Red-Haired Shanks

Red-Hair Stopping the Menace

Captain of the Red-Hair Pirates. He confronts the menace at Elegia with a heavy Haki-imbued strike.

Special

Haki Slash

Reduces all enemies' HP by 10% (ignoring all defensive effects), changes left column slots (including BLOCK slots) to QCK, and changes right column slots (including BLOCK slots) to TND. If crew has additive chain multiplier boost (except multiplicative boosts) and type effects boosts when Special is launched, reduces all enemies' damage reduction and [Damage Cut] duration by 7 turns and further increases the chain multiplier boost (except multiplicative boosts) by +0.5. After that, boosts the chain multiplier by +1.4 for 1 turn. If 5 or more QCK characters are on the crew, boosts the type effects of normal attacks for QCK characters by 2.75x for 1 turn. After that, boosts the the type effects of normal attacks for crew by 2.25x for 1 turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

For His Daughter

Boosts non-QCK characters' ATK by 4x, boosts QCK characters' ATK by 5x, HP by 1.5x, boosts the type effects of normal attacks for QCK characters by 1.1x, reduces damage taken by 10%, makes crew's QCKRCVTND slots have matching slot effects, and slightly boosts chance of landing on QCKTND slots

Crewmate Ability

+STATS

Boosts crew's base ATK by 100

Unlocks at Limit Break 4

UNIQ

Makes QCK characters' STR slots have matching slot effects

Unlocks at Limit Break 28

Support Ability

Supported Characters

Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.35x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.45x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.55x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.75x for 1 turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

Further increases crew's type effect boost by +0.25, makes enemies into STR-type for 1 turn (cannot change a Super Type enemy), and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 11,945904160
Lv 993,8901,808320
Lv 1505,8352,712480
Limit Break4,390+5002,008+200420+100
Limit Break+4,890+1,0002,208+400470+150

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Add Crewmate Ability 1: Boosts crew's base ATK by 100

05

Potential Ability 1: Pinch Healing

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base RCV by 10

09

Boosts base HP by 10

10

Boosts base ATK by 10

11

Boosts base HP by 20

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base RCV by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base ATK by 40

22

Boosts base HP by 60

23

Boosts base HP by 70

24

Boosts base ATK by 40

25

Boosts base HP by 80

26

Boosts base HP by 100

27

Boosts base RCV by 40

28

Add Crewmate Ability 2: Makes QCK characters' STR slots have matching slot effects

29

Boosts base ATK by 50

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base RCV by 30

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,1181,914338
Lv 1104,3092,002354
Lv 1204,6902,180385
Lv 1305,0722,357417
Lv 1505,8352,712480

Evolution

Shanks
Sea StallionRainbow Plated LobsterBlue Plated LobsterBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Red-Haired Shanks

Pirate Rumble

Style
Supporter
DEF
202
SPD
173
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Haki Slash
Level 10 (Max)

Targets team for 100% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.6 (25 s), ATK Up Lv.6 (25 s); targets enemies within large range (horizontal) for ATK x 3.2 damage

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets team for 10% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.1 (16 s), ATK Up Lv.1 (16 s); targets enemies within large range (horizontal) for ATK x 2 damage

    Charge time: 35 s

  2. Level 2

    Targets team for 20% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.1 (17 s), ATK Up Lv.1 (17 s); targets enemies within large range (horizontal) for ATK x 2.12 damage

    Charge time: 35 s

  3. Level 3

    Targets team for 30% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.2 (18 s), ATK Up Lv.2 (18 s); targets enemies within large range (horizontal) for ATK x 2.24 damage

    Charge time: 35 s

  4. Level 4

    Targets team for 40% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.2 (19 s), ATK Up Lv.2 (19 s); targets enemies within large range (horizontal) for ATK x 2.36 damage

    Charge time: 35 s

  5. Level 5

    Targets team for 50% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.3 (20 s), ATK Up Lv.3 (20 s); targets enemies within large range (horizontal) for ATK x 2.48 damage

    Charge time: 35 s

  6. Level 6

    Targets team for 60% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.3 (21 s), ATK Up Lv.3 (21 s); targets enemies within large range (horizontal) for ATK x 2.6 damage

    Charge time: 35 s

  7. Level 7

    Targets team for 70% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.4 (22 s), ATK Up Lv.4 (22 s); targets enemies within large range (horizontal) for ATK x 2.72 damage

    Charge time: 35 s

  8. Level 8

    Targets team for 80% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.4 (23 s), ATK Up Lv.4 (23 s); targets enemies within large range (horizontal) for ATK x 2.84 damage

