
Franky
Straw Hat Pirates Enjoying the FES
Straw Hats Pirates shipwright. Franky heads towards the island where Uta's FES is held. He and his punk-rock style hairdo are ready to enjoy the performance.
Special
Reduces all enemies' DEF Up/Resilience duration by 5 turns. If crew has slot effect boosts when Special is launched, further increases crew's slot effect boost by +0.25 (doubles INT characters' slot effects for 3 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts INT and Shooter characters' ATK by 3x and deals 5x character's ATK in INT damage to all enemies at end of turn
Crewmate Ability
Boosts crew's base ATK and HP by 75
Makes character's type slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Roronoa Zoro, Sanji, Jinbe
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces all enemies' Resilience duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,625 | 736 | 84 |
| Lv 99 | 3,250 | 1,472 | 168 |
| Lv 150 | 4,875 | 2,208 | 252 |
| Limit Break | 3,350+100 | 1,622+150 | 218+50 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base RCV by 20
Boosts base ATK by 40
Add 1 Power Slot
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 40
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,441 | 1,558 | 177 |
| Lv 110 | 3,600 | 1,630 | 186 |
| Lv 120 | 3,919 | 1,775 | 202 |
| Lv 130 | 4,237 | 1,919 | 219 |
| Lv 150 | 4,875 | 2,208 | 252 |
How to get
100 medals · Ongoing
Featured · Aug 15, 2022 – Aug 21, 2022
Featured · Aug 14, 2022 – Aug 21, 2022
Featured · Aug 13, 2022 – Aug 21, 2022






















































