
Brook
Freezing Chill of the Dead
Straw Hat Pirates musician. Along with Lilith, he helps to move Sunny across the island. He freezes the island cloud by using the icy chill of hell to allow Sunny to slide across the island over land, but it seems he hasn't considered how he would stop the ship.
Special
Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), reduces crew's Silence duration by 5 turns, and reduces crew's ATK Down duration by 6 turns. If crew has type effect boost or type effect nullification when Special is launched, boosts Slasher and Free Spirit characters' advantageous class effect by 1.75x for 2 turns, then after that, boosts the type effects of normal attacks for PSY, Slasher, and Free Spirit characters by 2.75x for 2 turns. If 4 or more Straw Hat Pirates Paramythia-type Scientist characters are on the crew, reduces crewmates' Special charge time by 3 turns, and sets the chain multiplier to 1.5x for 2 turns (allows this effect to be further increased up to 2 times)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's HP to 20% at start of quest, reduces crew's Special charge time by 3 turns and VS Effect gauge by 3 at start of quest, boosts Slasher and Free Spirit characters' ATK by 5.25x, HP by 1.4x, makes their PSYTND slots have matching slot effects, If crew uses a Special to boosts type effects, advantageous class effect, or damage dealt to enemies with a specific status effect, extends the duration of that effect by 1 turn [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates Paramythia-type Scientist characters are on the crew and crew's HP is 25% or below, boosts Slasher and Free Spirit characters' ATK by a further 1.2x. If 4 or more Egghead Arc characters are on the crew, reduces crew's Bind duration by 3 turns, and reduces character's Special Reverse by 10 turns
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Makes crew's PSY slots have matching slot effects, and boosts Slasher and Free Spirit characters' base ATK by 75
Unlocks at Limit Break 25
Support Ability
Franky
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn, reduces crew's Switch Effect use by 1, and reduces supported character's Special charge time by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces supported character's Special charge time by 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, reduces supported character's Special charge time by 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn, and reduces supported character's Special charge time by 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn, and reduces supported character's Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, halves all enemies' DEF for 1 turn, reduces crew's Switch Effect use by 1, and reduces supported character's Special charge time by 1 turn
Super Special

When crew's HP is 25% or below or any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Jewelry Bonney, Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Dr. Vegapunk "Atlas the Violent", Bartholomew Kuma
Reduces damage taken by 95% for 1 turn, boosts Slasher and Free Spirit characters' damage dealt when landing a Critical hit by 50% for 1 turn (effect applies only to characters with Critical ATK Potential Ability), and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,002 | 867 | 155 |
| Lv 99 | 4,004 | 1,733 | 310 |
| Lv 150 | 6,006 | 2,599 | 465 |
| Limit Break | 4,504+500 | 1,933+200 | 410+100 |
| Limit Break+ | 5,004+1,000 | 2,133+400 | 460+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 10
Potential Ability 1: Own Special Charge Time Reduced
Boosts base ATK by 10
Show all 40
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects, and boosts Slasher and Free Spirit characters' base ATK by 75
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 5
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,239 | 1,834 | 328 |
| Lv 110 | 4,435 | 1,919 | 343 |
| Lv 120 | 4,828 | 2,089 | 373 |
| Lv 130 | 5,220 | 2,259 | 404 |
| Lv 150 | 6,006 | 2,599 | 465 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Attacker- DEF
- 129
- SPD
- 181
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 2 enemies for ATK x 5 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 100% chance to evade Action Bind (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 3.2 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 73% chance to evade Action Bind (11 s)
