Shanks

Shaking the Great Era of Piracy

Captain of the Red-Hair Pirates. He reigned as one of the Four Emperors in the great era of piracy that began with Roger's execution. He releases a powerful Haki that can reach even the heavens.

Special

Unleashed Emperor's Swordplay

Deals 300x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces all enemies' damage reduction (except [Damage Cut]) duration by 10 turns, reduces the duration of all enemy barriers by 3 turns, and changes crew's slots (including BLOCK slots) to PSY slots. If crew has type effect boost when Special is launched, sets the chain multiplier's minimum value at 3.0 and maximum value at 35.0 for 2 turns. After that, boosts PSY, Cerebral and Slasher characters' type effect of normal attacks up to 4x based on the result of the Action Special for 2 turns (MISS 3.5x; GOOD 3.7x; GREAT 3.8x; PERFECT 3.9x; EXCELLENT 4x), and further increases the effect of crew's ATK boost by 1.5x (up to maximum of 6x effect)

BaseLimit Break
Level 121 turns20 turns
Level 220 turns19 turns
Level 319 turns18 turns
Level 418 turns17 turns
Level 517 turns16 turns
Max16 turns15 turns

−1 turn at Limit Break 40 (LB+)

Captain Ability

Unfathomable Haki

Set ship's Special charge time to MAX at start of quest, boosts character's ATK by approximately 6.25x, boosts PSY, Cerebral and Slasher characters' ATK by 6x, boosts their HP by 1.35x, boosts other characters' ATK by 4.5x, changes crew's INTDEX slots to PSY slots, makes crew's PSYTND slots have matching slot effects, and reduces crew's Bind duration by 10 turns. If crew uses a Special to boost type effects, extends the duration of that effect by 1 turn. If the character is a Captain (Friend/Helper Captain does no count) and performs EXCELLENT for the Action Special, Captain Ability effect of "boosts character's ATK by approximately 6.25x, boosts PSY, Cerebral and Slasher characters' ATK by 6x" changes to "boosts PSY, Cerebral and Slasher characters' ATK by 6.5x" for 3 turns

Crewmate Ability

UNIQ

Boosts crew's base stats by 150, and makes their PSYTND slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Buggy, Dracule Mihawk, Ben Beckman, Marshall D. Teach (Blackbeard), Lucky Roux, Yasopp, Charlotte Linlin (Big Mom), Kaido, Rockstar, Gol D. Roger, Uta, Bonk Punch, Hongo, Howling Gabu, Building Snake, Monster, Lime Juice

Level 5 (Max)

Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.2x (up to maximum of 3x effect)

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.05x (up to maximum of 3x effect)

  2. Level 2

    Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.05x (up to maximum of 3x effect)

  3. Level 3

    Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.1x (up to maximum of 3x effect)

  4. Level 4

    Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.15x (up to maximum of 3x effect)

  5. Level 5

    Once per quest, if supported character uses a Special to boost ATK, further increases the effect of the ATK boost by 1.2x (up to maximum of 3x effect)

Super Special

EX Super
Condition

If any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

Reduces all enemies Intimidation duration by 2 turns. If characters' 1st class is Shooter or Fighter, changes their 1st class to Cerebral (unless character is already a Cerebral as a 2nd class) for 1 turn. Boosts PSY, Cerebral and Slasher characters' slot effects by 2.5x for 2 turns, changes PSY characters to Super PSY, and changes Cerebral characters to Super Cerebral

Stats

HPATKRCV
Lv 12,153879174
Lv 994,3051,757347
Lv 1506,4572,635520
Limit Break4,805+5001,957+200447+100
Limit Break+5,305+1,0002,157+400497+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Recovery ATK Boost/Hunger Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base HP by 30

08

Boosts base HP by 40

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Boosts crew's base stats by 150, and makes their PSYTND slots have matching slot effects

