
Shanks: Moon Knight King
Happy Spooky Halloween!
Captain of the Red-Hair Pirates. His trusty sword, Griffon, gleams in the light of the moon. He delivers such a mighty blow that you'd think he had slashed the full moon itself.
Special
Doubles the type effects of normal attacks for Cerebral and Slasher characters for 3 turns, and if 4 or more INT characters are on the crew, boosts the chain multiplier by +1.0 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts INT characters' ATK based on the timing of the previous character's attack (minimum 4x, maximum 5x), boosts other characters' ATK by 3.75x, boosts crew's HP by 1.3x, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Crewmate Ability
Boosts crew's base stats by 100
Unlocks at Limit Break 10
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp
Once per quest, if enemy changes crew's slots, changes Cerebral and Slasher characters' slots to INT at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots randomly at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots randomly at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots to INT at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots to INT at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes Cerebral and Slasher characters' slots to INT at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Dracule Mihawk, Ben Beckman, Yasopp, Lucky Roux
Changes BLOCKRCVTNDBOMBEMPTY slots to character's own type, sets all enemies' DEF to 0 for 3 turns, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,585 | 968 | 94 |
| Lv 99 | 3,524 | 1,602 | 291 |
| Lv 150 | 5,286 | 2,403 | 436 |
| Limit Break | 4,024+500 | 1,802+200 | 391+100 |
| Limit Break+ | 4,374+850 | 2,002+400 | 466+175 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Barrier Pierce
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 15
Boosts base ATK by 15
Add Crewmate Ability 1: Boosts crew's base stats by 100
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 70
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 30
Boosts base ATK by 50
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base RCV by 30
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,731 | 1,696 | 308 |
| Lv 110 | 3,904 | 1,774 | 322 |
| Lv 120 | 4,249 | 1,931 | 350 |
| Lv 130 | 4,595 | 2,088 | 379 |
| Lv 150 | 5,286 | 2,403 | 436 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 130
- SPD
- 200
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 2 damage; targets 4 enemies for 70% chance of Action Bind (6 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 1 damage; targets 4 enemies for 40% chance of Action Bind (6 s)
Charge time: 30 s
- Level 2
Targets enemies within large range (frontal) for ATK x 1.1 damage; targets 4 enemies for 43% chance of Action Bind (6 s)
Charge time: 30 s
- Level 3
Targets enemies within large range (frontal) for ATK x 1.2 damage; targets 4 enemies for 46% chance of Action Bind (6 s)
Charge time: 30 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.3 damage; targets 4 enemies for 49% chance of Action Bind (6 s)
Charge time: 30 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.4 damage; targets 4 enemies for 52% chance of Action Bind (6 s)
Charge time: 30 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.5 damage; targets 4 enemies for 55% chance of Action Bind (6 s)
Charge time: 30 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.6 damage; targets 4 enemies for 58% chance of Action Bind (6 s)
Charge time: 30 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.7 damage; targets 4 enemies for 61% chance of Action Bind (6 s)
Charge time: 30 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.8 damage; targets 4 enemies for 64% chance of Action Bind (6 s)
Charge time: 30 s
- Level 10
Targets enemies within large range (frontal) for ATK x 2 damage; targets 4 enemies for 70% chance of Action Bind (6 s)
Charge time: 30 s
All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.5; first 40 s of battle, INT-type teammates ATK Up Lv.8
Show all 5 levels
- Level 1
All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.1; first 40 s of battle, INT-type teammates ATK Up Lv.3
- Level 2
All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.2; first 40 s of battle, INT-type teammates ATK Up Lv.4
- Level 3
All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.3; first 40 s of battle, INT-type teammates ATK Up Lv.5
- Level 4
All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.4; first 40 s of battle, INT-type teammates ATK Up Lv.6
- Level 5
All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.5; first 40 s of battle, INT-type teammates ATK Up Lv.8
Completely evades Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 31, 2024 – Nov 27, 2024
Featured · Oct 22, 2022 – Oct 31, 2022



































