Shanks: Moon Knight King

Happy Spooky Halloween!

Captain of the Red-Hair Pirates. His trusty sword, Griffon, gleams in the light of the moon. He delivers such a mighty blow that you'd think he had slashed the full moon itself.

Special

Moonlight Flash

Doubles the type effects of normal attacks for Cerebral and Slasher characters for 3 turns, and if 4 or more INT characters are on the crew, boosts the chain multiplier by +1.0 for 3 turns

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Red Hair Under the Moonlight

Boosts INT characters' ATK based on the timing of the previous character's attack (minimum 4x, maximum 5x), boosts other characters' ATK by 3.75x, boosts crew's HP by 1.3x, and heals crew by 0.5x character's RCV for every PERFECT at end of turn

Crewmate Ability

+STATS

Boosts crew's base stats by 100

Unlocks at Limit Break 10

UNIQ

Makes crew's INT slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Dracule Mihawk, Ben Beckman, Lucky Roux, Yasopp

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes Cerebral and Slasher characters' slots to INT at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots randomly at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots randomly at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots to INT at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes Cerebral characters' slots to INT at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes Cerebral and Slasher characters' slots to INT at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Dracule Mihawk, Ben Beckman, Yasopp, Lucky Roux

Changes BLOCKRCVTNDBOMBEMPTY slots to character's own type, sets all enemies' DEF to 0 for 3 turns, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,58596894
Lv 993,5241,602291
Lv 1505,2862,403436
Limit Break4,024+5001,802+200391+100
Limit Break+4,374+8502,002+400466+175

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Potential Ability 1: Barrier Pierce

05

Boosts base RCV by 5

Show all 40
06

Boosts base RCV by 5

07

Boosts base RCV by 5

08

Boosts base ATK by 15

09

Boosts base ATK by 15

10

Add Crewmate Ability 1: Boosts crew's base stats by 100

11

Boosts base RCV by 10

12

Boosts base RCV by 15

13

Boosts base HP by 30

14

Boosts base HP by 30

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 20

19

Boosts base ATK by 30

20

Boosts base HP by 70

21

Boosts base HP by 70

22

Boosts base HP by 70

23

Boosts base ATK by 30

24

Boosts base ATK by 50

25

Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects

26

Boosts base HP by 100

27

Boosts base HP by 100

28

Boosts base RCV by 30

29

Boosts base RCV by 30

30

Potential Ability 3: RCV Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base RCV by 50

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,7311,696308
Lv 1103,9041,774322
Lv 1204,2491,931350
Lv 1304,5952,088379
Lv 1505,2862,403436

Evolution

Shanks: Moon Knight
Sea StallionBlack Pirate PenguinRainbow Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Shanks: Moon Knight King
Shanks: Moon Knight King
Super Evolution · 200,000 Beli
Shanks: Moon Knight Emperor

Pirate Rumble

Style
Attacker
DEF
130
SPD
200
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Moonlight Flash
Level 10 (Max)

Targets enemies within large range (frontal) for ATK x 2 damage; targets 4 enemies for 70% chance of Action Bind (6 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (frontal) for ATK x 1 damage; targets 4 enemies for 40% chance of Action Bind (6 s)

    Charge time: 30 s

  2. Level 2

    Targets enemies within large range (frontal) for ATK x 1.1 damage; targets 4 enemies for 43% chance of Action Bind (6 s)

    Charge time: 30 s

  3. Level 3

    Targets enemies within large range (frontal) for ATK x 1.2 damage; targets 4 enemies for 46% chance of Action Bind (6 s)

    Charge time: 30 s

  4. Level 4

    Targets enemies within large range (frontal) for ATK x 1.3 damage; targets 4 enemies for 49% chance of Action Bind (6 s)

    Charge time: 30 s

  5. Level 5

    Targets enemies within large range (frontal) for ATK x 1.4 damage; targets 4 enemies for 52% chance of Action Bind (6 s)

    Charge time: 30 s

  6. Level 6

    Targets enemies within large range (frontal) for ATK x 1.5 damage; targets 4 enemies for 55% chance of Action Bind (6 s)

    Charge time: 30 s

  7. Level 7

    Targets enemies within large range (frontal) for ATK x 1.6 damage; targets 4 enemies for 58% chance of Action Bind (6 s)

    Charge time: 30 s

  8. Level 8

    Targets enemies within large range (frontal) for ATK x 1.7 damage; targets 4 enemies for 61% chance of Action Bind (6 s)

    Charge time: 30 s

  9. Level 9

    Targets enemies within large range (frontal) for ATK x 1.8 damage; targets 4 enemies for 64% chance of Action Bind (6 s)

    Charge time: 30 s

  10. Level 10

    Targets enemies within large range (frontal) for ATK x 2 damage; targets 4 enemies for 70% chance of Action Bind (6 s)

    Charge time: 30 s

Ability
Level 5 (Max)

All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.5; first 40 s of battle, INT-type teammates ATK Up Lv.8

Show all 5 levels
  1. Level 1

    All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.1; first 40 s of battle, INT-type teammates ATK Up Lv.3

  2. Level 2

    All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.2; first 40 s of battle, INT-type teammates ATK Up Lv.4

  3. Level 3

    All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.3; first 40 s of battle, INT-type teammates ATK Up Lv.5

  4. Level 4

    All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.4; first 40 s of battle, INT-type teammates ATK Up Lv.6

  5. Level 5

    All enemies Miss % Up Lv.3; PSY-type enemies ATK Down Lv.5; first 40 s of battle, INT-type teammates ATK Up Lv.8

Resilience

Completely evades Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Oct 31, 2024 – Nov 27, 2024

Sugo-Fest

Featured · Oct 22, 2022 – Oct 31, 2022

Family

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Linked families
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