
Kizaru
Overwhelming Grief
One of the Navy HQ Admirals. He escaped from the collapsing Egghead. Akainu suspected that Kizaru had done a sloppy job, but Kizaru protested that he had even killed a close friend for the mission.
Special
Redues crew's Bind duration by 10 turns, further increases all enemies' increase damage taken effect by +0.75, boosts INT, Slasher, Cerebral, and Shooter characters' base ATK by +1750 for 1 turn, and applies -50% INT Resistance to all enemies for 1 turn. If 3 or more Five Elders Navy Vegapunk characters or 5 or more Egghead Arc characters are on the crew, reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2, and boosts the ATK of the next final tap performed by an INT character by 60% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces character's Special charge time by 20 turns at start of quest, boosts INT, Slasher, Cerebral, and Shooter characters' ATK by 5.25x, HP and RCV by 1.2x, makes their DEXINTTND slots have matching slot effects, and completely removes character's Bind [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Five Elders Navy Vegapunk characters are on the crew, boosts crew's ATK by 1.2x, and reduces crew's Limit Special Uses duration by 10 turns. If 1 or more Vegapunk characters are on the crew, boosts Navy World Government characters' base ATK by +1000. If an ATK or slot effect boost is applied on the crew (does not apply to statuses applied by Captain Ability or Crewmate Ability further increases the boost by 1.2x (up to a maximum 10x, cannot be further increased)
Crewmate Ability
Boosts INT characters' base ATK by 75, and makes their DEX slots have matching slot effects
Reduces character's Bind duration by 5 turns
Unlocks at Limit Break 25
Support Ability
Dr. Vegapunk (Stella)
Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +1000 for 1 turn at start of final battle
Show all 5 levels
- Level 1
Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +300 for 1 turn at start of final battle
- Level 2
Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +400 for 1 turn at start of final battle
- Level 3
Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +500 for 1 turn at start of final battle
- Level 4
Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +750 for 1 turn at start of final battle
- Level 5
Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +1000 for 1 turn at start of final battle
Super Special

When any 2 Five Elders Navy Vegapunk characters or any 5 Egghead Arc characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)
Reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2, makes crew's PSY slots have matching slot effects for 1 turn, doubles crew's slot effects for 1 turn (effect can be overwritten with other slot effect boost effects), and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,179 | 928 | 103 |
| Lv 99 | 4,358 | 1,856 | 205 |
| Lv 150 | 6,537 | 2,784 | 307 |
| Limit Break | 4,858+500 | 2,056+200 | 305+100 |
| Limit Break+ | 5,358+1,000 | 2,256+400 | 355+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 40
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Bind duration by 5 turns
Boosts base ATK by 50
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 30
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,614 | 1,965 | 217 |
| Lv 110 | 4,827 | 2,056 | 227 |
| Lv 120 | 5,255 | 2,238 | 247 |
| Lv 130 | 5,682 | 2,420 | 267 |
| Lv 150 | 6,537 | 2,784 | 307 |
Pirate Rumble
- Style
Obstructer- DEF
- 154
- SPD
- 155
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 5 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 50% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.5 (30 s), SPD Down Lv.5 (30 s), DEF Down Lv.5 (30 s)
Charge time: 23 s
Show all 10 levels
- Level 1
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.1 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 32% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.1 (21 s), SPD Down Lv.1 (21 s), DEF Down Lv.1 (21 s)
Charge time: 23 s
- Level 2
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.2 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 34% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.1 (22 s), SPD Down Lv.1 (22 s), DEF Down Lv.1 (22 s)
Charge time: 23 s
- Level 3
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.3 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 36% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.1 (23 s), SPD Down Lv.1 (23 s), DEF Down Lv.1 (23 s)
Charge time: 23 s
- Level 4
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.4 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 38% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.2 (24 s), SPD Down Lv.2 (24 s), DEF Down Lv.2 (24 s)
Charge time: 23 s
- Level 5
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.5 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 40% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.2 (25 s), SPD Down Lv.2 (25 s), DEF Down Lv.2 (25 s)
Charge time: 23 s
- Level 6
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.6 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 42% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.3 (26 s), SPD Down Lv.3 (26 s), DEF Down Lv.3 (26 s)
Charge time: 23 s
- Level 7
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.7 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 44% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.3 (27 s), SPD Down Lv.3 (27 s), DEF Down Lv.3 (27 s)
Charge time: 23 s
- Level 8
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.8 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 46% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.3 (28 s), SPD Down Lv.3 (28 s), DEF Down Lv.3 (28 s)
Charge time: 23 s
- Level 9
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.9 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 48% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.4 (29 s), SPD Down Lv.4 (29 s), DEF Down Lv.4 (29 s)
Charge time: 23 s
- Level 10
If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 5 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 50% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.5 (30 s), SPD Down Lv.5 (30 s), DEF Down Lv.5 (30 s)
Charge time: 23 s
Cerebral class and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.4, RCV Down Lv.4, SPD Down Lv.4; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.10; when appearing on the field, self Special CT 30% reduction
Show all 5 levels
- Level 1
Cerebral class and Navy World Government teammates ATK Up Lv.2, SPD Up Lv.2; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.2, RCV Down Lv.2, SPD Down Lv.2; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.6; when appearing on the field, self Special CT 10% reduction
- Level 2
Cerebral class and Navy World Government teammates ATK Up Lv.3, SPD Up Lv.3; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.2, RCV Down Lv.2, SPD Down Lv.2; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.7; when appearing on the field, self Special CT 15% reduction
- Level 3
Cerebral class and Navy World Government teammates ATK Up Lv.4, SPD Up Lv.4; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.3, RCV Down Lv.3, SPD Down Lv.3; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.8; when appearing on the field, self Special CT 20% reduction
- Level 4
Cerebral class and Navy World Government teammates ATK Up Lv.5, SPD Up Lv.5; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.3, RCV Down Lv.3, SPD Down Lv.3; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.9; when appearing on the field, self Special CT 25% reduction
- Level 5
Cerebral class and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.4, RCV Down Lv.4, SPD Down Lv.4; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.10; when appearing on the field, self Special CT 30% reduction
Completely evades Special Bind, reduce damage taken from PSY by 30%
Super Tandem
Raises Boost Level of Egghead Arc characters by 5 and raises Boost Level of Five Elders Navy Vegapunk characters by 6 for 1 turn
When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Egghead Arc Five Elders Navy Vegapunk characters by 1 for 1 turn
ConditionWhen an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem
- Level 2
Raises Boost Level of Egghead Arc Five Elders Navy Vegapunk characters by 2 for 1 turn
ConditionWhen an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem
- Level 3
Raises Boost Level of Egghead Arc Five Elders Navy Vegapunk characters by 3 for 1 turn
ConditionWhen an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem
- Level 4
Raises Boost Level of Egghead Arc characters by 4 and raises Boost Level of Five Elders Navy Vegapunk characters by 5 for 1 turn
ConditionWhen an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem
- Level 5
Raises Boost Level of Egghead Arc characters by 5 and raises Boost Level of Five Elders Navy Vegapunk characters by 6 for 1 turn
ConditionWhen an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem
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