    Charge time: 35 s

  9. Level 9

    Targets team for 90% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.5 (24 s), ATK Up Lv.5 (24 s); targets enemies within large range (horizontal) for ATK x 2.96 damage

    Charge time: 35 s

  10. Level 10

    Targets team for 100% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.6 (25 s), ATK Up Lv.6 (25 s); targets enemies within large range (horizontal) for ATK x 3.2 damage

    Charge time: 35 s

Ability
Level 5 (Max)

Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    Cerebral class teammates HP Up Lv.1, SPD Up Lv.1, ATK Up Lv.1; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.1

  2. Level 2

    Cerebral class teammates HP Up Lv.2, SPD Up Lv.2, ATK Up Lv.2; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.1

  3. Level 3

    Cerebral class teammates HP Up Lv.3, SPD Up Lv.3, ATK Up Lv.3; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.2

  4. Level 4

    Cerebral class teammates HP Up Lv.4, SPD Up Lv.4, ATK Up Lv.4; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.2

  5. Level 5

    Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.3

Resilience

Completely evades Halve Stats, heal 200 HP at an interval, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

QCK/INT-type teammates ATK, SPD Up Lv.3, Critical % Up Lv.6; Cerebral class teammates ATK, HP Up Lv.6, DEF Up Lv.3

Show all 5 levels
  1. Level 1

    QCK/INT-type teammates ATK, SPD Up Lv.1, Critical % Up Lv.2; Cerebral class teammates ATK, HP Up Lv.2, DEF Up Lv.1

  2. Level 2

    QCK/INT-type teammates ATK, SPD Up Lv.2, Critical % Up Lv.3; Cerebral class teammates ATK, HP Up Lv.3, DEF Up Lv.2

  3. Level 3

    QCK/INT-type teammates ATK, SPD Up Lv.2, Critical % Up Lv.4; Cerebral class teammates ATK, HP Up Lv.4, DEF Up Lv.2

  4. Level 4

    QCK/INT-type teammates ATK, SPD Up Lv.3, Critical % Up Lv.5; Cerebral class teammates ATK, HP Up Lv.5, DEF Up Lv.3

  5. Level 5

    QCK/INT-type teammates ATK, SPD Up Lv.3, Critical % Up Lv.6; Cerebral class teammates ATK, HP Up Lv.6, DEF Up Lv.3

Haki Slash
Level 5 (Max)

Targets QCK/INT-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.10 (30 s); targets 3 enemies with low current HP for 100% chance of Paralysis (15 s)

Condition

After 15 normal attacks

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets QCK/INT-type teammates for ATK Up Lv.1 (22 s), SPD Up Lv.1 (22 s), DEF Up Lv.1 (22 s); targets 3 enemies with low current HP for 60% chance of Paralysis (7 s)

  2. Level 2

    Targets QCK/INT-type teammates for ATK Up Lv.3 (24 s), SPD Up Lv.3 (24 s), DEF Up Lv.3 (24 s); targets 3 enemies with low current HP for 70% chance of Paralysis (9 s)

  3. Level 3

    Targets QCK/INT-type teammates for ATK Up Lv.5 (26 s), SPD Up Lv.5 (26 s), DEF Up Lv.5 (26 s); targets 3 enemies with low current HP for 80% chance of Paralysis (11 s)

  4. Level 4

    Targets QCK/INT-type teammates for ATK Up Lv.7 (28 s), SPD Up Lv.7 (28 s), DEF Up Lv.7 (28 s); targets 3 enemies with low current HP for 90% chance of Paralysis (13 s)

  5. Level 5

    Targets QCK/INT-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.10 (30 s); targets 3 enemies with low current HP for 100% chance of Paralysis (15 s)

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.5x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

Condition

When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.5x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  2. Level 2

    Applies ATK Boost (Tandem) of 1.75x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  3. Level 3

    Applies ATK Boost (Tandem) of 2x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  4. Level 4

    Applies ATK Boost (Tandem) of 2.25x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When 1 or more QCK characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  5. Level 5

    Applies ATK Boost (Tandem) of 2.5x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn

    Condition

    When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

How to get

Sugo-Fest

Featured · Aug 30, 2022 – Sep 10, 2022

Sugo-Fest

Featured · Aug 28, 2022 – Sep 10, 2022

Sugo-Fest

Featured · Aug 28, 2022 – Nov 12, 2022

Family

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Linked families
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