
Red-Haired Shanks
Toast to the New Era
Captain of the Red-Hair Pirates. To celebrate Luffy making a name for himself as a pirate, he poured Mihawk a drink. He enjoyed another lively celebration despite his hangover.
Special
Reduces the duration of all enemy barriers by 1 turn, reduces Burn duration by 1 turn, greatly boosts the chance of landing on own type slots for 1 turn, changes BLOCK slots to character's own type, changes all slots randomly unless slots are matching, and adds 60x character's ATK in non-type damage on top of tap-timing bonuses for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 13 turns |
| Level 2 | 29 turns | 12 turns |
| Level 3 | 28 turns | 11 turns |
| Level 4 | 27 turns | 10 turns |
| Level 5 | 26 turns | 9 turns |
| Level 6 | 25 turns | 8 turns |
| Level 7 | 24 turns | 7 turns |
| Max | 23 turns | 6 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Reduces the duration of all enemy barriers by 1 turn, reduces crew's Burn duration by 3 turns, heals crew by 4,000 HP, greatly boosts the chance of landing on own type slots for 2 turns, boosts crew's ATK by 1.75x for 1 turn (effect can be overwritten with other ATK boost effects), changes BLOCK slots to character's own type, changes all slots randomly unless slots are matching, and adds 100x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 13 turns |
| Level 2 | 29 turns | 12 turns |
| Level 3 | 28 turns | 11 turns |
| Level 4 | 27 turns | 10 turns |
| Level 5 | 26 turns | 9 turns |
| Level 6 | 25 turns | 8 turns |
| Level 7 | 24 turns | 7 turns |
| Max | 23 turns | 6 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−2 turns at Limit Break 49 (LB+)
Captain Ability
Boosts Free Spirit and Cerebral characters' ATK by 2x when HP is full (1.5x otherwise), heals crew by 1.5x character's RCV at end of turn, and slightly boosts Free Spirit and Cerebral characters' chance of landing on own type slot
Boosts Free Spirit and Cerebral characters' ATK by 3x when HP is full (2.5x otherwise), heals crew by 1.75x character's RCV at end of turn, and boosts Free Spirit and Cerebral characters' chance of landing on own type slot
Unlocks at Limit Break 39
Boosts Free Spirit and Cerebral characters' ATK by 3x when HP is full (2.5x otherwise), heals crew by 1.75x character's RCV at end of turn, and boosts Free Spirit and Cerebral characters' chance of landing on own type slot
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Free Spirit and Cerebral characters' ATK by 5.25x when HP is full (4.5x otherwise), HP by 1.2x, heals crew by 2x character's RCV at end of turn, and boosts Free Spirit and Cerebral characters' chance of landing on own type slot
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes crew's DEX slots have matching slot effects
Unlocks at Limit Break 7
Makes character's STR slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
Free Spirit characters
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,203 | 782 | 110 |
| Lv 99 | 2,578 | 1,452 | 280 |
| Lv 150 | 3,867 | 2,178 | 420 |
| Limit Break | 3,008+430 | 1,652+200 | 380+100 |
| Limit Break+ | 3,358+780 | 1,852+400 | 455+175 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Makes crew's DEX slots have matching slot effects
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Makes character's STR slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 40
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 40
Boosts base ATK by 50
Power Up Captain Ability
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,729 | 1,537 | 296 |
| Lv 110 | 2,856 | 1,608 | 310 |
| Lv 120 | 3,108 | 1,750 | 337 |
| New Captain Ability | |||
| Lv 130 | 3,361 | 1,893 | 365 |
| Lv 150 | 3,867 | 2,178 | 420 |
| New Special · New Crewmate Ability 2 | |||



































