
Brook
Armored Warrior Prepared for the Raid
Straw Hat Pirates musician. Two days prior to the battle, Brook dons the yoroi armor prepared by the Amigasa Village in Kuri. Seeing the strong determination of the samurai, he advances towards the enemy in their honor.
Special
Reduces crew's Bind/ATK Down duration by 6 turns, changes character's slot to TND, changes adjacent slots to RCV, allows you to freely swap slots 2 times, makes it easier to land PERFECT strikes for 3 turns, boosts crew's base ATK by +750 for 1 turn, and if crew lands 3 PERFECT strikes in this turn, boosts crew's base ATK by +1000 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
If Captain's slot is RCVTND when Special is launched, boosts crew's damage dealt when landing a Critical hit by 25% (effect applies only to characters with Critical ATK Potential Ability) for 3 turns, reduces crew's Bind/ATK Down duration by 6 turns, changes character's slot to TND, changes adjacent slots to RCV, allows you to freely swap slots 2 times, makes it easier to land PERFECT strikes for 3 turns, boosts crew's base ATK by +1000 for 1 turn, and if crew lands 3 PERFECT strikes in this turn, boosts crew's base ATK by +1250 the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Free Spirit characters' ATK by 4x, HP by 1.2x, boosts their ATK by 4.25x when they have RCVTND slots, reduces damage taken by 10%, and makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Boosts Slasher and Free Spirit characters' ATK by 4.75x, HP by 1.2x, boosts their ATK by approximately 5x when they have RCVTND slots, reduces damage taken by 10%, and makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Slasher and Free Spirit characters' base stats by 50
Makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
DEX Slasher characters
Allows you to freely swap slots 2 times at start of final battle
Show all 5 levels
- Level 1
Allows you to freely swap slots 1 time at start of final battle
- Level 2
Allows you to freely swap slots 1 time at start of final battle
- Level 3
Allows you to freely swap slots 1 time at start of final battle
- Level 4
Allows you to freely swap slots 1 time at start of final battle
- Level 5
Allows you to freely swap slots 2 times at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,401 | 983 | 84 |
| Lv 99 | 3,501 | 1,561 | 197 |
| Lv 150 | 5,251 | 2,341 | 295 |
| Limit Break | 3,701+200 | 1,661+100 | 247+50 |
| Limit Break+ | 3,901+400 | 1,861+300 | 347+150 |
Limit Break
Boosts base ATK by 25
Boosts base RCV by 25
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 25
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Slasher and Free Spirit characters' RCVTND slots have matching slot effects
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 75 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,706 | 1,652 | 208 |
| Lv 110 | 3,878 | 1,729 | 218 |
| Lv 120 | 4,221 | 1,882 | 237 |
| New Captain Ability | |||
| Lv 130 | 4,564 | 2,035 | 256 |
| Lv 150 | 5,251 | 2,341 | 295 |
| New Special | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 196
- SPD
- 169
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range (horizontal) for Damage Over Time Lv.3 (15 s); targets Slasher class teammates for SPD Up Lv.7 (15 s); targets 3 QCK-type enemies for 100% chance of Paralysis (10 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (6 s); targets Slasher class teammates for SPD Up Lv.2 (6 s); targets 3 QCK-type enemies for 55% chance of Paralysis (10 s)
Charge time: 31 s
- Level 2
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (7 s); targets Slasher class teammates for SPD Up Lv.2 (7 s); targets 3 QCK-type enemies for 60% chance of Paralysis (10 s)
Charge time: 31 s
