
Red-Haired Shanks
Red-Hair Stopping the Menace
Captain of the Red-Hair Pirates. He confronts the menace at Elegia with a heavy Haki-imbued strike.
Special
Reduces all enemies' HP by 10% (ignoring all defensive effects), changes left column slots (including BLOCK slots) to QCK, and changes right column slots (including BLOCK slots) to TND. If crew has additive chain multiplier boost (except multiplicative boosts) and type effects boosts when Special is launched, reduces all enemies' damage reduction and [Damage Cut] duration by 7 turns and further increases the chain multiplier boost (except multiplicative boosts) by +0.5. After that, boosts the chain multiplier by +1.4 for 1 turn. If 5 or more QCK characters are on the crew, boosts the type effects of normal attacks for QCK characters by 2.75x for 1 turn. After that, boosts the the type effects of normal attacks for crew by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts non-QCK characters' ATK by 4x, boosts QCK characters' ATK by 5x, HP by 1.5x, boosts the type effects of normal attacks for QCK characters by 1.1x, reduces damage taken by 10%, makes crew's QCKRCVTND slots have matching slot effects, and slightly boosts chance of landing on QCKTND slots
Crewmate Ability
Boosts crew's base ATK by 100
Unlocks at Limit Break 4
Makes QCK characters' STR slots have matching slot effects
Unlocks at Limit Break 28
Support Ability
Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Uta
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.35x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.45x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.55x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for QCK characters by 1.75x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
Further increases crew's type effect boost by +0.25, makes enemies into STR-type for 1 turn (cannot change a Super Type enemy), and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,945 | 904 | 160 |
| Lv 99 | 3,890 | 1,808 | 320 |
| Lv 150 | 5,835 | 2,712 | 480 |
| Limit Break | 4,390+500 | 2,008+200 | 420+100 |
| Limit Break+ | 4,890+1,000 | 2,208+400 | 470+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Boosts crew's base ATK by 100
Potential Ability 1: Pinch Healing
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 70
Boosts base ATK by 40
Boosts base HP by 80
Boosts base HP by 100
Boosts base RCV by 40
Add Crewmate Ability 2: Makes QCK characters' STR slots have matching slot effects
Boosts base ATK by 50
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,118 | 1,914 | 338 |
| Lv 110 | 4,309 | 2,002 | 354 |
| Lv 120 | 4,690 | 2,180 | 385 |
| Lv 130 | 5,072 | 2,357 | 417 |
| Lv 150 | 5,835 | 2,712 | 480 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 202
- SPD
- 173
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets team for 100% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.6 (25 s), ATK Up Lv.6 (25 s); targets enemies within large range (horizontal) for ATK x 3.2 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets team for 10% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.1 (16 s), ATK Up Lv.1 (16 s); targets enemies within large range (horizontal) for ATK x 2 damage
Charge time: 35 s
- Level 2
Targets team for 20% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.1 (17 s), ATK Up Lv.1 (17 s); targets enemies within large range (horizontal) for ATK x 2.12 damage
Charge time: 35 s
- Level 3
Targets team for 30% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.2 (18 s), ATK Up Lv.2 (18 s); targets enemies within large range (horizontal) for ATK x 2.24 damage
Charge time: 35 s
- Level 4
Targets team for 40% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.2 (19 s), ATK Up Lv.2 (19 s); targets enemies within large range (horizontal) for ATK x 2.36 damage
Charge time: 35 s
- Level 5
Targets team for 50% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.3 (20 s), ATK Up Lv.3 (20 s); targets enemies within large range (horizontal) for ATK x 2.48 damage
Charge time: 35 s
- Level 6
Targets team for 60% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.3 (21 s), ATK Up Lv.3 (21 s); targets enemies within large range (horizontal) for ATK x 2.6 damage
Charge time: 35 s
- Level 7
