
Franky
Memories of Straw Hat Pirates
Straw Hat Pirates shipwright. He met his captain, Luffy, at Water Seven. His dream is to witness the day a ship he built reach the end of the sea. With plenty of memories in his heart, he continues his journey on the vast ocean.
Special
Reduces crew's Special charge time by 1 turn, reduces all enemies' damage reduction and [Damage Cut] duration by 4 turns, reduces crew's Bind Ship Ability duration by 7 turns, boosts the type effects of normal attacks for DEX, Powerhouse, and Shooter characters by 2.75x for 2 turns, adds 150x character's ATK in non-type damage on top of tap-timing bonuses for 5 turns, applies -10% DEX, Powerhouse, and Shooter Resistance to all enemies for 1 turn, and allows crew's chain multiplier growth rate alterating effect to be further increased up to 2 times. If "Seeing Through the Fateful Day" was used in this turn, further increases crew's chain multiplier growth rate alterating effect by +0.2, and further increases crew's type effect boost by +0.5 (effect applies to type effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces ship and crew's Special charge time by 2 turns at start of quest, boosts DEX, Powerhouse, and Shooter characters' ATK by 5.5x, HP by 1.5x, makes their RCVTND slots have matching slot effects, and crew cannot be blown away by attack. If crew uses a Special to boost type effects, extends the duration of that effect by 1 turn. For any character on the crew with Barrier Pierce as a Potential Ability and meets the requirements for it to activate, reduces all enemies' DEF Up duration by 2 turns when landing a PERFECT strike with that character
Crewmate Ability
Adds 13x character's ATK on top of tap-timing bonuses, and reduces character's Special Reverse by 3 turns
Unlocks at Limit Break 10
When a DEX, Powerhouse, or Shooter Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Kiwi, Mozu, Zambai, Iceburg, Mr. Tom, Senor Pink, Yokozuna
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up, damage reduction and [Damage Cut] duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.35x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.45x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.55x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up, damage reduction and [Damage Cut] duration by 1 turn, and boosts the type effects of normal attacks for DEX, Shooter, and Powerhouse characters by 1.75x for 1 turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
Reduces character's Special charge time by 10 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 2 turns, boosts DEX, Powerhouse, and Shooter characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns, and changes Powerhouse characters to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,220 | 926 | 97 |
| Lv 99 | 4,439 | 1,851 | 194 |
| Lv 150 | 6,658 | 2,776 | 291 |
| Limit Break | 4,939+500 | 2,051+200 | 294+100 |
| Limit Break+ | 5,439+1,000 | 2,251+400 | 344+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 10
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 30
Add Crewmate Ability 1: Adds 13x character's ATK on top of tap-timing bonuses, and reduces character's Special Reverse by 3 turns
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 70
Add Crewmate Ability 2: When a DEX, Powerhouse, or Shooter Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Boosts base RCV by 30
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 20
Boosts base HP by 100
Boosts base RCV by 30
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,700 | 1,959 | 205 |
| Lv 110 | 4,917 | 2,050 | 214 |
| Lv 120 | 5,352 | 2,231 | 233 |
| Lv 130 | 5,787 | 2,413 | 252 |
| Lv 150 | 6,658 | 2,776 | 291 |
Pirate Rumble
- Style
Attacker- DEF
- 169
- SPD
- 163
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.5 (30 s), ATK x 1.5 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.5 damage
Charge time: 30 s
Show all 10 levels
- Level 1
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (12 s), ATK x 1.05 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.6 damage
Charge time: 30 s
- Level 2
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (14 s), ATK x 1.1 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 8.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.7 damage
Charge time: 30 s
- Level 3
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (16 s), ATK x 1.15 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.8 damage
Charge time: 30 s
- Level 4
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.2 (18 s), ATK x 1.2 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 9.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 0.9 damage
Charge time: 30 s
- Level 5
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.3 (20 s), ATK x 1.25 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1 damage
Charge time: 30 s
- Level 6
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.3 (22 s), ATK x 1.3 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.1 damage
Charge time: 30 s
- Level 7
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.3 (24 s), ATK x 1.35 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.2 damage
Charge time: 30 s
- Level 8
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.4 (26 s), ATK x 1.4 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.3 damage
Charge time: 30 s
- Level 9
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.4 (28 s), ATK x 1.45 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.4 damage
Charge time: 30 s
- Level 10
First 40 s of battle, "targets 1 enemy with high current HP for DEF Down Lv.5 (30 s), ATK x 1.5 damage" 5 times; when remaining time is less than 60 s, targets all enemies for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Shooter class or 5 or more Straw Hat Pirates characters are on the team, targets 2 high DEF enemies ignoring DEF for ATK x 1.5 damage
Charge time: 30 s
Shooter class and Straw Hat Pirates teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.6
Show all 5 levels
- Level 1
Shooter class and Straw Hat Pirates teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.2
- Level 2
Shooter class and Straw Hat Pirates teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.3
- Level 3
Shooter class and Straw Hat Pirates teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.4
- Level 4
Shooter class and Straw Hat Pirates teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.5
- Level 5
Shooter class and Straw Hat Pirates teammates HP Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 2 or more Straw Hat Pirates characters are on the team, self ATK Up Lv.6
Completely evades Damage Over Time, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to DEX, Powerhouse, and Shooter characters for 1 turn
When any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.4x to DEX, Powerhouse, and Shooter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
- Level 2
Applies ATK Boost (Tandem) of 1.5x to DEX, Powerhouse, and Shooter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
- Level 3
Applies ATK Boost (Tandem) of 1.6x to DEX, Powerhouse, and Shooter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
- Level 4
Reduces all enemies' DEF Up duration by 1 turn, and applies ATK Boost (Tandem) of 1.8x to DEX, Powerhouse, and Shooter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
- Level 5
Reduces all enemies' DEF Up duration by 3 turns, and applies ATK Boost (Tandem) of 2x to DEX, Powerhouse, and Shooter characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Tom, Iceburg, Yokozuna, Kiwi, Mozu, Zambai, Senor Pink, Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Brook, Jinbe
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