
Red-Haired Shanks
Emperor Who Will Change the World's Fate
Captain of the Red-Hair Pirates and one of the Four Emperors. He and his crew ended the Paramount War by declaring they would fight anyone who wished to continue the battle. Even Blackbeard decided it was too soon to fight them and withdrew.
Special
Boosts chain multiplier by +0.9 for 1 turn and if 4 or more characters of the same type are on the crew, changes all slots (including BLOCK slots) to that type, and boosts that type's ATK by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 23
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 2.75x and HP by 1.3x. If 4 or more characters of the same type are on the crew, boosts ATK by approximately 3.5x
Boosts crew's ATK by 3x and HP by 1.3x. If 4 or more characters of the same type are on the crew, boosts crew's ATK by 3.75x
Unlocks at Limit Break 38
Crewmate Ability
If 4 or more characters of the same type are on the crew, boosts that type's base ATK by 125
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
INT characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 7% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,780 | 721 | 190 |
| Lv 99 | 3,230 | 1,524 | 360 |
| Lv 150 | 4,845 | 2,286 | 540 |
| Limit Break | 3,740+510 | 1,714+190 | 470+110 |
| Limit Break+ | 4,090+860 | 1,914+390 | 545+185 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 45
Boosts base HP by 45
Boosts base HP by 45
Boosts base HP by 45
Potential Ability 2: PSY Damage Reduction
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base HP by 60
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base HP by 75
Boosts base HP by 105
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 150
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 30% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,420 | 1,613 | 381 |
| Lv 110 | 3,578 | 1,688 | 398 |
| Lv 120 | 3,895 | 1,837 | 434 |
| Lv 130 | 4,211 | 1,987 | 469 |
| Lv 150 | 4,845 | 2,286 | 540 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 165
- SPD
- 163
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets all enemies for HP 25% reduction; Guard % Down Lv.6 (25 s); Targets INT-type teammates for Critical % Up Lv.6 (22 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets all enemies for HP 25% reduction; Guard % Down Lv.2 (15 s); Targets INT-type teammates for Critical % Up Lv.2 (9 s)
Charge time: 27 s
- Level 2
Targets all enemies for HP 25% reduction; Guard % Down Lv.2 (16 s); Targets INT-type teammates for Critical % Up Lv.2 (10 s)
Charge time: 27 s
- Level 3
Targets all enemies for HP 25% reduction; Guard % Down Lv.2 (17 s); Targets INT-type teammates for Critical % Up Lv.2 (12 s)
Charge time: 27 s
- Level 4
Targets all enemies for HP 25% reduction; Guard % Down Lv.3 (18 s); Targets INT-type teammates for Critical % Up Lv.3 (13 s)
Charge time: 27 s
- Level 5
Targets all enemies for HP 25% reduction; Guard % Down Lv.3 (19 s); Targets INT-type teammates for Critical % Up Lv.3 (15 s)
Charge time: 27 s
- Level 6
Targets all enemies for HP 25% reduction; Guard % Down Lv.4 (20 s); Targets INT-type teammates for Critical % Up Lv.4 (16 s)
Charge time: 27 s
- Level 7
Targets all enemies for HP 25% reduction; Guard % Down Lv.4 (21 s); Targets INT-type teammates for Critical % Up Lv.4 (18 s)
Charge time: 27 s
- Level 8
Targets all enemies for HP 25% reduction; Guard % Down Lv.4 (22 s); Targets INT-type teammates for Critical % Up Lv.4 (19 s)
Charge time: 27 s
- Level 9
Targets all enemies for HP 25% reduction; Guard % Down Lv.5 (23 s); Targets INT-type teammates for Critical % Up Lv.5 (21 s)
Charge time: 27 s
- Level 10
Targets all enemies for HP 25% reduction; Guard % Down Lv.6 (25 s); Targets INT-type teammates for Critical % Up Lv.6 (22 s)
Charge time: 27 s
INT-type teammates Critical % Up Lv.7; when striking a Critical, up to 4 times INT-type teammates ATK Up Lv.4
Show all 5 levels
- Level 1
INT-type teammates Critical % Up Lv.2; when striking a Critical, up to 4 times INT-type teammates ATK Up Lv.4
- Level 2
INT-type teammates Critical % Up Lv.3; when striking a Critical, up to 4 times INT-type teammates ATK Up Lv.4
- Level 3
INT-type teammates Critical % Up Lv.4; when striking a Critical, up to 4 times INT-type teammates ATK Up Lv.4
- Level 4
INT-type teammates Critical % Up Lv.5; when striking a Critical, up to 4 times INT-type teammates ATK Up Lv.4
- Level 5
INT-type teammates Critical % Up Lv.7; when striking a Critical, up to 4 times INT-type teammates ATK Up Lv.4
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Dec 16, 2023 – Dec 31, 2023
Featured · Feb 19, 2019 – Feb 25, 2019
Featured · Oct 2, 2018 – Oct 3, 2018
Featured · Sep 29, 2018 – Sep 30, 2018



































