Shanks

Black Clad Emperor

Captain of the Red-Hair Pirates, and one of the Four Emperors, a group that is one of the world's three major powers. He dislikes unnecessary conflict and is greatly respected, even by the Marines. Also known as "Red-Haired Shanks."

Special

Conqueror's Haki: Emperor

Deals 35x character's ATK in PSY damage to all enemies and reduces their DEF to 0 for two turns

BaseLimit Break
Level 125 turns18 turns
Level 224 turns17 turns
Level 323 turns16 turns
Level 422 turns15 turns
Level 521 turns14 turns
Max20 turns13 turns

−1 turn at Limit Break 23

−6 turns at Limit Break 39 (LB+)

Captain Ability

Emperor's Haki - Shanks

Increases chances of getting PSY slots and boosts PSY characters' ATK. The higher HP is before attacking, the greater the ATK boost

LB

Boosts PSY characters' ATK by 3.5x, HP by 1.3x, and boosts chance of landing on PSY slots

Unlocks at Limit Break 38

Crewmate Ability

UNIQ

Makes PSY characters' INT slots have matching slot effects

Unlocks at Limit Break 8

UNIQ

Adds 3x character's ATK on top of tap-timing bonuses

Unlocks at Limit Break 27

Support Ability

Supported Characters

PSY characters

Level 5 (Max)

Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' type slots to PSY

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STR slots to PSY

  2. Level 2

    Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STR slots to PSY

  3. Level 3

    Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STRDEX slots to PSY

  4. Level 4

    Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' STRDEXQCK slots to PSY

  5. Level 5

    Once per quest, if supported character uses a damage dealing or percent damage Special, changes PSY characters' type slots to PSY

Stats

HPATKRCV
Lv 11,537736261
Lv 993,1401,400418
Lv 1504,7102,100627
Limit Break3,620+4801,685+285508+90
Limit Break+3,970+8301,885+485583+165

Limit Break

01

Boosts base HP by 5

02

Boosts base HP by 10

03

Boosts base HP by 15

04

Potential Ability 1: INT Damage Reduction

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 25

07

Boosts base HP by 30

08

Add Crewmate Ability 1: Makes PSY characters' INT slots have matching slot effects

09

Boosts base HP by 35

10

Boosts base HP by 40

11

Boosts base HP by 45

12

Boosts base HP by 50

13

Boosts base HP by 55

14

Boosts base HP by 60

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base ATK by 15

17

Boosts base ATK by 20

18

Boosts base ATK by 25

19

Boosts base ATK by 30

20

Boosts base ATK by 35

21

Boosts base ATK by 40

22

Boosts base ATK by 45

23

Reduces Special charge time by 1 turn

24

Boosts base RCV by 10

25

Boosts base RCV by 30

26

Boosts base RCV by 50

27

Add Crewmate Ability 2: Adds 3x character's ATK on top of tap-timing bonuses

28

Boosts base HP by 90

29

Boosts base ATK by 75

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base ATK by 100

38

Power Up Captain Ability

39

Reduces Special charge time by 6 turns

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 5%

  5. Level 5

    Reduces damage taken from INT characters by 7%

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,3241,482442
Lv 1103,4781,550463
Lv 1203,7861,688504
Lv 1304,0941,825545
Lv 1504,7102,100627

Evolution

Shanks
Sea StallionYellow Pirate PenguinRainbow Pirate PenguinYellow Armored CrabRainbow Striped Dragon
75,000 Beli
Shanks
Shanks
Sea StallionYellow Armored CrabYellow Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Red-Haired Shanks

Pirate Rumble

Style
Obstructer
DEF
151
SPD
144
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Conqueror's Haki: Emperor
Level 10 (Max)

Targets all enemies for HP 20% reduction; when remaining time is less than 30 s, 2150 damage; DEF Down Lv.5 (10 s)

Charge time: 45 s

Show all 10 levels
  1. Level 1

    Targets all enemies for HP 11% reduction; when remaining time is less than 30 s, 1150 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  2. Level 2

    Targets all enemies for HP 12% reduction; when remaining time is less than 30 s, 1250 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  3. Level 3

    Targets all enemies for HP 13% reduction; when remaining time is less than 30 s, 1350 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  4. Level 4

    Targets all enemies for HP 14% reduction; when remaining time is less than 30 s, 1450 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  5. Level 5

    Targets all enemies for HP 15% reduction; when remaining time is less than 30 s, 1550 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  6. Level 6

    Targets all enemies for HP 16% reduction; when remaining time is less than 30 s, 1650 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  7. Level 7

    Targets all enemies for HP 17% reduction; when remaining time is less than 30 s, 1750 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  8. Level 8

    Targets all enemies for HP 18% reduction; when remaining time is less than 30 s, 1850 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  9. Level 9

    Targets all enemies for HP 19% reduction; when remaining time is less than 30 s, 1950 damage; DEF Down Lv.4 (10 s)

    Charge time: 45 s

  10. Level 10

    Targets all enemies for HP 20% reduction; when remaining time is less than 30 s, 2150 damage; DEF Down Lv.5 (10 s)

    Charge time: 45 s

Ability
Level 5 (Max)

When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.7

Show all 5 levels
  1. Level 1

    When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.3

  2. Level 2

    When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.4

  3. Level 3

    When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.5

  4. Level 4

    When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.6

  5. Level 5

    When remaining time is less than 30 s, PSY-type teammates ATK Up Lv.7

Resilience

30% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Shanks
ShanksShanksRed-Haired ShanksRed-Haired ShanksShanks: Moon Knight EmperorShanksShanksRed-Haired ShanksShanksShanksRed-Haired ShanksShanksRed-Haired ShanksShanksShanksShanks: Moon Knight KingShanks: Moon KnightRed-Haired ShanksShanksShanksRed-Haired ShanksShanksRed-Haired ShanksShanksRed-Haired ShanksShanksRed-Haired ShanksRed-Haired ShanksShanksRed-Haired ShanksShanksShanksShanksShanksRed-Haired ShanksShanks
Linked families
Red-Hair PiratesShanks & BeckmanShanks & BuggyShanks & MihawkShanks VS KidWhitebeard VS Shanks