
Shanks
Black Clad Emperor
Captain of the Red-Hair Pirates, and one of the Four Emperors, a group that is one of the world's three major powers. He dislikes unnecessary conflict and is greatly respected, even by the Marines. Also known as "Red-Haired Shanks."
Special
Deals 35x character's ATK in PSY damage to all enemies and reduces their DEF to 0 for two turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 18 turns |
| Level 2 | 24 turns | 17 turns |
| Level 3 | 23 turns | 16 turns |
| Level 4 | 22 turns | 15 turns |
| Level 5 | 21 turns | 14 turns |
| Max | 20 turns | 13 turns |
−1 turn at Limit Break 23
−6 turns at Limit Break 39 (LB+)
Captain Ability
Increases chances of getting PSY slots and boosts PSY characters' ATK. The higher HP is before attacking, the greater the ATK boost
Boosts PSY characters' ATK by 3.5x, HP by 1.3x, and boosts chance of landing on PSY slots
Unlocks at Limit Break 38
Crewmate Ability
Makes PSY characters' INT slots have matching slot effects
Unlocks at Limit Break 8
Adds 3x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 27
Support Ability
PSY characters
Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' type slots to PSY
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STR slots to PSY
- Level 2
Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STR slots to PSY
- Level 3
Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STRDEX slots to PSY
- Level 4
Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STRDEXQCK slots to PSY
- Level 5
Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' type slots to PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,537 | 736 | 261 |
| Lv 99 | 3,140 | 1,400 | 418 |
| Lv 150 | 4,710 | 2,100 | 627 |
| Limit Break | 3,620+480 | 1,685+285 | 508+90 |
| Limit Break+ | 3,970+830 | 1,885+485 | 583+165 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 15
Potential Ability 1: INT Damage Reduction
Boosts base HP by 20
Show all 40
Boosts base HP by 25
Boosts base HP by 30
Add Crewmate Ability 1: Makes PSY characters' INT slots have matching slot effects
Boosts base HP by 35
Boosts base HP by 40
Boosts base HP by 45
Boosts base HP by 50
Boosts base HP by 55
Boosts base HP by 60
Potential Ability 2: RCV Bind Resistance
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base ATK by 35
Boosts base ATK by 40
Boosts base ATK by 45
Reduces Special charge time by 1 turn
Boosts base RCV by 10
Boosts base RCV by 30
Boosts base RCV by 50
Add Crewmate Ability 2: Adds 3x character's ATK on top of tap-timing bonuses
Boosts base HP by 90
Boosts base ATK by 75
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 6 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,324 | 1,482 | 442 |
| Lv 110 | 3,478 | 1,550 | 463 |
| Lv 120 | 3,786 | 1,688 | 504 |
| Lv 130 | 4,094 | 1,825 | 545 |
| Lv 150 | 4,710 | 2,100 | 627 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 151
- SPD
- 144
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets all enemies for HP 20% reduction; when remaining time is less than 30 s, 2150 damage; DEF Down Lv.5 (10 s)
Charge time: 45 s
Show all 10 levels
- Level 1
Targets all enemies for HP 11% reduction; when remaining time is less than 30 s, 1150 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 2
Targets all enemies for HP 12% reduction; when remaining time is less than 30 s, 1250 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 3
Targets all enemies for HP 13% reduction; when remaining time is less than 30 s, 1350 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 4
Targets all enemies for HP 14% reduction; when remaining time is less than 30 s, 1450 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 5
Targets all enemies for HP 15% reduction; when remaining time is less than 30 s, 1550 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 6
Targets all enemies for HP 16% reduction; when remaining time is less than 30 s, 1650 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 7
Targets all enemies for HP 17% reduction; when remaining time is less than 30 s, 1750 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 8
Targets all enemies for HP 18% reduction; when remaining time is less than 30 s, 1850 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 9
Targets all enemies for HP 19% reduction; when remaining time is less than 30 s, 1950 damage; DEF Down Lv.4 (10 s)
Charge time: 45 s
- Level 10
Targets all enemies for HP 20% reduction; when remaining time is less than 30 s, 2150 damage; DEF Down Lv.5 (10 s)
Charge time: 45 s
When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.7
Show all 5 levels
- Level 1
When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.3
- Level 2
When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.4
- Level 3
When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.5
- Level 4
When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.6
- Level 5
When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.7
30% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



































