
Shanks
Sacrifice for the Sake of a New Era
Captain of the Red-Hair Pirates. He decided to entrust his straw hat to a boy from Fushia Village named Luffy after seeing his determination to become the King of the Pirates. He awaits the day when that boy becomes a great pirate and comes to return his hat.
Special
Boosts STR and PSY characters' ATK by 1.5x for 1 turn and heals crew by 2,000 HP
| Max | 8 turns |
Reduces crew's Bind/Despair duration by 2 turns, boosts crew's ATK by 2.5x for 1 turn, and heals crew by 5,000 HP
| Max | 8 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Boosts PSY characters' ATK by 2.25x and heals crew by 500 HP at end of turn
Boosts PSY and STR characters' ATK by 3.5x, heals crew by 500 HP at end of turn, and boosts Berries earned by 1.5x (unless character became Captain in the middle of the quest)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 20
Makes Free Spirit characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 440 | 400 | 130 |
| Lv 99 | 1,960 | 1,211 | 260 |
| Lv 150 | 2,940 | 1,816 | 390 |
| Limit Break | 2,160+200 | 1,311+100 | 310+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 15
Boosts base ATK by 20
Boosts base RCV by 10
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base ATK by 30
Add Crewmate Ability 2: Makes Free Spirit characters' PSY slots have matching slot effects
Boosts base RCV by 20
Boosts base HP by 70
Potential Ability 2: Special Double Launch
Potential Abilities
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,075 | 1,282 | 275 |
| Lv 110 | 2,171 | 1,341 | 288 |
| Lv 120 | 2,363 | 1,460 | 313 |
| New Captain Ability | |||
| Lv 130 | 2,555 | 1,578 | 339 |
| Lv 150 | 2,940 | 1,816 | 390 |
| New Special · New Crewmate Ability 1 | |||



































