
Brook
Armored for Battle
Straw Hat Pirates musician. Two days prior to the battle, Brook dons the yoroi armor prepared by the Amigasa Village in Kuri. Wearing such a fine looking armor, Brook is psyched up.
Special
Reduces crew's Bind/ATK Down duration by 5 turns, changes character's slot to TND, changes adjacent slots to RCV, allows you to freely swap slots 2 times, makes it easier to land PERFECT strikes for 2 turns, boosts crew's base ATK by +500 for 1 turn, and if crew lands 4 PERFECT strikes in this turn, boosts crew's base ATK by +1000 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 3.75x, HP by 1.2x, boosts their ATK by approximately 4x when they have RCVTND slots, reduces damage taken by 10%, and makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Crewmate Ability
Boosts Slasher and Free Spirit characters' base stats by 50
Makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
DEX Slasher characters
Allows you to freely swap slots 2 times at start of final battle
Show all 5 levels
- Level 1
Allows you to freely swap slots 1 time at start of final battle
- Level 2
Allows you to freely swap slots 1 time at start of final battle
- Level 3
Allows you to freely swap slots 1 time at start of final battle
- Level 4
Allows you to freely swap slots 1 time at start of final battle
- Level 5
Allows you to freely swap slots 2 times at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,322 | 831 | 81 |
| Lv 99 | 3,323 | 1,431 | 190 |
| Lv 150 | 4,984 | 2,146 | 285 |
| Limit Break | 3,523+200 | 1,531+100 | 240+50 |
| Limit Break+ | 3,723+400 | 1,731+300 | 340+150 |
Limit Break
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 25
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,518 | 1,515 | 201 |
| Lv 110 | 3,681 | 1,585 | 210 |
| Lv 120 | 4,006 | 1,725 | 229 |
| Lv 130 | 4,332 | 1,865 | 247 |
| Lv 150 | 4,984 | 2,146 | 285 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 171
- SPD
- 164
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (15 s); targets Slasher class teammates for SPD Up Lv.6 (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (6 s); targets Slasher class teammates for SPD Up Lv.1 (6 s)
Charge time: 31 s
- Level 2
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (7 s); targets Slasher class teammates for SPD Up Lv.1 (7 s)
Charge time: 31 s
- Level 3
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (8 s); targets Slasher class teammates for SPD Up Lv.2 (8 s)
Charge time: 31 s
- Level 4
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (9 s); targets Slasher class teammates for SPD Up Lv.2 (9 s)
Charge time: 31 s
- Level 5
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (10 s); targets Slasher class teammates for SPD Up Lv.3 (10 s)
Charge time: 31 s
- Level 6
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (11 s); targets Slasher class teammates for SPD Up Lv.3 (11 s)
Charge time: 31 s
- Level 7
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (12 s); targets Slasher class teammates for SPD Up Lv.4 (12 s)
Charge time: 31 s
- Level 8
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (13 s); targets Slasher class teammates for SPD Up Lv.4 (13 s)
Charge time: 31 s
- Level 9
Targets enemies within large range (horizontal) for Damage Over Time Lv.1 (14 s); targets Slasher class teammates for SPD Up Lv.5 (14 s)
Charge time: 31 s
- Level 10
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (15 s); targets Slasher class teammates for SPD Up Lv.6 (15 s)
Charge time: 31 s
Slasher class teammates ATK Up Lv.5; DEX-type teammates HP Up Lv.3
Show all 5 levels
- Level 1
Slasher class teammates ATK Up Lv.1; DEX-type teammates HP Up Lv.1
- Level 2
Slasher class teammates ATK Up Lv.2; DEX-type teammates HP Up Lv.1
- Level 3
Slasher class teammates ATK Up Lv.3; DEX-type teammates HP Up Lv.2
- Level 4
Slasher class teammates ATK Up Lv.4; DEX-type teammates HP Up Lv.2
- Level 5
Slasher class teammates ATK Up Lv.5; DEX-type teammates HP Up Lv.3
60% chance to evade Paralysis
How to get
Kizuna Clash · 2022-11-23 – 2022-11-27Reward

































