11

Boosts base ATK by 20

12

Boosts base ATK by 20

13

Boosts base HP by 50

14

Boosts base RCV by 15

15

Potential Ability 2: Critical ATK

16

Boosts base ATK by 20

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base HP by 50

20

Boosts base RCV by 20

21

Boosts base ATK by 30

22

Boosts base HP by 60

23

Boosts base RCV by 20

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest

26

Boosts base RCV by 20

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 90

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 150

34

Boosts base ATK by 50

35

Boosts base RCV by 20

36

Boosts base ATK by 75

37

Boosts base RCV by 30

38

Boosts base HP by 250

39

Boosts base ATK by 75

40

Reduces Special charge time by 1 turn

Potential Abilities

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Rush Sugo Special
Level 5 (Max)

Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +1.0 chain multiplier; Rush ATK boost 2.5x)

[Activated on the 1st tap of an attack] HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: PSY, Cerebral and Slasher Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 12,500 Max Rush: 7 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3

Condition

At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

Show all 5 levels
  1. Level 1

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.6 chain multiplier; Rush ATK boost 1.7x)

    Condition

    At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  2. Level 2

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 1.9x)

    Condition

    At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  3. Level 3

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 2.0x)

    Condition

    At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  4. Level 4

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +0.8 chain multiplier; Rush ATK boost 2.2x)

    Condition

    At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

  5. Level 5

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of PSY, Cerebral and Slasher characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character's (up to +1.0 chain multiplier; Rush ATK boost 2.5x)

    Condition

    At final battle, if character performs the 1st tap or 6th tap of an attack, and if any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Gol D. Roger, Marshall D. Teach (Blackbeard), Buggy, Kaido, Charlotte Linlin (Big Mom), Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp, Bonk Punch, Monster,Lime Juice, Hongo, Building Snake, Howling Gabu, Rockstar, Uta

Level Limit Break

HPATKRCV
Lv 1054,5581,860367
Lv 1104,7691,946384
Lv 1205,1912,118418
Lv 1305,6132,290452
Lv 1506,4572,635520

Evolution

Shanks
Super Evolution · 200,000 Beli
Shanks

Pirate Rumble

Style
Supporter
DEF
212
SPD
165
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Unleashed Emperor's Swordplay
Level 10 (Max)

Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.5 (20 s), Shield Lv.3 (20 s); targets ATK Style teammates for Special CT 20% reduction; targets 1 enemy with low DEF for ATK x 4 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), DEF Up Lv.1 (11 s), Shield Lv.2 (11 s); targets ATK Style teammates for Special CT 15% reduction; targets 1 enemy with low DEF for ATK x 3 damage

    Charge time: 27 s

  2. Level 2

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.1 (12 s), SPD Up Lv.1 (12 s), DEF Up Lv.1 (12 s), Shield Lv.2 (12 s); targets ATK Style teammates for Special CT 15% reduction; targets 1 enemy with low DEF for ATK x 3.1 damage

    Charge time: 27 s

  3. Level 3

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.1 (13 s), SPD Up Lv.1 (13 s), DEF Up Lv.1 (13 s), Shield Lv.2 (13 s); targets ATK Style teammates for Special CT 16% reduction; targets 1 enemy with low DEF for ATK x 3.2 damage

    Charge time: 27 s

  4. Level 4

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.2 (14 s), SPD Up Lv.2 (14 s), DEF Up Lv.2 (14 s), Shield Lv.2 (14 s); targets ATK Style teammates for Special CT 16% reduction; targets 1 enemy with low DEF for ATK x 3.3 damage

    Charge time: 27 s

  5. Level 5

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.2 (15 s), SPD Up Lv.2 (15 s), DEF Up Lv.2 (15 s), Shield Lv.2 (15 s); targets ATK Style teammates for Special CT 17% reduction; targets 1 enemy with low DEF for ATK x 3.4 damage

    Charge time: 27 s

  6. Level 6

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (16 s), SPD Up Lv.3 (16 s), DEF Up Lv.3 (16 s), Shield Lv.2 (16 s); targets ATK Style teammates for Special CT 17% reduction; targets 1 enemy with low DEF for ATK x 3.5 damage

