
Bonekichi
Ghost
Straw Hat Pirates musician. In the land of Wano, he's clothed in white and disguised as a ghost. Even when infiltrating Orochi Castle with Robin and the others he successfully confuses the enemy with his spooky ghost act.
Special
Removes all beneficial effects placed on the crew, but reduces crew's Special Bind/Despair duration by 3 turns and boosts the chain multiplier by +0.7 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 11
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts QCK and INT characters' ATK by 2.5x and HP by 1.2x
Crewmate Ability
Boosts QCK and INT characters' base ATK and HP by 50
Reduces character's Special Bind duration by 3 turns
Unlocks at Limit Break 14
Support Ability
Nami, Nico Robin, Kin'emon
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Reduces damage taken from PSY characters by 2% and adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Reduces damage taken from PSY characters by 3% and adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Reduces damage taken from PSY characters by 4% and adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Reduces damage taken from PSY characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,414 | 554 | 60 |
| Lv 99 | 3,536 | 1,385 | 149 |
| Lv 150 | 5,304 | 2,077 | 223 |
| Limit Break | 3,686+150 | 1,535+150 | 249+100 |
| Limit Break+ | 3,886+350 | 1,735+350 | 349+200 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 30
Show all 25
Boosts base HP by 30
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 70
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base ATK by 80
Add 1 Power Slot
Add Crewmate Ability 2: Reduces character's Special Bind duration by 3 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,744 | 1,466 | 157 |
| Lv 110 | 3,917 | 1,534 | 164 |
| Lv 120 | 4,264 | 1,669 | 179 |
| Lv 130 | 4,610 | 1,805 | 193 |
| Lv 150 | 5,304 | 2,077 | 223 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 199
- SPD
- 102
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets all enemies for HP 9% reduction; ATK Down Lv.12 (19 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets all enemies for HP 9% reduction; ATK Down Lv.5 (10 s)
Charge time: 31 s
- Level 2
Targets all enemies for HP 9% reduction; ATK Down Lv.5 (11 s)
Charge time: 31 s
- Level 3
Targets all enemies for HP 9% reduction; ATK Down Lv.6 (12 s)
Charge time: 31 s
- Level 4
Targets all enemies for HP 9% reduction; ATK Down Lv.7 (13 s)
Charge time: 31 s
- Level 5
Targets all enemies for HP 9% reduction; ATK Down Lv.7 (14 s)
Charge time: 31 s
- Level 6
Targets all enemies for HP 9% reduction; ATK Down Lv.8 (15 s)
Charge time: 31 s
- Level 7
Targets all enemies for HP 9% reduction; ATK Down Lv.9 (16 s)
Charge time: 31 s
- Level 8
Targets all enemies for HP 9% reduction; ATK Down Lv.10 (17 s)
Charge time: 31 s
- Level 9
Targets all enemies for HP 9% reduction; ATK Down Lv.10 (18 s)
Charge time: 31 s
- Level 10
Targets all enemies for HP 9% reduction; ATK Down Lv.12 (19 s)
Charge time: 31 s
QCK/INT-type teammates Guard % Up Lv.5
Show all 5 levels
- Level 1
QCK/INT-type teammates Guard % Up Lv.1
- Level 2
QCK/INT-type teammates Guard % Up Lv.2
- Level 3
QCK/INT-type teammates Guard % Up Lv.3
- Level 4
QCK/INT-type teammates Guard % Up Lv.4
- Level 5
QCK/INT-type teammates Guard % Up Lv.5

































