Charge time: 27 s
- Level 2
Targets 2 enemies for ATK x 3.4 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 76% chance to evade Action Bind (12 s)
Charge time: 27 s
- Level 3
Targets 2 enemies for ATK x 3.6 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 79% chance to evade Action Bind (13 s)
Charge time: 27 s
- Level 4
Targets 2 enemies for ATK x 3.8 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 82% chance to evade Action Bind (14 s)
Charge time: 27 s
- Level 5
Targets 2 enemies for ATK x 4 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 85% chance to evade Action Bind (15 s)
Charge time: 27 s
- Level 6
Targets 2 enemies for ATK x 4.2 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 88% chance to evade Action Bind (16 s)
Charge time: 27 s
- Level 7
Targets 2 enemies for ATK x 4.4 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 91% chance to evade Action Bind (17 s)
Charge time: 27 s
- Level 8
Targets 2 enemies for ATK x 4.6 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 94% chance to evade Action Bind (18 s)
Charge time: 27 s
- Level 9
Targets 2 enemies for ATK x 4.8 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 97% chance to evade Action Bind (19 s)
Charge time: 27 s
- Level 10
Targets 2 enemies for ATK x 5 damage; if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 100% chance to evade Action Bind (20 s)
Charge time: 27 s
PSY-type teammates HP Up Lv.8, RCV Up Lv.6; Straw Hat Pirates Vegapunk teammates SPD Up Lv.6; after receiving damage, up to 10 times self ATK Up Lv.2, DEF Up Lv.1
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.4, RCV Up Lv.2; Straw Hat Pirates Vegapunk teammates SPD Up Lv.2; after receiving damage, up to 10 times self ATK Up Lv.2, DEF Up Lv.1
- Level 2
PSY-type teammates HP Up Lv.5, RCV Up Lv.3; Straw Hat Pirates Vegapunk teammates SPD Up Lv.3; after receiving damage, up to 10 times self ATK Up Lv.2, DEF Up Lv.1
- Level 3
PSY-type teammates HP Up Lv.6, RCV Up Lv.4; Straw Hat Pirates Vegapunk teammates SPD Up Lv.4; after receiving damage, up to 10 times self ATK Up Lv.2, DEF Up Lv.1
- Level 4
PSY-type teammates HP Up Lv.7, RCV Up Lv.5; Straw Hat Pirates Vegapunk teammates SPD Up Lv.5; after receiving damage, up to 10 times self ATK Up Lv.2, DEF Up Lv.1
- Level 5
PSY-type teammates HP Up Lv.8, RCV Up Lv.6; Straw Hat Pirates Vegapunk teammates SPD Up Lv.6; after receiving damage, up to 10 times self ATK Up Lv.2, DEF Up Lv.1
Completely evades Action Bind, reduce damage taken from INT by 30%
Targets 2 enemies for ATK x 5.5 damage; targets enemies within large range for 70% chance of Paralysis (15 s); if 4 or more Straw Hat Pirates characters are on the team, targets PSY-type teammates for 100% chance to evade Action Bind (30 s)
After enemy uses Rumble Special 3 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
Super Tandem
Raises Boost Level of Scientist Paramythia-type Four Emperors characters by 4 and raises Boost Level of Straw Hat Pirates by 5 for 1 turn
When a Straw Hat Pirates Scientist character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Scientist Paramythia-type Four Emperors Straw Hat Pirates characters by 1 for 1 turn
ConditionWhen a Straw Hat Pirates Scientist character performs Super Tandem
- Level 2
Raises Boost Level of Scientist Paramythia-type Four Emperors characters by 1 and raises Boost Level of Straw Hat Pirates by 2 for 1 turn
ConditionWhen a Straw Hat Pirates Scientist character performs Super Tandem
- Level 3
Raises Boost Level of Scientist Paramythia-type Four Emperors characters by 2 and raises Boost Level of Straw Hat Pirates by 3 for 1 turn
ConditionWhen a Straw Hat Pirates Scientist character performs Super Tandem
- Level 4
Raises Boost Level of Scientist Paramythia-type Four Emperors characters by 3 and raises Boost Level of Straw Hat Pirates by 4 for 1 turn
ConditionWhen a Straw Hat Pirates Scientist character performs Super Tandem
- Level 5
Raises Boost Level of Scientist Paramythia-type Four Emperors characters by 4 and raises Boost Level of Straw Hat Pirates by 5 for 1 turn
ConditionWhen a Straw Hat Pirates Scientist character performs Super Tandem
How to get
600 medals · Ongoing
Featured · Mar 14, 2026 – Apr 3, 2026
Featured · Aug 29, 2025 – Sep 28, 2025
Featured · Aug 27, 2025 – Sep 28, 2025

































































