
Red-Haired Shanks
Approaching the New Era
Chief of the Red-Haired Pirates. He suddenly appears in the seas around Wano and unleashes his Conqueror's Haki against Ryokugyu, who sought the saviors of Wano, exhausted after defeating Kaido.
Special
Reduces crew's Paralysis duration by 5 turns and boosts chain multiplier by +1.2 for 2 turns. If 4 or more characters of the same type are on the crew, boosts that type's ATK by 2.5x (this effect cannot be removed by crew or enemies) for 2 turns, and changes all slots (including BLOCK slots) to that type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Reduces crew's Paralysis duration by 6 turns and boosts chain multiplier by +1.4 for 2 turns. If 4 or more characters of the same type are on the crew, boosts that type's ATK by 2.5x and base ATK by +1000 (these ATK boost and base ATK boost effects cannot be removed by crew or enemies) for 2 turns, and changes all slots (including BLOCK slots) to that type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.3x, and makes crew's INTPSY slots have matching slot effects. If 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 5x. If crew uses a Special to apply ATK boost/additive chain multiplier boost (except multiplicative boosts), extends the duration of the effect by 1 turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.75x, HP by 1.3x, and makes crew's INTPSY slots have matching slot effects. If 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 5x. If crew uses a Special to apply ATK boost/additive chain multiplier boost (except multiplicative boosts), extends the duration of the effect by 1 turn
Unlocks at Limit Break 38
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.3x, reduces damage taken by 15%, and makes crew's INTPSY slots have matching slot effects. If 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 5.25x. If crew uses a Special to apply ATK boost/base ATK boost/additive chain multiplier boost (except multiplicative boosts), extends the duration of the effect by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.75x, HP by 1.3x, reduces damage taken by 15%, and makes crew's INTPSY slots have matching slot effects. If 4 or more characters of the same type are on the crew, boosts that type's ATK by approximately 5.25x. If crew uses a Special to apply ATK boost/base ATK boost/additive chain multiplier boost (except multiplicative boosts), extends the duration of the effect by 1 turn
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
If 4 or more characters of the same type are on the crew, boosts that type's base ATK by 150
Makes crew's PSYINT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
INT characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,908 | 862 | 195 |
| Lv 99 | 3,815 | 1,724 | 390 |
| Lv 150 | 5,722 | 2,586 | 585 |
| Limit Break | 4,325+510 | 1,914+190 | 500+110 |
| Limit Break+ | 4,675+860 | 2,114+390 | 575+185 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 45
Boosts base HP by 45
Boosts base HP by 45
Boosts base HP by 45
Potential Ability 2: PSY Damage Reduction
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base HP by 60
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 75
Boosts base HP by 105
Add Crewmate Ability 2: Makes crew's PSYINT slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,039 | 1,825 | 412 |
| Lv 110 | 4,226 | 1,909 | 432 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,600 | 2,078 | 470 |
| New Captain Ability | |||
| Lv 130 | 4,974 | 2,247 | 508 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,722 | 2,586 | 585 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 190
- SPD
- 168
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets all enemies for HP 27% reduction, Guard % Down Lv.7 (25 s); targets INT-type teammates for Critical % Up Lv.6 (25 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets all enemies for HP 27% reduction, Guard % Down Lv.2 (16 s); targets INT-type teammates for Critical % Up Lv.2 (16 s)
Charge time: 27 s
- Level 2
Targets all enemies for HP 27% reduction, Guard % Down Lv.2 (17 s); targets INT-type teammates for Critical % Up Lv.2 (17 s)
Charge time: 27 s
- Level 3
Targets all enemies for HP 27% reduction, Guard % Down Lv.3 (18 s); targets INT-type teammates for Critical % Up Lv.2 (18 s)
Charge time: 27 s
- Level 4
Targets all enemies for HP 27% reduction, Guard % Down Lv.3 (19 s); targets INT-type teammates for Critical % Up Lv.3 (19 s)
Charge time: 27 s
- Level 5
Targets all enemies for HP 27% reduction, Guard % Down Lv.4 (20 s); targets INT-type teammates for Critical % Up Lv.3 (20 s)
Charge time: 27 s
- Level 6
Targets all enemies for HP 27% reduction, Guard % Down Lv.4 (21 s); targets INT-type teammates for Critical % Up Lv.4 (21 s)
Charge time: 27 s
- Level 7
Targets all enemies for HP 27% reduction, Guard % Down Lv.5 (22 s); targets INT-type teammates for Critical % Up Lv.4 (22 s)
Charge time: 27 s
- Level 8
Targets all enemies for HP 27% reduction, Guard % Down Lv.5 (23 s); targets INT-type teammates for Critical % Up Lv.4 (23 s)
Charge time: 27 s
- Level 9
Targets all enemies for HP 27% reduction, Guard % Down Lv.6 (24 s); targets INT-type teammates for Critical % Up Lv.5 (24 s)
Charge time: 27 s
- Level 10
Targets all enemies for HP 27% reduction, Guard % Down Lv.7 (25 s); targets INT-type teammates for Critical % Up Lv.6 (25 s)
Charge time: 27 s
INT-type teammates Critical % Up Lv.7; when striking a Critical, up to 5 times INT-type teammates ATK Up Lv.4
Show all 5 levels
- Level 1
INT-type teammates Critical % Up Lv.2; when striking a Critical, up to 5 times INT-type teammates ATK Up Lv.4
- Level 2
INT-type teammates Critical % Up Lv.3; when striking a Critical, up to 5 times INT-type teammates ATK Up Lv.4
- Level 3
INT-type teammates Critical % Up Lv.4; when striking a Critical, up to 5 times INT-type teammates ATK Up Lv.4
- Level 4
INT-type teammates Critical % Up Lv.5; when striking a Critical, up to 5 times INT-type teammates ATK Up Lv.4
- Level 5
INT-type teammates Critical % Up Lv.7; when striking a Critical, up to 5 times INT-type teammates ATK Up Lv.4
Completely evades Paralysis, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



































