Franky

Losing the Method of Transportation

Straw Hat Pirates shipwright. He rides on Vegaforce-01 to carry Sunny to the back of the island along with Lilith and the others. Luffy crashes down on the Vegaforce-01 after he is attacked by Kizaru and ends up destroying it.

Special

Escaping the Explosion

[Can charge Special charge over its MAX (including Special charge time reduction effects)] Reduces crew's Special Bind duration by 6 turns, and changes crew's slots (including BLOCK slots) to TND. If crew has [Slot Relations] status when Special is launched, boosts the chain muliplier by 1.5x for 1 turn, then after that, boosts the type effects of normal attacks for crew by 2.5x for 1 turn (plus a further +0.1 every 3 turns over MAX Special, up to 3.0). If 3 or more Straw Hat PiratesEgghead characters are on the crew, reduces damage taken by 85% for 2 turns

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

Worrying About Sunny

Reduces crew's Special charge time by 1 turn at start of quest, boosts Shooter characters' ATK by 4x, and makes their PSYINTTND slots have matching slot effects

Crewmate Ability

RES

Reduces character's Special Bind duration by 6 turns

UNIQ

Boosts crew's base ATK and HP by 100, and makes their BOMB slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Shooter characters

Level 5 (Max)

Adds 10% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 6% of character's base HP to supported character's base HP

  2. Level 2

    Adds 7% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 9% of character's base HP to supported character's base HP

  5. Level 5

    Adds 10% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,00580573
Lv 994,0101,609146
Lv 1506,0152,413219
Limit Break4,210+2001,709+100196+50

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base ATK by 30

04

Potential Ability 1: Super Tandem Boost

05

Boosts base HP by 40

Show all 15
06

Boosts base ATK by 30

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base ATK by 40

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Boosts crew's base ATK and HP by 100, and makes their BOMB slots have matching slot effects

13

Boosts base HP by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Level Limit Break

HPATKRCV
Lv 1054,2451,703154
Lv 1104,4421,782161
Lv 1204,8351,940176
Lv 1305,2282,097190
Lv 1506,0152,413219

Pirate Rumble

Style
Defender
DEF
290
SPD
114
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Escaping the Explosion
Level 10 (Max)

Targets self for Shield Lv.5 (30 s), ATK x 2 Counter stance (30 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.6 (30 s), 50% chance to evade fixed damage (20 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets self for Shield Lv.1 (21 s), ATK x 1.1 Counter stance (21 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.2 (21 s), 50% chance to evade fixed damage (11 s)

    Charge time: 35 s

  2. Level 2

    Targets self for Shield Lv.1 (22 s), ATK x 1.2 Counter stance (22 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.2 (22 s), 50% chance to evade fixed damage (12 s)

    Charge time: 35 s

  3. Level 3

    Targets self for Shield Lv.1 (23 s), ATK x 1.3 Counter stance (23 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.2 (23 s), 50% chance to evade fixed damage (13 s)

    Charge time: 35 s

  4. Level 4

    Targets self for Shield Lv.2 (24 s), ATK x 1.4 Counter stance (24 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.3 (24 s), 50% chance to evade fixed damage (14 s)

    Charge time: 35 s

  5. Level 5

    Targets self for Shield Lv.2 (25 s), ATK x 1.5 Counter stance (25 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.3 (25 s), 50% chance to evade fixed damage (15 s)

    Charge time: 35 s

  6. Level 6

    Targets self for Shield Lv.3 (26 s), ATK x 1.6 Counter stance (26 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.4 (26 s), 50% chance to evade fixed damage (16 s)

    Charge time: 35 s

  7. Level 7

    Targets self for Shield Lv.3 (27 s), ATK x 1.7 Counter stance (27 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.4 (27 s), 50% chance to evade fixed damage (17 s)

    Charge time: 35 s

  8. Level 8

    Targets self for Shield Lv.3 (28 s), ATK x 1.8 Counter stance (28 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.5 (28 s), 50% chance to evade fixed damage (18 s)

    Charge time: 35 s

  9. Level 9

    Targets self for Shield Lv.4 (29 s), ATK x 1.9 Counter stance (29 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.5 (29 s), 50% chance to evade fixed damage (19 s)

    Charge time: 35 s

  10. Level 10

    Targets self for Shield Lv.5 (30 s), ATK x 2 Counter stance (30 s); if 4 or more Straw Hat Pirates characters are on the team, targets team for DEF Up Lv.6 (30 s), 50% chance to evade fixed damage (20 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Team DEF Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, Straw Hat Pirates teammates HP Up Lv.6, ATK Up Lv.6, Blow Away % Up Lv.5

Show all 5 levels
  1. Level 1

    Team DEF Up Lv.1; if 4 or more Straw Hat Pirates characters are on the team, Straw Hat Pirates teammates HP Up Lv.2, ATK Up Lv.2, Blow Away % Up Lv.1

  2. Level 2

    Team DEF Up Lv.2; if 4 or more Straw Hat Pirates characters are on the team, Straw Hat Pirates teammates HP Up Lv.3, ATK Up Lv.3, Blow Away % Up Lv.2

  3. Level 3

    Team DEF Up Lv.3; if 4 or more Straw Hat Pirates characters are on the team, Straw Hat Pirates teammates HP Up Lv.4, ATK Up Lv.4, Blow Away % Up Lv.3

  4. Level 4

    Team DEF Up Lv.4; if 4 or more Straw Hat Pirates characters are on the team, Straw Hat Pirates teammates HP Up Lv.5, ATK Up Lv.5, Blow Away % Up Lv.4

  5. Level 5

    Team DEF Up Lv.5; if 4 or more Straw Hat Pirates characters are on the team, Straw Hat Pirates teammates HP Up Lv.6, ATK Up Lv.6, Blow Away % Up Lv.5

Resilience

Completely evades Forced Out, reduce damage taken from INT by 20%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of EggheadStraw Hat Pirates characters by 2 for 1 turn

Condition

When a Straw Hat PiratesEgghead character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Egghead characters by 1 for 1 turn

    Condition

    When a Straw Hat PiratesEgghead character performs Super Tandem

  2. Level 2

    Raises Boost Level of Egghead characters by 1 for 1 turn

    Condition

    When a Straw Hat PiratesEgghead character performs Super Tandem

  3. Level 3

    Raises Boost Level of Egghead characters by 2 for 1 turn

    Condition

    When a Straw Hat PiratesEgghead character performs Super Tandem

  4. Level 4

    Raises Boost Level of Egghead characters by 2 for 1 turn, and raises Boost Level of Straw Hat Pirates characters by 1 for 1 turn

    Condition

    When a Straw Hat PiratesEgghead character performs Super Tandem

  5. Level 5

    Raises Boost Level of EggheadStraw Hat Pirates characters by 2 for 1 turn

    Condition

    When a Straw Hat PiratesEgghead character performs Super Tandem

How to get

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Featured · May 13, 2025 – Jun 8, 2025

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Sugo-Fest

Featured · May 13, 2025 – Jun 8, 2025

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Family

Franky
FrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFranosukeFrankyFranosukeFrankyFrankyFrankyFranosukeFranosukeFranosukeFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyCyborg FrankyFrankyCyborg FrankyFresh FrankyCutty FlamFrankyFrankyFrankyFrankyFrankyDismantler FrankyFranky
Linked families
Big EmperorChopper & FrankyFranky & UsoppLuffy & Straw Hat PiratesSanji & FrankyStraw Hat Pirates