Franosuke

Carpenter

Straw Hat Pirates shipwright. In Wano Country, he's apprentice to the carpenter foreman and Minatomo. His skills forged as a ship carpenter are deemed as "perfect widda capital P" even by the rude Minatomo. He's also praised for working enough for ten other carpenters.

Special

Apprentice Carpenter

Reduces crew's Burn duration by 3 turns, reduces all enemies' Resilience duration by 3 turns, changes adjacent slots to TND, allows you to swap slots two times, and locks crew's slots for 2 turns

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Level 612 turns10 turns
Max11 turns9 turns

−1 turn at Limit Break 11

−1 turn at Limit Break 24 (LB+)

Captain Ability

Ship Carpenter Turned Carpenter

Boosts INT characters' ATK by 2.75x and makes their TND slots have matching slot effects

Crewmate Ability

UNIQ

Makes character's type slots have matching slot effects

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Roronoa Zoro, Usopp, Nico Robin

Level 5 (Max)

Reduces damage taken from PSY characters by 5% and adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1% and adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Reduces damage taken from PSY characters by 2% and adds 5% of character's base HP to supported character's base HP

  3. Level 3

    Reduces damage taken from PSY characters by 3% and adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Reduces damage taken from PSY characters by 4% and adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Reduces damage taken from PSY characters by 5% and adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,112684126
Lv 992,6961,346302
Lv 1504,0442,019453
Limit Break2,896+2001,446+100352+50
Limit Break+3,096+4001,646+300452+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 50

03

Boosts base RCV by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Boosts base HP by 50

09

Boosts base ATK by 30

10

Boosts base ATK by 30

11

Reduces Special charge time by 1 turn

12

Boosts base HP by 100

13

Add 1 Power Slot

14

Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base HP by 100

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Own Special Charge Time Reduced

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 8 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 2 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 3 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 5 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 8 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1052,8541,425319
Lv 1102,9861,491334
Lv 1203,2511,623364
Lv 1303,5151,755393
Lv 1504,0442,019453

Evolution

Franosuke
Rainbow Pirate PenguinBlack Hermit CrabBlack Armored CrabBlack Plated LobsterBlack Striped Dragon
30,000 Beli
Franosuke

Pirate Rumble

Style
Defender
DEF
249
SPD
107
Cost
30
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Apprentice Carpenter
Level 10 (Max)

Targets enemy for ATK x 0.85 damage; activates Provoke on self (10 s); DEF Up Lv.10 (10 s)

Charge time: 21 s

Show all 10 levels
  1. Level 1

    Targets enemy for ATK x 0.4 damage; activates Provoke on self (10 s); DEF Up Lv.2 (10 s)

    Charge time: 21 s

  2. Level 2

    Targets enemy for ATK x 0.45 damage; activates Provoke on self (10 s); DEF Up Lv.2 (10 s)

    Charge time: 21 s

  3. Level 3

    Targets enemy for ATK x 0.49 damage; activates Provoke on self (10 s); DEF Up Lv.3 (10 s)

    Charge time: 21 s

  4. Level 4

    Targets enemy for ATK x 0.54 damage; activates Provoke on self (10 s); DEF Up Lv.4 (10 s)

    Charge time: 21 s

  5. Level 5

    Targets enemy for ATK x 0.59 damage; activates Provoke on self (10 s); DEF Up Lv.5 (10 s)

    Charge time: 21 s

  6. Level 6

    Targets enemy for ATK x 0.64 damage; activates Provoke on self (10 s); DEF Up Lv.6 (10 s)

    Charge time: 21 s

  7. Level 7

    Targets enemy for ATK x 0.68 damage; activates Provoke on self (10 s); DEF Up Lv.7 (10 s)

    Charge time: 21 s

  8. Level 8

    Targets enemy for ATK x 0.73 damage; activates Provoke on self (10 s); DEF Up Lv.8 (10 s)

    Charge time: 21 s

  9. Level 9

    Targets enemy for ATK x 0.78 damage; activates Provoke on self (10 s); DEF Up Lv.8 (10 s)

    Charge time: 21 s

  10. Level 10

    Targets enemy for ATK x 0.85 damage; activates Provoke on self (10 s); DEF Up Lv.10 (10 s)

    Charge time: 21 s

Ability
Level 5 (Max)

QCK/INT-type teammates HP Up Lv.5; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1

Show all 5 levels
  1. Level 1

    QCK/INT-type teammates HP Up Lv.1; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1

  2. Level 2

    QCK/INT-type teammates HP Up Lv.2; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1

  3. Level 3

    QCK/INT-type teammates HP Up Lv.3; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1

  4. Level 4

    QCK/INT-type teammates HP Up Lv.4; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1

  5. Level 5

    QCK/INT-type teammates HP Up Lv.5; when guarding, up to 4 times QCK/INT-type teammates ATK Up Lv.1

Family

Franky
FrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFranosukeFrankyFranosukeFrankyFrankyFrankyFranosukeFranosukeFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyCyborg FrankyFrankyCyborg FrankyFresh FrankyCutty FlamFrankyFrankyFrankyFrankyFrankyDismantler FrankyFranky
Linked families
Big EmperorChopper & FrankyFranky & UsoppLuffy & Straw Hat PiratesSanji & FrankyStraw Hat Pirates