Targets team for 70% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.4 (22 s), ATK Up Lv.4 (22 s); targets enemies within large range (horizontal) for ATK x 2.72 damage
Charge time: 35 s
- Level 8
Targets team for 80% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.4 (23 s), ATK Up Lv.4 (23 s); targets enemies within large range (horizontal) for ATK x 2.84 damage
Charge time: 35 s
- Level 9
Targets team for 90% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.5 (24 s), ATK Up Lv.5 (24 s); targets enemies within large range (horizontal) for ATK x 2.96 damage
Charge time: 35 s
- Level 10
Targets team for 100% chance to remove stat-reducing effects; targets Cerebral class teammates for SPD Up Lv.6 (25 s), ATK Up Lv.6 (25 s); targets enemies within large range (horizontal) for ATK x 3.2 damage
Charge time: 35 s
Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.1, SPD Up Lv.1, ATK Up Lv.1; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.1
- Level 2
Cerebral class teammates HP Up Lv.2, SPD Up Lv.2, ATK Up Lv.2; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.1
- Level 3
Cerebral class teammates HP Up Lv.3, SPD Up Lv.3, ATK Up Lv.3; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.2
- Level 4
Cerebral class teammates HP Up Lv.4, SPD Up Lv.4, ATK Up Lv.4; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.2
- Level 5
Cerebral class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; if team has "Uta", "Ben Beckman", "Lucky Roux", or "Yasopp", team Special CT Speed Up Lv.3
Completely evades Halve Stats, heal 200 HP at an interval, reduce damage taken from STR by 30%
Grand Party
QCK/INT-type teammates ATK, SPD Up Lv.3, Critical % Up Lv.6; Cerebral class teammates ATK, HP Up Lv.6, DEF Up Lv.3
Show all 5 levels
- Level 1
QCK/INT-type teammates ATK, SPD Up Lv.1, Critical % Up Lv.2; Cerebral class teammates ATK, HP Up Lv.2, DEF Up Lv.1
- Level 2
QCK/INT-type teammates ATK, SPD Up Lv.2, Critical % Up Lv.3; Cerebral class teammates ATK, HP Up Lv.3, DEF Up Lv.2
- Level 3
QCK/INT-type teammates ATK, SPD Up Lv.2, Critical % Up Lv.4; Cerebral class teammates ATK, HP Up Lv.4, DEF Up Lv.2
- Level 4
QCK/INT-type teammates ATK, SPD Up Lv.3, Critical % Up Lv.5; Cerebral class teammates ATK, HP Up Lv.5, DEF Up Lv.3
- Level 5
QCK/INT-type teammates ATK, SPD Up Lv.3, Critical % Up Lv.6; Cerebral class teammates ATK, HP Up Lv.6, DEF Up Lv.3
Targets QCK/INT-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.10 (30 s); targets 3 enemies with low current HP for 100% chance of Paralysis (15 s)
After 15 normal attacks
Can be used 2 times
Show all 5 levels
- Level 1
Targets QCK/INT-type teammates for ATK Up Lv.1 (22 s), SPD Up Lv.1 (22 s), DEF Up Lv.1 (22 s); targets 3 enemies with low current HP for 60% chance of Paralysis (7 s)
- Level 2
Targets QCK/INT-type teammates for ATK Up Lv.3 (24 s), SPD Up Lv.3 (24 s), DEF Up Lv.3 (24 s); targets 3 enemies with low current HP for 70% chance of Paralysis (9 s)
- Level 3
Targets QCK/INT-type teammates for ATK Up Lv.5 (26 s), SPD Up Lv.5 (26 s), DEF Up Lv.5 (26 s); targets 3 enemies with low current HP for 80% chance of Paralysis (11 s)
- Level 4
Targets QCK/INT-type teammates for ATK Up Lv.7 (28 s), SPD Up Lv.7 (28 s), DEF Up Lv.7 (28 s); targets 3 enemies with low current HP for 90% chance of Paralysis (13 s)
- Level 5
Targets QCK/INT-type teammates for ATK Up Lv.10 (30 s), SPD Up Lv.10 (30 s), DEF Up Lv.10 (30 s); targets 3 enemies with low current HP for 100% chance of Paralysis (15 s)
Super Tandem
Applies ATK Boost (Tandem) of 2.5x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
When any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.5x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 2
Applies ATK Boost (Tandem) of 1.75x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 3
Applies ATK Boost (Tandem) of 2x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 4
Applies ATK Boost (Tandem) of 2.25x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen 1 or more QCK characters (not including self) plus any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 5
Applies ATK Boost (Tandem) of 2.5x to QCK characters for 1 turn and makes crew's type slots have matching slot effects for 1 turn
ConditionWhen any 1 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster, Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
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