
Red-Haired Shanks
Father Caring for His Daughter
Captain of the Red-Hair Pirates. After everything ends, Shanks embraces Uta and watches over her, glaring at the Navy to ward them off.
Special
Reduces crew's Paralysis duration by 6 turns, reduces all enemies' Resilience and [Damage Cut] duration by 6 turns, sets the chain multiplier's minimum value at 2.75 and maximum value at 8.0 for 1 turn, and changes bottom-row characters' slots to TND
| Base | Limit Break | |
|---|---|---|
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 4.25x when slots match (4x otherwise) and HP by 1.3x, boosts chance of landing on PSYTND slots the higher HP is, and makes PSY characters' TND slots have matching slot effects
Crewmate Ability
Boosts crew's base ATK by 70
Makes crew's PSYTND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Ben Beckman, Lucky Roux, Yasopp, Uta
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.25x until the next battle
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.05x until the next battle
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.1x until the next battle
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.15x until the next battle
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.2x until the next battle
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's base ATK by 1.25x until the next battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,405 | 994 | 79 |
| Lv 99 | 3,481 | 1,580 | 194 |
| Lv 150 | 5,221 | 2,370 | 291 |
| Limit Break | 3,681+200 | 1,680+100 | 244+50 |
| Limit Break+ | 3,881+400 | 1,880+300 | 344+150 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base ATK by 25
Show all 25
Boosts base ATK by 50
Boosts base RCV by 25
Add Crewmate Ability 2: Makes crew's PSYTND slots have matching slot effects
Potential Ability 2: Critical ATK
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,685 | 1,672 | 205 |
| Lv 110 | 3,856 | 1,750 | 214 |
| Lv 120 | 4,197 | 1,905 | 233 |
| Lv 130 | 4,538 | 2,060 | 252 |
| Lv 150 | 5,221 | 2,370 | 291 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 153
- SPD
- 178
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 enemies for 2200 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 1500 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 3 enemies for 1200 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 500 damage
Charge time: 32 s
- Level 2
Targets 3 enemies for 1300 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 600 damage
Charge time: 32 s
- Level 3
Targets 3 enemies for 1400 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 700 damage
Charge time: 32 s
- Level 4
Targets 3 enemies for 1500 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 800 damage
Charge time: 32 s
- Level 5
Targets 3 enemies for 1600 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 900 damage
Charge time: 32 s
- Level 6
Targets 3 enemies for 1700 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 1000 damage
Charge time: 32 s
- Level 7
Targets 3 enemies for 1800 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 1100 damage
Charge time: 32 s
- Level 8
Targets 3 enemies for 1900 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 1200 damage
Charge time: 32 s
- Level 9
Targets 3 enemies for 2000 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 1300 damage
Charge time: 32 s
- Level 10
Targets 3 enemies for 2200 damage; targets PSY-type teammates for HP 10% healing; when there are more remaining teammates than remaining enemies (at least 1 more), targets enemies within large range (horizontal) for 1500 damage
Charge time: 32 s
PSY-type teammates ATK Up Lv.5, Blow Away % Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1, Blow Away % Up Lv.1, DEF Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2, Blow Away % Up Lv.2, DEF Up Lv.1
- Level 3
PSY-type teammates ATK Up Lv.3, Blow Away % Up Lv.3, DEF Up Lv.1
- Level 4
PSY-type teammates ATK Up Lv.4, Blow Away % Up Lv.4, DEF Up Lv.1
- Level 5
PSY-type teammates ATK Up Lv.5, Blow Away % Up Lv.5, DEF Up Lv.2
80% chance to evade Damage Over Time, reduce damage taken from INT by 20%
Super Tandem
Applies ATK Boost (Tandem) of 1.5x to PSY characters for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.1x to PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta
- Level 2
Applies ATK Boost (Tandem) of 1.2x to PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta
- Level 3
Applies ATK Boost (Tandem) of 1.3x to PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta
- Level 4
Applies ATK Boost (Tandem) of 1.4x to PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta
- Level 5
Applies ATK Boost (Tandem) of 1.5x to PSY characters for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta



































