
Shanks
Final Blow Against the Demon King
Captain of the Red-Hair Pirates. Foreseeing the battle's end, Shanks reminisced about his short time with Uta. Remembering her smile, her voice, and their chance encounter 19 years ago, Shanks unleashes a full-force blow against the Demon King.
Special
Completely removes DEF Down immunity from all enemies, sets all enemies' DEF to 0 for 2 turns (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), locks crew's slots for 1 turn, and if crew has slot effects boosts when Special is launched, sets the chain multiplier to 1.5x for 2 turns and further increases crew's slot effect boosts by +0.5 (boosts Cerebral, Free Spirit, Fighter, and Slasher characters' slot effects by 2.75x for 2 turns otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts Cerebral, Free Spirit, Fighter, and Slasher characters' ATK by approximately 5.5x when slots match (5.25x otherwise), HP by 1.3x, makes crew's DEXRCVTND slots have matching slot effects, reduces crew's Special Reverse by 10 turns, and reduces character's Special charge time by 3 turns every time a Cerebral or Free Spirit crewmate uses a Special (this effect can be activated up to 8 times total during a quest; up to 4 times in a single turn)
Crewmate Ability
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 10
Reduces character's Special charge time by 2 turns every time another STR or PSY character uses a Special
Unlocks at Limit Break 25
Support Ability
Cerebral characters
Once per quest, if supported character uses a Special to reduce Special charge time, changes supported character's slot to character's own type and reduces their Special charge time by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to reduce Special charge time, changes supported character's slot to character's own type
- Level 2
Once per quest, if supported character uses a Special to reduce Special charge time, changes supported character's slot to character's own type
- Level 3
Once per quest, if supported character uses a Special to reduce Special charge time, changes supported character's slot to character's own type
- Level 4
Once per quest, if supported character uses a Special to reduce Special charge time, changes supported character's slot to character's own type
- Level 5
Once per quest, if supported character uses a Special to reduce Special charge time, changes supported character's slot to character's own type and reduces their Special charge time by 1 turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
Completely removes character's Despair, boosts Cerebral, Free Spirit, Fighter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns, changes top-row characters' slots (including BLOCK slots) to RCV, changes middle-row and bottom-row characters' slots to TND, and changes Cerebral characters to Super Cerebral
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,274 | 882 | 128 |
| Lv 99 | 4,548 | 1,764 | 255 |
| Lv 150 | 6,822 | 2,646 | 382 |
| Limit Break | 5,048+500 | 1,964+200 | 355+100 |
| Limit Break+ | 5,548+1,000 | 2,164+400 | 405+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 15
Show all 40
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Add Crewmate Ability 1: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 40
Boosts base RCV by 30
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 25
Boosts base HP by 40
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 35
Boosts base HP by 60
Add Crewmate Ability 2: Reduces character's Special charge time by 2 turns every time another STR or PSY character uses a Special
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Boosts base ATK by 55
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 10
Boosts base ATK by 80
Boosts base HP by 150
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 250
Boosts base ATK by 120
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,815 | 1,867 | 269 |
| Lv 110 | 5,038 | 1,954 | 282 |
| Lv 120 | 5,484 | 2,127 | 307 |
| Lv 130 | 5,930 | 2,300 | 332 |
| Lv 150 | 6,822 | 2,646 | 382 |
Pirate Rumble
- Style
Attacker- DEF
- 126
- SPD
- 186
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), DEF Up Lv.7 (20 s); targets enemies within large range for ATK x 3.5 damage; after 50 s of battle, targets all enemies for ATK x 3.2 damage
Charge time: 29 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), DEF Up Lv.2 (11 s); targets enemies within large range for ATK x 2.6 damage; after 50 s of battle, targets all enemies for ATK x 2.3 damage
Charge time: 29 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), DEF Up Lv.2 (12 s); targets enemies within large range for ATK x 2.7 damage; after 50 s of battle, targets all enemies for ATK x 2.4 damage
Charge time: 29 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), DEF Up Lv.3 (13 s); targets enemies within large range for ATK x 2.8 damage; after 50 s of battle, targets all enemies for ATK x 2.5 damage
Charge time: 29 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), DEF Up Lv.3 (14 s); targets enemies within large range for ATK x 2.9 damage; after 50 s of battle, targets all enemies for ATK x 2.6 damage
Charge time: 29 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), DEF Up Lv.4 (15 s); targets enemies within large range for ATK x 3 damage; after 50 s of battle, targets all enemies for ATK x 2.7 damage
Charge time: 29 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s), DEF Up Lv.4 (16 s); targets enemies within large range for ATK x 3.1 damage; after 50 s of battle, targets all enemies for ATK x 2.8 damage
Charge time: 29 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s), DEF Up Lv.5 (17 s); targets enemies within large range for ATK x 3.2 damage; after 50 s of battle, targets all enemies for ATK x 2.9 damage
