
Franky
Shipwright Grooving at Sea
Straw Hat Pirates shipwright. Franky is fully prepared with floaties and a special whale shark-themed hairdo. "I brought us some floaties! Yeow!"
Special
Reduces PSY and DEX characters' Special charge time by 2 turns, deals random PSY damage to random enemies 20 times, reduces all enemies' DEF Up duration by 6 turns. If crew has lock chain multiplier status when Special is launched, extends the lock chain multiplier duration by 1 turn and boosts the effect of the lock chain multiplier by +0.25 (sets chain multiplier to 3.5x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Max | 35 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−7 turns at Limit Break 38
Captain Ability
Boosts PSY and DEX characters' ATK by 2.25x and HP by 1.35x
Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.75x for 2 turns at start of battle 3, boosts PSY and DEX characters' ATK by 3.75x and HP by 1.35x, and makes their PSYDEX slots have matching slot effects
Unlocks at Limit Break 39
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 7
Makes crew immune to Remove SFX
Unlocks at Limit Break 30
Support Ability
Fighter and Shooter characters
Adds 7% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 3% of character's base HP to supported character's base HP
- Level 2
Adds 4% of character's base HP to supported character's base HP
- Level 3
Adds 5% of character's base HP to supported character's base HP
- Level 4
Adds 6% of character's base HP to supported character's base HP
- Level 5
Adds 7% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,665 | 739 | 70 |
| Lv 99 | 3,684 | 1,496 | 139 |
| Lv 150 | 5,526 | 2,244 | 208 |
| Limit Break | 4,084+400 | 1,696+200 | 259+120 |
| Limit Break+ | 4,434+750 | 1,896+400 | 359+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: QCK Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base HP by 40
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 40
Boosts base RCV by 30
Boosts base RCV by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew immune to Remove SFX
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 70
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Reduces Special charge time by 7 turns
Power Up Captain Ability
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,900 | 1,584 | 147 |
| Lv 110 | 4,081 | 1,657 | 153 |
| Lv 120 | 4,442 | 1,804 | 167 |
| Lv 130 | 4,803 | 1,950 | 180 |
| Lv 150 | 5,526 | 2,244 | 208 |
Pirate Rumble
- Style
Defender- DEF
- 277
- SPD
- 117
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets teammates within medium range for Guard % Up Lv.4 (21 s), DEF Up Lv.4 (21 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets teammates within medium range for Guard % Up Lv.1 (12 s), DEF Up Lv.1 (12 s)
Charge time: 25 s
- Level 2
Targets teammates within medium range for Guard % Up Lv.1 (13 s), DEF Up Lv.1 (13 s)
Charge time: 25 s
- Level 3
Targets teammates within medium range for Guard % Up Lv.1 (14 s), DEF Up Lv.1 (14 s)
Charge time: 25 s
- Level 4
Targets teammates within medium range for Guard % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 25 s
- Level 5
Targets teammates within medium range for Guard % Up Lv.2 (16 s), DEF Up Lv.2 (16 s)
Charge time: 25 s
- Level 6
Targets teammates within medium range for Guard % Up Lv.2 (17 s), DEF Up Lv.2 (17 s)
Charge time: 25 s
- Level 7
Targets teammates within medium range for Guard % Up Lv.2 (18 s), DEF Up Lv.2 (18 s)
Charge time: 25 s
- Level 8
Targets teammates within medium range for Guard % Up Lv.3 (19 s), DEF Up Lv.3 (19 s)
Charge time: 25 s
- Level 9
Targets teammates within medium range for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 25 s
- Level 10
Targets teammates within medium range for Guard % Up Lv.4 (21 s), DEF Up Lv.4 (21 s)
Charge time: 25 s
PSY-type teammates SPD Up Lv.5, ATK Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates SPD Up Lv.1, ATK Up Lv.1
- Level 2
PSY-type teammates SPD Up Lv.2, ATK Up Lv.2
- Level 3
PSY-type teammates SPD Up Lv.3, ATK Up Lv.3
- Level 4
PSY-type teammates SPD Up Lv.4, ATK Up Lv.4
- Level 5
PSY-type teammates SPD Up Lv.5, ATK Up Lv.5
Heal 200 HP at an interval






















































