Franky

Memories of Straw Hat Pirates

Straw Hat Pirates shipwright. He met his captain, Luffy, at Water Seven. His dream is to witness the day a ship he built reach the end of the sea. With plenty of memories in his heart, he continues his journey on the vast ocean.

Special

Seeing Through the Fateful Day

Reduces crew's Special charge time by 1 turn, reduces all enemies' damage reduction and [Damage Cut] duration by 4 turns, reduces crew's Bind Ship Ability duration by 7 turns, boosts the type effects of normal attacks for DEX, Powerhouse, and Shooter characters by 2.75x for 2 turns, adds 150x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, applies -10% DEX, Powerhouse, and Shooter Resistance to all enemies for 1 turn, and allows crew's chain multiplier growth rate alterating effect to be further increased up to 2 times. If "Seeing Through the Fateful Day" was used in this turn, further increases crew's chain multiplier growth rate alterating effect by +0.2, and further increases crew's type effect boost by +0.5 (effect applies to type effect boost from this Special)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Shipwright Sailing to His Dream

Reduces ship and crew's Special charge time by 2 turns at start of quest, boosts DEX, Powerhouse, and Shooter characters' ATK by 5.5x, HP by 1.5x, makes their RCVTND slots have matching slot effects, and crew cannot be blown away by attack. If crew uses a Special to boost type effects, extends the duration of that effect by 1 turn. For any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces all enemies' DEF Up duration by 2 turns when landing a PERFECT strike with that character

Crewmate Ability

UNIQ

Adds 13x character's ATK on top of tap-timing bonuses, and reduces character's Special Reverse by 3 turns

Unlocks at Limit Break 10

UNIQ

When a DEX, Powerhouse, or Shooter Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Kiwi, Mozu, Zambai, Iceburg, Mr. Tom, Senor Pink, Yokozuna

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' DEF Up, damage reduction and [Damage Cut] duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.35x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.45x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.55x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up, damage reduction and [Damage Cut] duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.75x for 1 turn

Super Special

Super Class
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

Reduces character's Special charge time by 10 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 2 turns, boosts DEX, Powerhouse, and Shooter characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns, and changes Powerhouse characters to Super Powerhouse

Stats

HPATKRCV
Lv 12,22092697
Lv 994,4391,851194
Lv 1506,6582,776291
Limit Break4,939+5002,051+200294+100
Limit Break+5,439+1,0002,251+400344+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 10

03

Boosts base ATK by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base RCV by 10

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Adds 13x character's ATK on top of tap-timing bonuses, and reduces character's Special Reverse by 3 turns

11

Boosts base HP by 30

12

Boosts base RCV by 10

13

Boosts base ATK by 20

14

Boosts base HP by 40

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base HP by 50

19

Boosts base HP by 60

20

Boosts base ATK by 30

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base ATK by 40

24

Boosts base HP by 70

25

Add Crewmate Ability 2: When a DEX, Powerhouse, or Shooter Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)

26

Boosts base RCV by 30

27

Boosts base HP by 80

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 100

34

Boosts base RCV by 20

35

Boosts base HP by 100

36

Boosts base RCV by 30

37

Boosts base HP by 100

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1054,7001,959205
Lv 1104,9172,050214
Lv 1205,3522,231233
Lv 1305,7872,413252
Lv 1506,6582,776291

Pirate Rumble

Style
Attacker
DEF
169
SPD
163
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Seeing Through the Fateful Day
Level 10 (Max)

First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.5 (30 s), ATK x 1.5 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.5 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (12 s), ATK x 1.05 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.6 damage

    Charge time: 30 s

  2. Level 2

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (14 s), ATK x 1.1 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.7 damage

    Charge time: 30 s

  3. Level 3

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (16 s), ATK x 1.15 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.8 damage

    Charge time: 30 s

  4. Level 4

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (18 s), ATK x 1.2 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.9 damage

    Charge time: 30 s

  5. Level 5

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.3 (20 s), ATK x 1.25 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1 damage

    Charge time: 30 s

  6. Level 6

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.3 (22 s), ATK x 1.3 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.1 damage

    Charge time: 30 s

  7. Level 7

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.3 (24 s), ATK x 1.35 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.2 damage

    Charge time: 30 s

  8. Level 8

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.4 (26 s), ATK x 1.4 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.3 damage

    Charge time: 30 s

  9. Level 9

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.4 (28 s), ATK x 1.45 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.4 damage

    Charge time: 30 s

  10. Level 10

    First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.5 (30 s), ATK x 1.5 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.5 damage

    Charge time: 30 s

Ability
Level 5 (Max)

Shooter class and Straw Hat Pirates teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.6

Show all 5 levels
  1. Level 1

    Shooter class and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.2

  2. Level 2

    Shooter class and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.3

  3. Level 3

    Shooter class and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.4

  4. Level 4

    Shooter class and Straw Hat Pirates teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.5

  5. Level 5

    Shooter class and Straw Hat Pirates teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.6

Resilience

Completely evades Damage Over Time, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Super Tandem

Super Tandem
Level 5 (Max)

Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to DEX, Powerhouse, and Shooter characters for 1 turn

Condition

When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.4x to DEX, Powerhouse, and Shooter characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

  2. Level 2

    Applies ATK Boost (Tandem) of 1.5x to DEX, Powerhouse, and Shooter characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

  3. Level 3

    Applies ATK Boost (Tandem) of 1.6x to DEX, Powerhouse, and Shooter characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

  4. Level 4

    Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.8x to DEX, Powerhouse, and Shooter characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

  5. Level 5

    Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to DEX, Powerhouse, and Shooter characters for 1 turn

    Condition

    When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe

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Family

Franky
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Linked families
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