Franky

Shipwright Grooving at Sea

Straw Hat Pirates shipwright. Franky is fully prepared with floaties and a special whale shark-themed hairdo. "I brought us some floaties! Yeow!"

Special

Sea Splashing General Shot

Reduces PSY and DEX characters' Special charge time by 2 turns, deals random PSY damage to random enemies 20 times, reduces all enemies' DEF Up duration by 6 turns. If crew has lock chain multiplier status when Special is launched, extends the lock chain multiplier duration by 1 turn and boosts the effect of the lock chain multiplier by +0.25 (sets chain multiplier to 3.5x for 2 turns otherwise)

BaseLimit Break
Max35 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−7 turns at Limit Break 38

Captain Ability

Franky Special Hairdo: Whale Shark Model

Boosts PSY and DEX characters' ATK by 2.25x and HP by 1.35x

LB

Reduces Special charge time by 1 turn at start of quest, boosts crew's ATK by 1.75x for 2 turns at start of battle 3, boosts PSY and DEX characters' ATK by 3.75x and HP by 1.35x, and makes their PSYDEX slots have matching slot effects

Unlocks at Limit Break 39

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 7

RES

Makes crew immune to Remove SFX

Unlocks at Limit Break 30

Support Ability

Supported Characters

Fighter and Shooter characters

Level 5 (Max)

Adds 7% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 3% of character's base HP to supported character's base HP

  2. Level 2

    Adds 4% of character's base HP to supported character's base HP

  3. Level 3

    Adds 5% of character's base HP to supported character's base HP

  4. Level 4

    Adds 6% of character's base HP to supported character's base HP

  5. Level 5

    Adds 7% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,66573970
Lv 993,6841,496139
Lv 1505,5262,244208
Limit Break4,084+4001,696+200259+120
Limit Break+4,434+7501,896+400359+220

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 10

03

Boosts base HP by 10

04

Boosts base RCV by 10

05

Potential Ability 1: QCK Damage Reduction

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns

08

Boosts base HP by 30

09

Boosts base ATK by 10

10

Boosts base ATK by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 20

15

Boosts base RCV by 30

16

Boosts base HP by 40

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 40

20

Boosts base RCV by 30

21

Boosts base RCV by 40

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 50

25

Boosts base HP by 60

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Add Crewmate Ability 2: Makes crew immune to Remove SFX

31

Boosts base ATK by 40

32

Boosts base ATK by 50

33

Boosts base HP by 70

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 100

38

Reduces Special charge time by 7 turns

39

Power Up Captain Ability

40

Potential Ability 2: Barrier Pierce

41

Expand Limit Break (LB+)

42

Boosts base ATK by 50

43

Boosts base ATK by 50

44

Boosts base HP by 100

45

Boosts base RCV by 100

46

Boosts base HP by 100

47

Boosts base ATK by 50

48

Boosts base HP by 150

49

Boosts base ATK by 50

50

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,9001,584147
Lv 1104,0811,657153
Lv 1204,4421,804167
Lv 1304,8031,950180
Lv 1505,5262,244208

Pirate Rumble

Style
Defender
DEF
277
SPD
117
Cost
35
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Sea Splashing General Shot
Level 10 (Max)

Targets teammates within medium range for Guard % Up Lv.4 (21 s), DEF Up Lv.4 (21 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for Guard % Up Lv.1 (12 s), DEF Up Lv.1 (12 s)

    Charge time: 25 s

  2. Level 2

    Targets teammates within medium range for Guard % Up Lv.1 (13 s), DEF Up Lv.1 (13 s)

    Charge time: 25 s

  3. Level 3

    Targets teammates within medium range for Guard % Up Lv.1 (14 s), DEF Up Lv.1 (14 s)

    Charge time: 25 s

  4. Level 4

    Targets teammates within medium range for Guard % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 25 s

  5. Level 5

    Targets teammates within medium range for Guard % Up Lv.2 (16 s), DEF Up Lv.2 (16 s)

    Charge time: 25 s

  6. Level 6

    Targets teammates within medium range for Guard % Up Lv.2 (17 s), DEF Up Lv.2 (17 s)

    Charge time: 25 s

  7. Level 7

    Targets teammates within medium range for Guard % Up Lv.2 (18 s), DEF Up Lv.2 (18 s)

    Charge time: 25 s

  8. Level 8

    Targets teammates within medium range for Guard % Up Lv.3 (19 s), DEF Up Lv.3 (19 s)

    Charge time: 25 s

  9. Level 9

    Targets teammates within medium range for Guard % Up Lv.3 (20 s), DEF Up Lv.3 (20 s)

    Charge time: 25 s

  10. Level 10

    Targets teammates within medium range for Guard % Up Lv.4 (21 s), DEF Up Lv.4 (21 s)

    Charge time: 25 s

Ability
Level 5 (Max)

PSY-type teammates SPD Up Lv.5, ATK Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates SPD Up Lv.1, ATK Up Lv.1

  2. Level 2

    PSY-type teammates SPD Up Lv.2, ATK Up Lv.2

  3. Level 3

    PSY-type teammates SPD Up Lv.3, ATK Up Lv.3

  4. Level 4

    PSY-type teammates SPD Up Lv.4, ATK Up Lv.4

  5. Level 5

    PSY-type teammates SPD Up Lv.5, ATK Up Lv.5

Resilience

Heal 200 HP at an interval

Family

Franky
FrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyFrankyFrankyFranosukeFrankyFranosukeFrankyFrankyFrankyFranosukeFranosukeFranosukeFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyFrankyGeneral FrankyGeneral FrankyFrankyFrankyFrankyFrankyCyborg FrankyFrankyCyborg FrankyFresh FrankyCutty FlamFrankyFrankyFrankyFrankyFrankyDismantler FrankyFranky
Linked families
Big EmperorChopper & FrankyFranky & UsoppLuffy & Straw Hat PiratesSanji & FrankyStraw Hat Pirates