
Franosuke
Carpenter Supporting the Soba Cook
Straw Hat Pirates shipwright. He's in the land of Wano undercover as a carpenter. When the Kyoshiro Family causes trouble at Sangoro's soba cart, he gleefully supports Sangoro and defeats his opponent with a powerful suplex.
Special
Removes all beneficial effects placed on the crew, but reduces crew's ATK Down/Despair duration by 4 turns, doubles damage dealt to enemies affected by DEF Down for 1 turn after 1 turn, and if crew lands 2 PERFECT strikes in this turn, sets all enemies' DEF to 0 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 26 turns |
| Level 2 | 27 turns | 25 turns |
| Level 3 | 26 turns | 24 turns |
| Level 4 | 25 turns | 23 turns |
| Level 5 | 24 turns | 22 turns |
| Level 6 | 23 turns | 21 turns |
| Level 7 | 22 turns | 20 turns |
| Level 8 | 21 turns | 19 turns |
| Level 9 | 20 turns | 18 turns |
| Level 10 | 19 turns | 17 turns |
| Level 11 | 18 turns | 16 turns |
| Level 12 | 17 turns | 15 turns |
| Level 13 | 16 turns | 14 turns |
| Level 14 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 19
Captain Ability
Boosts PSY characters' ATK by 3x and reduces damage taken by 5%
Crewmate Ability
Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Roronoa Zoro, Usopp, Nico Robin
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's ATK Down duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,307 | 642 | 121 |
| Lv 99 | 3,110 | 1,412 | 211 |
| Lv 150 | 4,665 | 2,118 | 316 |
| Limit Break | 3,370+260 | 1,592+180 | 356+145 |
Limit Break
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Add 1 Power Slot
Show all 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 45
Boosts base HP by 80
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Ability 3: Barrier Pierce
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,292 | 1,495 | 223 |
| Lv 110 | 3,445 | 1,564 | 233 |
| Lv 120 | 3,750 | 1,702 | 254 |
| Lv 130 | 4,055 | 1,841 | 274 |
| Lv 150 | 4,665 | 2,118 | 316 |
How to get
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