
Brook
Straw Hat Pirates Enjoying the FES
Straw Hat Pirates musician. He is headed towards the island where the FES is being held. As a musician, the Soul King is interested the diva's FES performance.
Special
Reduces all enemies' damage reduction/DEF Up and [Damage Cut] duration by 5 turns, and reduces crew's ATK Down duration by 5 turns. If Captain is an INT type, changes crew's BLOCK slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts INT and Free Spirit characters' ATK by 3x and HP by 1.35x
Crewmate Ability
Lets character completely evade Paralysis
Boosts crew's base HP by 100, and boosts top-row characters' base ATK by 100 when there are 6 INT characters on the crew
Unlocks at Limit Break 12
Support Ability
Nami, Tony Tony Chopper, Nico Robin
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes supported character's BLOCK slot to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes supported character's BLOCK slot to a random type slot at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes supported character's BLOCK slot to a random type slot at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes supported character's BLOCK slot to a random type slot at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes supported character's BLOCK slot to a random type slot at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes supported character's BLOCK slot to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,720 | 791 | 76 |
| Lv 99 | 3,440 | 1,582 | 152 |
| Lv 150 | 5,160 | 2,373 | 228 |
| Limit Break | 3,640+200 | 1,682+100 | 202+50 |
| Limit Break+ | 3,840+400 | 1,882+300 | 302+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 25
Boosts base HP by 60
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts crew's base HP by 100, and boosts top-row characters' base ATK by 100 when there are 6 INT characters on the crew
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,642 | 1,675 | 160 |
| Lv 110 | 3,810 | 1,752 | 168 |
| Lv 120 | 4,148 | 1,907 | 183 |
| Lv 130 | 4,485 | 2,062 | 198 |
| Lv 150 | 5,160 | 2,373 | 228 |
Pirate Rumble
- Style
Supporter- DEF
- 150
- SPD
- 141
- Cost
- 30
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets INT-type teammates for ATK Up Lv.5 (15 s), Critical % Up Lv.5 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets INT-type teammates for ATK Up Lv.1 (6 s), Critical % Up Lv.1 (6 s)
Charge time: 26 s
- Level 2
Targets INT-type teammates for ATK Up Lv.1 (7 s), Critical % Up Lv.1 (7 s)
Charge time: 26 s
- Level 3
Targets INT-type teammates for ATK Up Lv.2 (8 s), Critical % Up Lv.2 (8 s)
Charge time: 26 s
- Level 4
Targets INT-type teammates for ATK Up Lv.2 (9 s), Critical % Up Lv.2 (9 s)
Charge time: 26 s
- Level 5
Targets INT-type teammates for ATK Up Lv.3 (10 s), Critical % Up Lv.3 (10 s)
Charge time: 26 s
- Level 6
Targets INT-type teammates for ATK Up Lv.3 (11 s), Critical % Up Lv.3 (11 s)
Charge time: 26 s
- Level 7
Targets INT-type teammates for ATK Up Lv.4 (12 s), Critical % Up Lv.4 (12 s)
Charge time: 26 s
- Level 8
Targets INT-type teammates for ATK Up Lv.4 (13 s), Critical % Up Lv.4 (13 s)
Charge time: 26 s
- Level 9
Targets INT-type teammates for ATK Up Lv.4 (14 s), Critical % Up Lv.4 (14 s)
Charge time: 26 s
- Level 10
Targets INT-type teammates for ATK Up Lv.5 (15 s), Critical % Up Lv.5 (15 s)
Charge time: 26 s
INT-type teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, DEF Up Lv.1, SPD Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, DEF Up Lv.2, SPD Up Lv.2
- Level 3
INT-type teammates HP Up Lv.3, DEF Up Lv.3, SPD Up Lv.3
- Level 4
INT-type teammates HP Up Lv.4, DEF Up Lv.4, SPD Up Lv.4
- Level 5
INT-type teammates HP Up Lv.5, DEF Up Lv.5, SPD Up Lv.5
60% chance to evade Paralysis
How to get
100 medals · Ongoing
Featured · Aug 8, 2022 – Aug 28, 2022
Featured · Aug 7, 2022 – Aug 28, 2022
Featured · Aug 6, 2022 – Aug 28, 2022
Featured · Aug 6, 2022 – Nov 12, 2022

































































