/INT-type teammates for DEF Up Lv.1 (11s); activates Provoke on self (11s)
Charge time: 27 s
- Level 2
Targets DEX/INT-type teammates for DEF Up Lv.1 (12s); activates Provoke on self (12s)
Charge time: 27 s
- Level 3
Targets DEX/INT-type teammates for DEF Up Lv.1 (13s); activates Provoke on self (13s)
Charge time: 27 s
- Level 4
Targets DEX/INT-type teammates for DEF Up Lv.2 (14s); activates Provoke on self (14s)
Charge time: 27 s
- Level 5
Targets DEX/INT-type teammates for DEF Up Lv.2 (15s); activates Provoke on self (15s)
Charge time: 27 s
- Level 6
Targets DEX/INT-type teammates for DEF Up Lv.3 (16s); activates Provoke on self (16s)
Charge time: 27 s
- Level 7
Targets DEX/INT-type teammates for DEF Up Lv.3 (17s); activates Provoke on self (17s)
Charge time: 27 s
- Level 8
Targets DEX/INT-type teammates for DEF Up Lv.3 (18s); activates Provoke on self (18s)
Charge time: 27 s
- Level 9
Targets DEX/INT-type teammates for DEF Up Lv.4 (19s); activates Provoke on self (19s)
Charge time: 27 s
- Level 10
Targets DEX/INT-type teammates for DEF Up Lv.5 (20s); activates Provoke on self (20s)
Charge time: 27 s
DEX/INT-type teammates HP Up Lv.5; self DEF Up Lv.2
Show all 5 levels
- Level 1
DEX/INT-type teammates HP Up Lv.1; self DEF Up Lv.1
- Level 2
DEX/INT-type teammates HP Up Lv.2; self DEF Up Lv.1
- Level 3
DEX/INT-type teammates HP Up Lv.3; self DEF Up Lv.1
- Level 4
DEX/INT-type teammates HP Up Lv.4; self DEF Up Lv.1
- Level 5
DEX/INT-type teammates HP Up Lv.5; self DEF Up Lv.2
Heal 200 HP at an interval
How to get
Featured · Jan 22, 2022 – Jan 30, 2022






















































