
Brook
Straw Hat Pirates: Mark of a Fierce Battle
Straw Hat Pirates musician. Once a member of a certain kingdom's raider squad, he fights using a hidden cane blade. After two years, he learned the true power of the Revive-Revive Fruit and can now use the chill of the dead, in addition to becoming a big-star musician.
Special
Deals 5,000 damage to all enemies and reduces all enemies' [Damage Cut] and Resilience duration by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 13 turns |
| Level 2 | 15 turns | 12 turns |
| Level 3 | 14 turns | 11 turns |
| Level 4 | 13 turns | 10 turns |
| Level 5 | 12 turns | 9 turns |
| Max | 11 turns | 8 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Deals 50,000 damage to all enemies, reduces all enemies' [Damage Cut] and Resilience duration by 5 turns, and if "Monkey D. Luffy" is in the crew or is set as Support for character, applies increase damage taken status to all enemies by 1.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 13 turns |
| Level 2 | 15 turns | 12 turns |
| Level 3 | 14 turns | 11 turns |
| Level 4 | 13 turns | 10 turns |
| Level 5 | 12 turns | 9 turns |
| Max | 11 turns | 8 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Cannot be defeated if HP is over a certain amount
Crewmate Ability
Boosts crew's base ATK by 50
Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 8
Support Ability
All characters
Adds 6% of character's base stats to supported character's base stats AUTO+ Supported character is more likely to land a PERFECT strike. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats AUTO+ Supported character is more likely to land a PERFECT strike. At final battle, activates supported character's Special
- Level 2
Adds 3% of character's base stats to supported character's base stats AUTO+ Supported character is more likely to land a PERFECT strike. At final battle, activates supported character's Special
- Level 3
Adds 4% of character's base stats to supported character's base stats AUTO+ Supported character is more likely to land a PERFECT strike. At final battle, activates supported character's Special
- Level 4
Adds 5% of character's base stats to supported character's base stats AUTO+ Supported character is more likely to land a PERFECT strike. At final battle, activates supported character's Special
- Level 5
Adds 6% of character's base stats to supported character's base stats AUTO+ Supported character is more likely to land a PERFECT strike. At final battle, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,249 | 580 | 142 |
| Lv 99 | 2,732 | 1,271 | 321 |
| Lv 150 | 4,098 | 1,906 | 481 |
| Limit Break | 2,932+200 | 1,371+100 | 371+50 |
| Limit Break+ | 3,282+550 | 1,571+300 | 446+125 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Special Double Launch
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 4 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,892 | 1,345 | 339 |
| Lv 110 | 3,026 | 1,407 | 355 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,294 | 1,532 | 386 |
| Lv 130 | 3,562 | 1,656 | 418 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,098 | 1,906 | 481 |
| New Special | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 112
- SPD
- 137
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets PSY-type teammates for ATK Up Lv.10 (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for ATK Up Lv.1 (20 s)
Charge time: 24 s
- Level 2
Targets PSY-type teammates for ATK Up Lv.2 (20 s)
Charge time: 24 s
- Level 3
Targets PSY-type teammates for ATK Up Lv.3 (20 s)
Charge time: 24 s
- Level 4
Targets PSY-type teammates for ATK Up Lv.4 (20 s)
Charge time: 24 s
- Level 5
Targets PSY-type teammates for ATK Up Lv.5 (20 s)
Charge time: 24 s
- Level 6
Targets PSY-type teammates for ATK Up Lv.6 (20 s)
Charge time: 24 s
- Level 7
Targets PSY-type teammates for ATK Up Lv.7 (20 s)
Charge time: 24 s
- Level 8
Targets PSY-type teammates for ATK Up Lv.8 (20 s)
Charge time: 24 s
- Level 9
Targets PSY-type teammates for ATK Up Lv.9 (20 s)
Charge time: 24 s
- Level 10
Targets PSY-type teammates for ATK Up Lv.10 (20 s)
Charge time: 24 s
When remaining time is less than 30 s, PSY-type teammates Blow Away % Up Lv.5
Show all 5 levels
- Level 1
When remaining time is less than 30 s, PSY-type teammates Blow Away % Up Lv.1
- Level 2
When remaining time is less than 30 s, PSY-type teammates Blow Away % Up Lv.2
- Level 3
When remaining time is less than 30 s, PSY-type teammates Blow Away % Up Lv.3
- Level 4
When remaining time is less than 30 s, PSY-type teammates Blow Away % Up Lv.4
- Level 5
When remaining time is less than 30 s, PSY-type teammates Blow Away % Up Lv.5

































































