
Franky
Straw Hat Pirates: Mark of a Fierce Battle
Straw Hat Pirates shipwright. He's a cyborg who can fight by using the various modifications he's applied to his own body. He already had plenty of these when he joined the crew, but he spent his two years away from the crew enhancing it further, dramatically enhancing his fighting power.
Special
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 3 turns and boosts the type effects of normal attacks for PSY characters by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 5 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, boosts the type effects of normal attacks for PSY characters by 2.25x for 3 turns. After that, boosts the type effects of normal attacks for PSY characters by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit characters' ATK by 2.5x
Crewmate Ability
Boosts crew's base ATK by 50
Boosts crew's base HP by 100
Unlocks at Limit Break 8
Support Ability
All characters
Adds 13% of character's base HP to supported character's base HP AUTO+ At battle 3, activates supported character's Switch Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP AUTO+ At battle 3, activates supported character's Switch Effect. At final battle, activates supported character's Special
- Level 2
Adds 6% of character's base HP to supported character's base HP AUTO+ At battle 3, activates supported character's Switch Effect. At final battle, activates supported character's Special
- Level 3
Adds 8% of character's base HP to supported character's base HP AUTO+ At battle 3, activates supported character's Switch Effect. At final battle, activates supported character's Special
- Level 4
Adds 10% of character's base HP to supported character's base HP AUTO+ At battle 3, activates supported character's Switch Effect. At final battle, activates supported character's Special
- Level 5
Adds 13% of character's base HP to supported character's base HP AUTO+ At battle 3, activates supported character's Switch Effect. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,386 | 569 | 123 |
| Lv 99 | 3,032 | 1,244 | 280 |
| Lv 150 | 4,548 | 1,866 | 420 |
| Limit Break | 3,232+200 | 1,344+100 | 330+50 |
| Limit Break+ | 3,432+400 | 1,544+300 | 430+150 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Boosts crew's base HP by 100
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,210 | 1,317 | 296 |
| Lv 110 | 3,358 | 1,378 | 310 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,656 | 1,500 | 337 |
| Lv 130 | 3,953 | 1,622 | 365 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,548 | 1,866 | 420 |
| New Special | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 236
- SPD
- 93
- Cost
- 20
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets PSY-type teammates for DEF Up Lv.5 (29 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for DEF Up Lv.1 (20 s)
Charge time: 24 s
- Level 2
Targets PSY-type teammates for DEF Up Lv.1 (21 s)
Charge time: 24 s
- Level 3
Targets PSY-type teammates for DEF Up Lv.1 (22 s)
Charge time: 24 s
- Level 4
Targets PSY-type teammates for DEF Up Lv.2 (23 s)
Charge time: 24 s
- Level 5
Targets PSY-type teammates for DEF Up Lv.2 (24 s)
Charge time: 24 s
- Level 6
Targets PSY-type teammates for DEF Up Lv.2 (25 s)
Charge time: 24 s
- Level 7
Targets PSY-type teammates for DEF Up Lv.3 (26 s)
Charge time: 24 s
- Level 8
Targets PSY-type teammates for DEF Up Lv.3 (27 s)
Charge time: 24 s
- Level 9
Targets PSY-type teammates for DEF Up Lv.4 (28 s)
Charge time: 24 s
- Level 10
Targets PSY-type teammates for DEF Up Lv.5 (29 s)
Charge time: 24 s
When remaining time is less than 30 s, PSY-type teammates Guard % Up Lv.5
Show all 5 levels
- Level 1
When remaining time is less than 30 s, PSY-type teammates Guard % Up Lv.1
- Level 2
When remaining time is less than 30 s, PSY-type teammates Guard % Up Lv.2
- Level 3
When remaining time is less than 30 s, PSY-type teammates Guard % Up Lv.3
- Level 4
When remaining time is less than 30 s, PSY-type teammates Guard % Up Lv.4
- Level 5
When remaining time is less than 30 s, PSY-type teammates Guard % Up Lv.5






















































