
Shanks
Back-to-Back Pirate Apprentices
Apprentice of the Roger Pirates. He clashes with the Whitebeard Pirates on an island. Guarding his fellow apprentice's back, he fights through the battle that lasts three days and nights.
Special
Reduces top-row characters' Special charge time by 1 turn, deals 60x character's ATK in non-type damage to one enemy, reduces crew's Despair duration by 5 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns, doubles damage dealt to DEF Down enemies for 3 turns, and if crew lands 3 PERFECT strikes in this turn, sets all enemies' DEF to 0 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY, Free Spirit, and Slasher characters' ATK by 3.25x, HP by 1.2x, and reduces crew's Despair duration by 1 turn
Crewmate Ability
Makes PSY and DEX characters' QCK slots have matching slot effects
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 12
Support Ability
Buggy
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type and reduces all enemies' Resilience and [Damage Cut] duration by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type and reduces all enemies' Resilience duration by 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type and reduces all enemies' Resilience duration by 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type and reduces all enemies' Resilience and [Damage Cut] duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,540 | 748 | 119 |
| Lv 99 | 3,080 | 1,496 | 238 |
| Lv 150 | 4,620 | 2,244 | 357 |
| Limit Break | 3,280+200 | 1,596+100 | 288+50 |
| Limit Break+ | 3,480+400 | 1,796+300 | 388+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base ATK by 30
Show all 25
Boosts base HP by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 70
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 100
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 100
Potential Ability 3: Pinch Healing
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,261 | 1,584 | 252 |
| Lv 110 | 3,412 | 1,657 | 263 |
| Lv 120 | 3,714 | 1,804 | 287 |
| Lv 130 | 4,016 | 1,950 | 310 |
| Lv 150 | 4,620 | 2,244 | 357 |
How to get
Featured · Feb 1, 2023 – Feb 26, 2023
Featured · Jan 30, 2023 – Feb 26, 2023
Featured · Jan 28, 2023 – Feb 26, 2023



































