
Shanks
Shaking the Great Era of Piracy
Captain of the Red-Hair Pirates. He reigned as one of the Four Emperors in the great era of piracy that began with Roger's execution. He releases a powerful Haki that can reach even the heavens.
Special
Deals 300x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces all enemies' damage reduction (except [Damage Cut]) duration by 10 turns, reduces the duration of all enemy barriers by 3 turns, and changes crew's slots (including BLOCK slots) to PSY slots. If crew has type effect boost when Special is launched, sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 2 turns. After that, boosts PSY, Cerebral and Slasher characters' type effect of normal attacks up to 4x based on the result of the Action Special for 2 turns (MISS 3.5x; GOOD 3.7x; GREAT 3.8x; PERFECT 3.9x; EXCELLENT 4x), and further increases the effect of crew's ATK boost by 1.5x (up to maximum of 6x effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 40 (LB+)
Captain Ability
Set ship's Special charge time to MAX at start of quest, boosts character's ATK by approximately 6.25x, boosts PSY, Cerebral and Slasher characters' ATK by 6x, boosts their HP by 1.35x, boosts other characters' ATK by 4.5x, changes crew's INTDEX slots to PSY slots, makes crew's PSYTND slots have matching slot effects, and reduces crew's Bind duration by 10 turns. If crew uses a Special to boost type effects, extends the duration of that effect by 1 turn. If the character is a Captain (Friend/Helper Captain does no count) and performs EXCELLENT for the Action Special, Captain Ability effect of "boosts character's ATK by approximately 6.25x, boosts PSY, Cerebral and Slasher characters' ATK by 6x" changes to "boosts PSY, Cerebral and Slasher characters' ATK by 6.5x" for 3 turns
Crewmate Ability
Boosts crew's base stats by 150, and makes their PSYTND slots have matching slot effects
Unlocks at Limit Break 10
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Buggy, Dracule Mihawk, Ben Beckman, Marshall D. Teach (Blackbeard), Lucky Roux, Yasopp, Charlotte Linlin (Big Mom), Kaido, Rockstar, Gol D. Roger, Uta, Bonk Punch, Hongo, Howling Gabu, Building Snake, Monster, Lime Juice
Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.2x (up to maximum of 3x effect)
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.05x (up to maximum of 3x effect)
- Level 2
Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.05x (up to maximum of 3x effect)
- Level 3
Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.1x (up to maximum of 3x effect)
- Level 4
Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.15x (up to maximum of 3x effect)
- Level 5
Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.2x (up to maximum of 3x effect)
Super Special

If any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
Reduces all enemies Intimidation duration by 2 turns. If characters' 1st class is Shooter or Fighter, changes their 1st class to Cerebral (unless character is already a Cerebral as a 2nd class) for 1 turn. Boosts PSY, Cerebral and Slasher characters' slot effects by 2.5x for 2 turns, changes PSY characters to Super PSY, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,153 | 879 | 174 |
| Lv 99 | 4,305 | 1,757 | 347 |
| Lv 150 | 6,457 | 2,635 | 520 |
| Limit Break | 4,805+500 | 1,957+200 | 447+100 |
| Limit Break+ | 5,305+1,000 | 2,157+400 | 497+150 |
Limit Break
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base stats by 150, and makes their PSYTND slots have matching slot effects
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 15
Potential Ability 2: Critical ATK
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base RCV by 20
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 90
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 75
Boosts base RCV by 30
Boosts base HP by 250
Boosts base ATK by 75
Reduces Special charge time by 1 turn
Potential Abilities
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +1.0 chain multiplier; Rush ATK boost 2.5x)
[Activated on the 1st tap of an attack] HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: PSY, Cerebral and Slasher Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 12,500 Max Rush: 7 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3
At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
Show all 5 levels
- Level 1
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.6 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 2
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 3
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 2.0x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 4
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 2.2x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
- Level 5
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +1.0 chain multiplier; Rush ATK boost 2.5x)
ConditionAt final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,558 | 1,860 | 367 |
| Lv 110 | 4,769 | 1,946 | 384 |
| Lv 120 | 5,191 | 2,118 | 418 |
| Lv 130 | 5,613 | 2,290 | 452 |
