
Soul King Brook
Soul's Special Live Performance
Straw Hat Pirates musician. Seeking Big Mom's Road Ponegliff, he infiltrates Whole Cake Chateau's Treasure Repository. He fends off the approaching Chess Peacekeepers and shows the difference between their souls.
Special
Heals crew by 14,343 HP, reduces damage taken by 90% for 1 turn, makes crew's type slots have matching slot effects for 2 turns, and if the HP of the enemy with the highest max HP is 434,300 or above, reduces all enemies' HP by 20% and delays them by 1 turn (defeats all enemies otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 26
−1 turn at Limit Break 39 (LB+)
Captain Ability
Recover from GAME OVER 1 time per quest. Boosts crew's ATK by 2.75x when HP is full (2x otherwise) and reduces all enemies' HP by 10% at end of turn
Recover from GAME OVER 1 time per quest. Boosts crew's ATK by 3.25x when HP is full (2.5x otherwise) and reduces all enemies' HP by 10% at end of turn
Unlocks at Limit Break 38
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 8
Makes crew's RCVTND slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy, Nami, Tony Tony Chopper, Pedro, Carrot
Adds 13% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 6% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 11% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 13% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,712 | 646 | 170 |
| Lv 99 | 2,940 | 1,430 | 439 |
| Lv 150 | 4,410 | 2,145 | 658 |
| Limit Break | 3,440+500 | 1,630+200 | 539+100 |
| Limit Break+ | 3,790+850 | 1,830+400 | 614+175 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base ATK by 15
Boosts base HP by 40
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 10
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 2: STR Damage Reduction
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Boosts base RCV by 20
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes crew's RCVTND slots have matching slot effects
Boosts base HP by 100
Boosts base ATK by 40
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 5%
- Level 5
Reduces damage taken from QCK characters by 7%
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Reduces character's Slot Bind duration by 99 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Reduces character's Slot Bind duration by 99 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,112 | 1,514 | 464 |
| Lv 110 | 3,257 | 1,584 | 486 |
| Lv 120 | 3,545 | 1,724 | 529 |
| Lv 130 | 3,833 | 1,864 | 572 |
| Lv 150 | 4,410 | 2,145 | 658 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 104
- SPD
- 134
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for HP 2450 healing; DEF Up Lv.3 (30 s)
Charge time: 45 s
Show all 10 levels
- Level 1
Targets teammates within medium range for HP 1650 healing; DEF Up Lv.1 (30 s)
Charge time: 45 s
- Level 2
Targets teammates within medium range for HP 1725 healing; DEF Up Lv.1 (30 s)
Charge time: 45 s
- Level 3
Targets teammates within medium range for HP 1800 healing; DEF Up Lv.1 (30 s)
Charge time: 45 s
- Level 4
Targets teammates within medium range for HP 1875 healing; DEF Up Lv.1 (30 s)
Charge time: 45 s
- Level 5
Targets teammates within medium range for HP 1950 healing; DEF Up Lv.1 (30 s)
Charge time: 45 s
- Level 6
Targets teammates within medium range for HP 2025 healing; DEF Up Lv.1 (30 s)
Charge time: 45 s
- Level 7
Targets teammates within medium range for HP 2100 healing; DEF Up Lv.2 (30 s)
Charge time: 45 s
- Level 8
Targets teammates within medium range for HP 2175 healing; DEF Up Lv.2 (30 s)
Charge time: 45 s
- Level 9
Targets teammates within medium range for HP 2250 healing; DEF Up Lv.2 (30 s)
Charge time: 45 s
- Level 10
Targets teammates within medium range for HP 2450 healing; DEF Up Lv.3 (30 s)
Charge time: 45 s
Team HP Up Lv.5; if current HP is below 50%, self DEF Up Lv.5
Show all 5 levels
- Level 1
Team HP Up Lv.1; if current HP is below 50%, self DEF Up Lv.5
- Level 2
Team HP Up Lv.2; if current HP is below 50%, self DEF Up Lv.5
- Level 3
Team HP Up Lv.3; if current HP is below 50%, self DEF Up Lv.5
- Level 4
Team HP Up Lv.4; if current HP is below 50%, self DEF Up Lv.5
- Level 5
Team HP Up Lv.5; if current HP is below 50%, self DEF Up Lv.5
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

































