Charge time: 29 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s), DEF Up Lv.5 (18 s); targets enemies within large range for ATK x 3.3 damage; after 50 s of battle, targets all enemies for ATK x 3 damage
Charge time: 29 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s), DEF Up Lv.6 (19 s); targets enemies within large range for ATK x 3.4 damage; after 50 s of battle, targets all enemies for ATK x 3.1 damage
Charge time: 29 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), DEF Up Lv.7 (20 s); targets enemies within large range for ATK x 3.5 damage; after 50 s of battle, targets all enemies for ATK x 3.2 damage
Charge time: 29 s
PSY-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5, DEF Up Lv.5; when "Ben Beckman", "Yasopp", "Lucky Roux", "Monster", "Bonk Punch", "Lime Juice", "Hongo", "Building Snake", "Howling Gabu", or "Rockstar" is on the team, self Special CT Speed Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; if current team is 5 teammates or less, self ATK Up Lv.1, DEF Up Lv.1; when "Ben Beckman", "Yasopp", "Lucky Roux", "Monster", "Bonk Punch", "Lime Juice", "Hongo", "Building Snake", "Howling Gabu", or "Rockstar" is on the team, self Special CT Speed Up Lv.1
- Level 2
PSY-type teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; if current team is 5 teammates or less, self ATK Up Lv.2, DEF Up Lv.2; when "Ben Beckman", "Yasopp", "Lucky Roux", "Monster", "Bonk Punch", "Lime Juice", "Hongo", "Building Snake", "Howling Gabu", or "Rockstar" is on the team, self Special CT Speed Up Lv.2
- Level 3
PSY-type teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.3; if current team is 5 teammates or less, self ATK Up Lv.3, DEF Up Lv.3; when "Ben Beckman", "Yasopp", "Lucky Roux", "Monster", "Bonk Punch", "Lime Juice", "Hongo", "Building Snake", "Howling Gabu", or "Rockstar" is on the team, self Special CT Speed Up Lv.3
- Level 4
PSY-type teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.4; if current team is 5 teammates or less, self ATK Up Lv.4, DEF Up Lv.4; when "Ben Beckman", "Yasopp", "Lucky Roux", "Monster", "Bonk Punch", "Lime Juice", "Hongo", "Building Snake", "Howling Gabu", or "Rockstar" is on the team, self Special CT Speed Up Lv.4
- Level 5
PSY-type teammates HP Up Lv.6, SPD Up Lv.6, DEF Up Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5, DEF Up Lv.5; when "Ben Beckman", "Yasopp", "Lucky Roux", "Monster", "Bonk Punch", "Lime Juice", "Hongo", "Building Snake", "Howling Gabu", or "Rockstar" is on the team, self Special CT Speed Up Lv.5
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates DEF Up Lv.3, SPD, HP Up Lv.6; QCK/INT-type teammates ATK, HP, Critical % Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates DEF Up Lv.1, SPD, HP Up Lv.2; QCK/INT-type teammates ATK, HP, Critical % Up Lv.1
- Level 2
PSY-type teammates DEF Up Lv.2, SPD, HP Up Lv.3; QCK/INT-type teammates ATK, HP, Critical % Up Lv.2
- Level 3
PSY-type teammates DEF Up Lv.2, SPD, HP Up Lv.4; QCK/INT-type teammates ATK, HP, Critical % Up Lv.3
- Level 4
PSY-type teammates DEF Up Lv.3, SPD, HP Up Lv.5; QCK/INT-type teammates ATK, HP, Critical % Up Lv.4
- Level 5
PSY-type teammates DEF Up Lv.3, SPD, HP Up Lv.6; QCK/INT-type teammates ATK, HP, Critical % Up Lv.5
Targets teammates with remaining HP 50% or below for HP 70% healing; targets QCK/PSY/INT-type teammates for Shield Lv.10 (10 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 3 damage
After 50s of battle
Can be used 2 times
Show all 5 levels
- Level 1
Targets teammates with remaining HP 50% or below for HP 30% healing; targets QCK/PSY/INT-type teammates for Shield Lv.6 (6 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.6 damage
- Level 2
Targets teammates with remaining HP 50% or below for HP 40% healing; targets QCK/PSY/INT-type teammates for Shield Lv.7 (7 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.7 damage
- Level 3
Targets teammates with remaining HP 50% or below for HP 50% healing; targets QCK/PSY/INT-type teammates for Shield Lv.8 (8 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.8 damage
- Level 4
Targets teammates with remaining HP 50% or below for HP 60% healing; targets QCK/PSY/INT-type teammates for Shield Lv.9 (9 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.9 damage
- Level 5
Targets teammates with remaining HP 50% or below for HP 70% healing; targets QCK/PSY/INT-type teammates for Shield Lv.10 (10 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 3 damage
Super Tandem
Applies ATK Boost (Tandem) of 1.5x to PSY, STR, Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.5x when activated
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.2x to PSY, STR, Cerebral, and Free Spirit characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
- Level 2
Applies ATK Boost (Tandem) of 1.3x to PSY, STR, Cerebral, and Free Spirit characters for 1 turn
ConditionWhen any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
- Level 3
Applies ATK Boost (Tandem) of 1.4x to PSY, STR, Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.25x when activated
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
- Level 4
Applies ATK Boost (Tandem) of 1.5x to PSY, STR, Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.25x when activated
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
- Level 5
Applies ATK Boost (Tandem) of 1.5x to PSY, STR, Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.5x when activated
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby
How to get
Featured · Oct 29, 2023 – Dec 9, 2023
Featured · Oct 28, 2023 – Nov 12, 2023
Featured · Oct 28, 2023 – Dec 9, 2023



