- Level 3
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (8 s); targets Slasher class teammates for SPD Up Lv.3 (8 s); targets 3 QCK-type enemies for 65% chance of Paralysis (10 s)
Charge time: 31 s
- Level 4
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (9 s); targets Slasher class teammates for SPD Up Lv.3 (9 s); targets 3 QCK-type enemies for 70% chance of Paralysis (10 s)
Charge time: 31 s
- Level 5
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (10 s); targets Slasher class teammates for SPD Up Lv.4 (10 s); targets 3 QCK-type enemies for 75% chance of Paralysis (10 s)
Charge time: 31 s
- Level 6
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (11 s); targets Slasher class teammates for SPD Up Lv.4 (11 s); targets 3 QCK-type enemies for 80% chance of Paralysis (10 s)
Charge time: 31 s
- Level 7
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (12 s); targets Slasher class teammates for SPD Up Lv.5 (12 s); targets 3 QCK-type enemies for 85% chance of Paralysis (10 s)
Charge time: 31 s
- Level 8
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (13 s); targets Slasher class teammates for SPD Up Lv.5 (13 s); targets 3 QCK-type enemies for 90% chance of Paralysis (10 s)
Charge time: 31 s
- Level 9
Targets enemies within large range (horizontal) for Damage Over Time Lv.2 (14 s); targets Slasher class teammates for SPD Up Lv.6 (14 s); targets 3 QCK-type enemies for 95% chance of Paralysis (10 s)
Charge time: 31 s
- Level 10
Targets enemies within large range (horizontal) for Damage Over Time Lv.3 (15 s); targets Slasher class teammates for SPD Up Lv.7 (15 s); targets 3 QCK-type enemies for 100% chance of Paralysis (10 s)
Charge time: 31 s
Slasher class teammates ATK Up Lv.6, SPD UP Lv.2; DEX-type teammates HP Up Lv.4
Show all 5 levels
- Level 1
Slasher class teammates ATK Up Lv.2, SPD UP Lv.1; DEX-type teammates HP Up Lv.2
- Level 2
Slasher class teammates ATK Up Lv.3, SPD UP Lv.1; DEX-type teammates HP Up Lv.2
- Level 3
Slasher class teammates ATK Up Lv.4, SPD UP Lv.1; DEX-type teammates HP Up Lv.3
- Level 4
Slasher class teammates ATK Up Lv.5, SPD UP Lv.1; DEX-type teammates HP Up Lv.3
- Level 5
Slasher class teammates ATK Up Lv.6, SPD UP Lv.2; DEX-type teammates HP Up Lv.4
80% chance to evade Paralysis, reduce damage taken from QCK by 20%
Grand Party
Slasher/Powerhouse class teammates ATK, HP, RCV Up Lv.4; DEX-type teammates ATK, DEF Up Lv.2, Critical % Up Lv.3
Show all 5 levels
- Level 1
Slasher/Powerhouse class teammates ATK, HP, RCV Up Lv.1; DEX-type teammates ATK, DEF Up Lv.1, Critical % Up Lv.1
- Level 2
Slasher/Powerhouse class teammates ATK, HP, RCV Up Lv.2; DEX-type teammates ATK, DEF Up Lv.1, Critical % Up Lv.2
- Level 3
Slasher/Powerhouse class teammates ATK, HP, RCV Up Lv.3; DEX-type teammates ATK, DEF Up Lv.2, Critical % Up Lv.2
- Level 4
Slasher/Powerhouse class teammates ATK, HP, RCV Up Lv.3; DEX-type teammates ATK, DEF Up Lv.2, Critical % Up Lv.3
- Level 5
Slasher/Powerhouse class teammates ATK, HP, RCV Up Lv.4; DEX-type teammates ATK, DEF Up Lv.2, Critical % Up Lv.3
Targets 3 enemies with high Special CT for 100% chance of Special Bind (5 s)
After dealing a Critical 7 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 enemies with high Special CT for 50% chance of Special Bind (5 s)
- Level 2
Targets 3 enemies with high Special CT for 62% chance of Special Bind (5 s)
- Level 3
Targets 3 enemies with high Special CT for 75% chance of Special Bind (5 s)
- Level 4
Targets 3 enemies with high Special CT for 87% chance of Special Bind (5 s)
- Level 5
Targets 3 enemies with high Special CT for 100% chance of Special Bind (5 s)

































































