
Brook
Excited Over Future Clothing
Straw Hat Pirates musician. After reaching the Labophase with Zoro and Stussy, Brook sees so many new things in Egghead for the first time that makes him very excited.
Special
Delays all enemies by 2 turns, makes crew's STRQCKPSYRCV slots have matching slot effects for 3 turns, locks crew's slots for 2 turns, and changes crew's BLOCK slots to character's own type. If amount of HP beyond crew's maximum HP healed before Special is launched is 30,000 or more, can choose to swap character out for the Captain for 1 turn (if not already Captain), and boosts crew's slot effects by 2.5x for 2 turns. After that, boosts crew's slot effects by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts INT, Free Spirit, and Cerebral characters' HP by 1.3x, ATK by 3.5x, makes crew's INTTND slots have matching slot effects, and if character became Captain during the quest, boosts INT, Free Spirit, and Cerebral characters' ATK by a further 1.35x and reduces damage taken by 20%
Crewmate Ability
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Boosts crew's base ATK by 50 and makes INTTND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
INT-type of the following: Monkey D. Luffy, Roronoa Zoro, Sanji, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Jinbe
Once per quest, if supported character uses a Special while Captain, makes crew's RCV slots have matching slot effects for 2 turns, locks INT characters' slots for 1 turn, and changes INT characters' slots to RCV
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special while Captain, makes crew's RCV slots have matching slot effects for 1 turn, and changes supported character's slot to RCV
- Level 2
Once per quest, if supported character uses a Special while Captain, makes crew's RCV slots have matching slot effects for 1 turn, locks supported character's slot for 1 turn, and changes supported character's slot to RCV
- Level 3
Once per quest, if supported character uses a Special while Captain, makes crew's RCV slots have matching slot effects for 2 turns, locks supported character's slot for 1 turn, and changes supported character's slot to RCV
- Level 4
Once per quest, if supported character uses a Special while Captain, makes crew's RCV slots have matching slot effects for 2 turns, locks INT characters' slots for 1 turn, and changes supported character's slot to RCV
- Level 5
Once per quest, if supported character uses a Special while Captain, makes crew's RCV slots have matching slot effects for 2 turns, locks INT characters' slots for 1 turn, and changes INT characters' slots to RCV
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Roronoa Zoro, Sanji, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Jinbe
Can choose to completely remove crew's Swap Captains effect, boosts damage dealt to delayed enemies by 1.75x for 3 turns, further increases crew's slot effect boost by +0.25, extends the duration of crew's slot effect boosts by 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,513 | 904 | 93 |
| Lv 99 | 3,543 | 1,438 | 186 |
| Lv 150 | 5,314 | 2,157 | 279 |
| Limit Break | 3,743+200 | 1,538+100 | 236+50 |
Limit Break
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Fear Resistance
Boosts base ATK by 30
Show all 15
Boosts base RCV by 30
Boosts base HP by 40
Add Crewmate Ability 2: Boosts crew's base ATK by 50 and makes INTTND slots have matching slot effects
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,751 | 1,522 | 196 |
| Lv 110 | 3,924 | 1,593 | 206 |
| Lv 120 | 4,272 | 1,734 | 224 |
| Lv 130 | 4,619 | 1,875 | 242 |
| Lv 150 | 5,314 | 2,157 | 279 |
How to get
Featured · Dec 14, 2025 – Dec 21, 2025
Featured · Dec 14, 2024 – Dec 31, 2024
Featured · May 23, 2024 – Jun 15, 2024

































































