Franky

Super Weapon from a Future Land

Straw Hat Pirates shipwright. The General Franky he developed hides many never-before-seen tricks within. However, the Franky Cannon used to shoot down airborne enemies has to be used manually.

Special

Franky Cannon

Reduces all enemies' HP by 10%, changes slots randomly (including BLOCK slots) unless slots are matching, and doubles Fighter, Slasher, Striker, and Shooter characters' ATK for 1 turn

BaseLimit Break
Level 121 turns18 turns
Level 220 turns17 turns
Level 319 turns16 turns
Level 418 turns15 turns
Level 517 turns14 turns
Max16 turns13 turns

−1 turn at Limit Break 23

−2 turns at Limit Break 39 (LB+)

Captain Ability

Mechanic's Dream Taking Off

If only Fighter, Slasher, Striker, and Shooter characters are on a 6-person crew, Captain Ability is the following: boosts crew's ATK by 3x and HP by 1.3x. When Captain Action "Docking" is activated, Captain Ability changes to the following for 1 turn: boosts crew's ATK by approximately 4x and HP by 1.3x, reduces damage taken by 38%, character cannot be blown away, and changes attack depending on character's class (Captain Action cannot be triggered if Captain has been swapped, and once activated, Captain is unaffected by Swap Captains. For more details on Captain Action, check the MENU during a quest)

LB

If only Fighter, Slasher, Striker, and Shooter characters are on a 6-person crew, Captain Ability is the following: boosts crew's ATK by 3.25x and HP by 1.3x. When Captain Action "Docking" is activated, Captain Ability changes to the following for 1 turn: boosts crew's ATK by approximately 4x, HP by 1.3x, reduces damage taken by 38%, character cannot be blown away, and changes attack depending on character's class (Captain Action cannot be triggered if Captain has been swapped, and once activated, Captain is unaffected by Swap Captains. For more details on Captain Action, check the MENU during a quest)

Unlocks at Limit Break 38

Crewmate Ability

+STATS

Boosts Fighter, Slasher, Striker, and Shooter characters' base stats by 50

Unlocks at Limit Break 8

UNIQ

Makes Fighter, Slasher, Striker, and Shooter characters' QCK slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Monkey D. Luffy, Roronoa Zoro, Usopp, Nico Robin

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.4x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.1x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.2x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.2x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.4x for 1 turn

Stats

HPATKRCV
Lv 11,92280264
Lv 994,3781,616138
Lv 1506,5672,424207
Limit Break4,834+4561,813+197216+78
Limit Break+5,334+9562,013+397266+128

Limit Break

01

Boosts base ATK by 2

02

Boosts base ATK by 2

03

Boosts base ATK by 38

04

Potential Ability 1: STR Damage Reduction

05

Boosts base HP by 38

Show all 40
06

Boosts base HP by 38

07

Boosts base HP by 38

08

Add Crewmate Ability 1: Boosts Fighter, Slasher, Striker, and Shooter characters' base stats by 50

09

Boosts base RCV by 1

10

Boosts base RCV by 1

11

Boosts base RCV by 38

12

Boosts base ATK by 3

13

Boosts base ATK by 38

14

Boosts base ATK by 38

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base HP by 38

17

Boosts base HP by 38

18

Boosts base HP by 38

19

Boosts base HP by 38

20

Boosts base HP by 38

21

Boosts base HP by 38

22

Boosts base HP by 38

23

Reduces Special charge time by 1 turn

24

Boosts base ATK by 38

25

Boosts base RCV by 38

26

Boosts base HP by 38

27

Add Crewmate Ability 2: Makes Fighter, Slasher, Striker, and Shooter characters' QCK slots have matching slot effects

28

Boosts base ATK by 38

29

Boosts base HP by 38

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 50

34

Boosts base HP by 100

35

Boosts base ATK by 100

36

Boosts base HP by 150

37

Boosts base HP by 150

38

Power Up Captain Ability

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 4%

  5. Level 5

    Reduces damage taken from STR characters by 5%

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,6351,711146
Lv 1104,8501,790152
Lv 1205,2791,948166
Lv 1305,7082,107179
Lv 1506,5672,424207

Evolution

Franky
Sea StallionBlue Robber PenguinRainbow Hermit CrabBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Franky
Franky
Super Evolution · 200,000 Beli
Franky

Pirate Rumble

Style
Defender
DEF
267
SPD
126
Cost
55
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Franky Cannon
Level 10 (Max)

Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.3 (20 s); if enemy team have 3 or more characters than your team; DEF Up Lv.3 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (10 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (10 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (11 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (11 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (12 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (12 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (13 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (13 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (14 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (14 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (15 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (15 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.1 (16 s); if enemy team have 3 or more characters than your team; DEF Up Lv.1 (16 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.2 (17 s); if enemy team have 3 or more characters than your team; DEF Up Lv.2 (17 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.2 (18 s); if enemy team have 3 or more characters than your team; DEF Up Lv.2 (18 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range (frontal) for HP 18% reduction; targets Fighter/Slasher/Striker/Shooter class teammates for DEF Up Lv.3 (20 s); if enemy team have 3 or more characters than your team; DEF Up Lv.3 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Fighter/Slasher/Striker/Shooter class teammates HP Up Lv.6

Show all 5 levels
  1. Level 1

    Fighter/Slasher/Striker/Shooter class teammates HP Up Lv.2

  2. Level 2

    Fighter/Slasher/Striker/Shooter class teammates HP Up Lv.3

  3. Level 3

    Fighter/Slasher/Striker/Shooter class teammates HP Up Lv.4

  4. Level 4

    Fighter/Slasher/Striker/Shooter class teammates HP Up Lv.5

  5. Level 5

    Fighter/Slasher/Striker/Shooter class teammates HP Up Lv.6

Resilience

50% chance to evade Paralysis

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Franky
FrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFranosukeFrankyFranosukeFrankyFrankyFrankyFranosukeFranosukeFranosukeFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyCyborg FrankyFrankyCyborg FrankyFresh FrankyCutty FlamFrankyFrankyFrankyFrankyFrankyDismantler FrankyFranky
Linked families
Big EmperorChopper & FrankyFranky & UsoppLuffy & Straw Hat PiratesSanji & FrankyStraw Hat Pirates