    Charge time: 27 s

  7. Level 7

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (17 s), SPD Up Lv.3 (17 s), DEF Up Lv.3 (17 s), Shield Lv.2 (17 s); targets ATK Style teammates for Special CT 18% reduction; targets 1 enemy with low DEF for ATK x 3.6 damage

    Charge time: 27 s

  8. Level 8

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (18 s), SPD Up Lv.3 (18 s), DEF Up Lv.3 (18 s), Shield Lv.2 (18 s); targets ATK Style teammates for Special CT 18% reduction; targets 1 enemy with low DEF for ATK x 3.7 damage

    Charge time: 27 s

  9. Level 9

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s), DEF Up Lv.4 (19 s), Shield Lv.2 (19 s); targets ATK Style teammates for Special CT 19% reduction; targets 1 enemy with low DEF for ATK x 3.8 damage

    Charge time: 27 s

  10. Level 10

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s), DEF Up Lv.5 (20 s), Shield Lv.3 (20 s); targets ATK Style teammates for Special CT 20% reduction; targets 1 enemy with low DEF for ATK x 4 damage

    Charge time: 27 s

Ability
Level 5 (Max)

Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.7, ATK Up Lv.7, RCV Up Lv.5; self Speed Up Lv.5, DEF Up Lv.5

Show all 5 levels
  1. Level 1

    Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.3, ATK Up Lv.3, RCV Up Lv.1; self Speed Up Lv.1, DEF Up Lv.1

  2. Level 2

    Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.4, ATK Up Lv.4, RCV Up Lv.2; self Speed Up Lv.2, DEF Up Lv.2

  3. Level 3

    Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.5, ATK Up Lv.5, RCV Up Lv.3; self Speed Up Lv.3, DEF Up Lv.3

  4. Level 4

    Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.6, ATK Up Lv.6, RCV Up Lv.4; self Speed Up Lv.4, DEF Up Lv.4

  5. Level 5

    Cerebral / Powerhouse / Slasher / Driven class teammates HP Up Lv.7, ATK Up Lv.7, RCV Up Lv.5; self Speed Up Lv.5, DEF Up Lv.5

Resilience

Completely evades Action Bind/Special Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.2, Special CT Speed Up Lv.1, Critical % Up Lv.1

  2. Level 2

    Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1, Critical % Up Lv.2

  3. Level 3

    Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2, Critical % Up Lv.3

  4. Level 4

    Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.2, Critical % Up Lv.4

  5. Level 5

    Cerebral / Powerhouse / Slasher / Driven class teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3, Critical % Up Lv.5

Unleashed Emperor's Swordplay
Level 5 (Max)

Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets team for Special CT 20% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 4 damage

Condition

When team uses Rumble Special 3 times

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), DEF Up Lv.2 (12 s); targets team for Special CT 10% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 1 damage

  2. Level 2

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), DEF Up Lv.3 (14 s); targets team for Special CT 12% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 1.75 damage

  3. Level 3

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s), DEF Up Lv.4 (16 s); targets team for Special CT 15% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 2.5 damage

  4. Level 4

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s), DEF Up Lv.5 (18 s); targets team for Special CT 17% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 3.25 damage

  5. Level 5

    Targets Cerebral / Powerhouse / Slasher / Driven class teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s), DEF Up Lv.6 (20 s); targets team for Special CT 20% reduction; targets 1 enemy with high current HP for Leader base ATK (ignoring DEF) x 4 damage

Family

Shanks
ShanksShanksRed-Haired ShanksRed-Haired ShanksShanks: Moon Knight EmperorShanksRed-Haired ShanksShanksShanksRed-Haired ShanksShanksRed-Haired ShanksShanksShanksShanks: Moon Knight KingShanks: Moon KnightRed-Haired ShanksShanksShanksRed-Haired ShanksShanksRed-Haired ShanksShanksRed-Haired ShanksShanksRed-Haired ShanksRed-Haired ShanksShanksRed-Haired ShanksShanksShanksShanksShanksShanksRed-Haired ShanksShanks
Linked families
Red-Hair PiratesShanks & BeckmanShanks & BuggyShanks & MihawkShanks VS KidWhitebeard VS Shanks