
Brook
Charging to Save the Crew
Straw Hat Pirates musician. He confronts S-Shark at Egghead and engages in battle to prevent S-Shark from harming his friends.
Special
Reduces crew's Paralysis/Special Bind duration by 6 turns, boosts STR, QCK, and DEX characters' base ATK by +1000 for 2 turns, and if crew's slot effect boost has 2 or more turns remaining when Special is launched, reduces the duration by 1 turn but further increases crew's slot effect boost by +0.5
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 4.25x when HP is full (4x otherwise), and reduces damage taken by 15%
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Adds 8x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 12
Support Ability
Shooter characters
Adds 8% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 4% of character's base HP to supported character's base HP
- Level 2
Adds 5% of character's base HP to supported character's base HP
- Level 3
Adds 6% of character's base HP to supported character's base HP
- Level 4
Adds 7% of character's base HP to supported character's base HP
- Level 5
Adds 8% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,728 | 794 | 110 |
| Lv 99 | 3,456 | 1,587 | 220 |
| Lv 150 | 5,184 | 2,380 | 330 |
| Limit Break | 3,656+200 | 1,687+100 | 270+50 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base RCV by 20
Show all 15
Boosts base HP by 40
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 50
Add Crewmate Ability 2: Adds 8x character's ATK on top of tap-timing bonuses
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,659 | 1,680 | 232 |
| Lv 110 | 3,828 | 1,758 | 243 |
| Lv 120 | 4,167 | 1,913 | 265 |
| Lv 130 | 4,506 | 2,069 | 286 |
| Lv 150 | 5,184 | 2,380 | 330 |
How to get
Featured · Jan 28, 2025 – Feb 26, 2025
Featured · Jan 27, 2025 – Feb 26, 2025
Featured · Jan 26, 2025 – Feb 26, 2025

































