| Lv 150 | 6,457 | 2,635 | 520 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 212
- SPD
- 165
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.5 (20 s), Shield Lv.3 (20 s); targets ATK Style teammates for Special CT 20% reduction; targets 1 enemy with low DEF for ATK x 4 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.1 (11 s), Shield Lv.2 (11 s); targets ATK Style teammates for Special CT 15% reduction; targets 1 enemy with low DEF for ATK x 3 damage
Charge time: 27 s
- Level 2
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.1 (12 s), Shield Lv.2 (12 s); targets ATK Style teammates for Special CT 15% reduction; targets 1 enemy with low DEF for ATK x 3.1 damage
Charge time: 27 s
- Level 3
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.1 (13 s), SPD Up Lv.1 (13 s), DEF Up Lv.1 (13 s), Shield Lv.2 (13 s); targets ATK Style teammates for Special CT 16% reduction; targets 1 enemy with low DEF for ATK x 3.2 damage
Charge time: 27 s
- Level 4
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s), Shield Lv.2 (14 s); targets ATK Style teammates for Special CT 16% reduction; targets 1 enemy with low DEF for ATK x 3.3 damage
Charge time: 27 s
- Level 5
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.2 (15 s), SPD Up Lv.2 (15 s), DEF Up Lv.2 (15 s), Shield Lv.2 (15 s); targets ATK Style teammates for Special CT 17% reduction; targets 1 enemy with low DEF for ATK x 3.4 damage
Charge time: 27 s
- Level 6
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s), Shield Lv.2 (16 s); targets ATK Style teammates for Special CT 17% reduction; targets 1 enemy with low DEF for ATK x 3.5 damage
Charge time: 27 s
- Level 7
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (17 s), SPD Up Lv.3 (17 s), DEF Up Lv.3 (17 s), Shield Lv.2 (17 s); targets ATK Style teammates for Special CT 18% reduction; targets 1 enemy with low DEF for ATK x 3.6 damage
Charge time: 27 s
- Level 8
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (18 s), SPD Up Lv.3 (18 s), DEF Up Lv.3 (18 s), Shield Lv.2 (18 s); targets ATK Style teammates for Special CT 18% reduction; targets 1 enemy with low DEF for ATK x 3.7 damage
Charge time: 27 s
- Level 9
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s), DEF Up Lv.4 (19 s), Shield Lv.2 (19 s); targets ATK Style teammates for Special CT 19% reduction; targets 1 enemy with low DEF for ATK x 3.8 damage
Charge time: 27 s
- Level 10
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.5 (20 s), Shield Lv.3 (20 s); targets ATK Style teammates for Special CT 20% reduction; targets 1 enemy with low DEF for ATK x 4 damage
Charge time: 27 s
Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.7, ATK Up Lv.7, RCV Up Lv.5; self Speed Up Lv.5, DEF Up Lv.5
Show all 5 levels
- Level 1
Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.3, ATK Up Lv.3, RCV Up Lv.1; self Speed Up Lv.1, DEF Up Lv.1
- Level 2
Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.4, ATK Up Lv.4, RCV Up Lv.2; self Speed Up Lv.2, DEF Up Lv.2
- Level 3
Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.5, ATK Up Lv.5, RCV Up Lv.3; self Speed Up Lv.3, DEF Up Lv.3
- Level 4
Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.6, ATK Up Lv.6, RCV Up Lv.4; self Speed Up Lv.4, DEF Up Lv.4
- Level 5
Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.7, ATK Up Lv.7, RCV Up Lv.5; self Speed Up Lv.5, DEF Up Lv.5
Completely evades Action Bind/Special Bind, reduce damage taken from INT by 30%
Grand Party
Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3, Critical % Up Lv.5
Show all 5 levels
- Level 1
Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1, Critical % Up Lv.1
- Level 2
Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1, Critical % Up Lv.2
- Level 3
Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.3
- Level 4
Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.2, Critical % Up Lv.4
- Level 5
Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3, Critical % Up Lv.5
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets team for Special CT 20% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 4 damage
When team uses Rumble Special 3 times
Can be used 4 times
Show all 5 levels
- Level 1
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), DEF Up Lv.2 (12 s); targets team for Special CT 10% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 1 damage
- Level 2
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), DEF Up Lv.3 (14 s); targets team for Special CT 12% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 1.75 damage
- Level 3
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s), DEF Up Lv.4 (16 s); targets team for Special CT 15% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 2.5 damage
- Level 4
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s), DEF Up Lv.5 (18 s); targets team for Special CT 17% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 3.25 damage
- Level 5
Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets team for Special CT 20% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 4 damage



































