
Franosuke
Carpenter
Straw Hat Pirates shipwright. In Wano Country, he's apprentice to the carpenter foreman and Minatomo. His skills forged as a ship carpenter are deemed as "perfect widda capital P" even by the rude Minatomo. He's also praised for working enough for ten other carpenters.
Special
Reduces crew's Burn duration by 3 turns, reduces all enemies' Resilience duration by 3 turns, changes adjacent slots to TND, allows you to swap slots two times, and locks crew's slots for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts INT characters' ATK by 2.75x and makes their TND slots have matching slot effects
Crewmate Ability
Makes character's type slots have matching slot effects
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Roronoa Zoro, Usopp, Nico Robin
Reduces damage taken from PSY characters by 5% and adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 4% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from PSY characters by 2% and adds 5% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from PSY characters by 3% and adds 7% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from PSY characters by 4% and adds 10% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from PSY characters by 5% and adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,112 | 684 | 126 |
| Lv 99 | 2,696 | 1,346 | 302 |
| Lv 150 | 4,044 | 2,019 | 453 |
| Limit Break | 2,896+200 | 1,446+100 | 352+50 |
| Limit Break+ | 3,096+400 | 1,646+300 | 452+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Own Special Charge Time Reduced
Potential Abilities
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
Reduces character's Special charge time by 8 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 8 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,854 | 1,425 | 319 |
| Lv 110 | 2,986 | 1,491 | 334 |
| Lv 120 | 3,251 | 1,623 | 364 |
| Lv 130 | 3,515 | 1,755 | 393 |
| Lv 150 | 4,044 | 2,019 | 453 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 249
- SPD
- 107
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemy for ATK x 0.85 damage; activates Provoke on self (10 s); DEF Up Lv.10 (10 s)
Charge time: 21 s
Show all 10 levels
- Level 1
Targets enemy for ATK x 0.4 damage; activates Provoke on self (10 s); DEF Up Lv.2 (10 s)
Charge time: 21 s
- Level 2
Targets enemy for ATK x 0.45 damage; activates Provoke on self (10 s); DEF Up Lv.2 (10 s)
Charge time: 21 s
- Level 3
Targets enemy for ATK x 0.49 damage; activates Provoke on self (10 s); DEF Up Lv.3 (10 s)
Charge time: 21 s
- Level 4
Targets enemy for ATK x 0.54 damage; activates Provoke on self (10 s); DEF Up Lv.4 (10 s)
Charge time: 21 s
- Level 5
Targets enemy for ATK x 0.59 damage; activates Provoke on self (10 s); DEF Up Lv.5 (10 s)
Charge time: 21 s
- Level 6
Targets enemy for ATK x 0.64 damage; activates Provoke on self (10 s); DEF Up Lv.6 (10 s)
Charge time: 21 s
- Level 7
Targets enemy for ATK x 0.68 damage; activates Provoke on self (10 s); DEF Up Lv.7 (10 s)
Charge time: 21 s
- Level 8
Targets enemy for ATK x 0.73 damage; activates Provoke on self (10 s); DEF Up Lv.8 (10 s)
Charge time: 21 s
- Level 9
Targets enemy for ATK x 0.78 damage; activates Provoke on self (10 s); DEF Up Lv.8 (10 s)
Charge time: 21 s
- Level 10
Targets enemy for ATK x 0.85 damage; activates Provoke on self (10 s); DEF Up Lv.10 (10 s)
Charge time: 21 s
QCK/INT-type teammates HP Up Lv.5; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1
Show all 5 levels
- Level 1
QCK/INT-type teammates HP Up Lv.1; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1
- Level 2
QCK/INT-type teammates HP Up Lv.2; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1
- Level 3
QCK/INT-type teammates HP Up Lv.3; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1
- Level 4
QCK/INT-type teammates HP Up Lv.4; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1
- Level 5
QCK/INT-type teammates HP Up Lv.5; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1






















































