Kizaru

Overwhelming Grief

One of the Navy HQ Admirals. He escaped from the collapsing Egghead. Akainu suspected that Kizaru had done a sloppy job, but Kizaru protested that he had even killed a close friend for the mission.

Special

The Price of Justice

Redues crew's Bind duration by 10 turns, further increases all enemies' increase damage taken effect by +0.75, boosts INT, Slasher, Cerebral, and Shooter characters' base ATK by +1750 for 1 turn, and applies -50% INT Resistance to all enemies for 1 turn. If 3 or more Five Elders Navy Vegapunk characters or 5 or more Egghead Arc characters are on the crew, reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2, and boosts the ATK of the next final tap performed by an INT character by 60% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Tears for His Friend

Reduces character's Special charge time by 20 turns at start of quest, boosts INT, Slasher, Cerebral, and Shooter characters' ATK by 5.25x, HP and RCV by 1.2x, makes their DEXINTTND slots have matching slot effects, and completely removes character's Bind [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Five Elders Navy Vegapunk characters are on the crew, boosts crew's ATK by 1.2x, and reduces crew's Limit Special Uses duration by 10 turns. If 1 or more Vegapunk characters are on the crew, boosts Navy World Government characters' base ATK by +1000. If an ATK or slot effect boost is applied on the crew (does not apply to statuses applied by Captain Ability or Crewmate Ability further increases the boost by 1.2x (up to a maximum 10x, cannot be further increased)

Crewmate Ability

UNIQ

Boosts INT characters' base ATK by 75, and makes their DEX slots have matching slot effects

RES

Reduces character's Bind duration by 5 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

Dr. Vegapunk (Stella)

Level 5 (Max)

Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +1000 for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +300 for 1 turn at start of final battle

  2. Level 2

    Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +400 for 1 turn at start of final battle

  3. Level 3

    Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +500 for 1 turn at start of final battle

  4. Level 4

    Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +750 for 1 turn at start of final battle

  5. Level 5

    Cuts crew's HP by 90% but boosts Cerebral characters' base ATK by +1000 for 1 turn at start of final battle

Super Special

Super Type
Condition

When any 2 Five Elders Navy Vegapunk characters or any 5 Egghead Arc characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Reduces crew's Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2, makes crew's PSY slots have matching slot effects for 1 turn, doubles crew's slot effects for 1 turn (effect can be overwritten with other slot effect boost effects), and changes INT characters to Super INT

Stats

HPATKRCV
Lv 12,179928103
Lv 994,3581,856205
Lv 1506,5372,784307
Limit Break4,858+5002,056+200305+100
Limit Break+5,358+1,0002,256+400355+150

Limit Break

01

Boosts base HP by 10

02

Boosts base RCV by 10

03

Boosts base HP by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 10

07

Boosts base ATK by 20

08

Boosts base HP by 20

09

Boosts base RCV by 10

10

Boosts base HP by 30

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base RCV by 10

14

Boosts base ATK by 30

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Reduces character's Bind duration by 5 turns

26

Boosts base ATK by 50

27

Boosts base HP by 70

28

Boosts base HP by 80

29

Boosts base RCV by 30

30

Potential Ability 3: Super Tandem Boost

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,6141,965217
Lv 1104,8272,056227
Lv 1205,2552,238247
Lv 1305,6822,420267
Lv 1506,5372,784307

Pirate Rumble

Style
Obstructer
DEF
154
SPD
155
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

The Price of Justice
Level 10 (Max)

If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 5 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 50% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.5 (30 s), SPD Down Lv.5 (30 s), DEF Down Lv.5 (30 s)

Charge time: 23 s

Show all 10 levels
  1. Level 1

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.1 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 32% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.1 (21 s), SPD Down Lv.1 (21 s), DEF Down Lv.1 (21 s)

    Charge time: 23 s

  2. Level 2

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.2 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 34% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.1 (22 s), SPD Down Lv.1 (22 s), DEF Down Lv.1 (22 s)

    Charge time: 23 s

  3. Level 3

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.3 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 36% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.1 (23 s), SPD Down Lv.1 (23 s), DEF Down Lv.1 (23 s)

    Charge time: 23 s

  4. Level 4

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.4 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 38% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.2 (24 s), SPD Down Lv.2 (24 s), DEF Down Lv.2 (24 s)

    Charge time: 23 s

  5. Level 5

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.5 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 40% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.2 (25 s), SPD Down Lv.2 (25 s), DEF Down Lv.2 (25 s)

    Charge time: 23 s

  6. Level 6

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.6 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 42% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.3 (26 s), SPD Down Lv.3 (26 s), DEF Down Lv.3 (26 s)

    Charge time: 23 s

  7. Level 7

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.7 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 44% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.3 (27 s), SPD Down Lv.3 (27 s), DEF Down Lv.3 (27 s)

    Charge time: 23 s

  8. Level 8

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.8 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 46% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.3 (28 s), SPD Down Lv.3 (28 s), DEF Down Lv.3 (28 s)

    Charge time: 23 s

  9. Level 9

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 4.9 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 48% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.4 (29 s), SPD Down Lv.4 (29 s), DEF Down Lv.4 (29 s)

    Charge time: 23 s

  10. Level 10

    If there are 1 or more Vegapunk enemies, targets 1 Vegapunk enemy ignoring DEF for ATK x 5 damage; targets self for 100% chance of Action Bind (10 s); targets 1 enemy with high current CT for Special CT 50% delay; if 6 or more Cerebral characters or 5 or more Navy World Government characters are on the team, targets enemies within large range for ATK Down Lv.5 (30 s), SPD Down Lv.5 (30 s), DEF Down Lv.5 (30 s)

    Charge time: 23 s

Ability
Level 5 (Max)

Cerebral class and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.4, RCV Down Lv.4, SPD Down Lv.4; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.10; when appearing on the field, self Special CT 30% reduction

Show all 5 levels
  1. Level 1

    Cerebral class and Navy World Government teammates ATK Up Lv.2, SPD Up Lv.2; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.2, RCV Down Lv.2, SPD Down Lv.2; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.6; when appearing on the field, self Special CT 10% reduction

  2. Level 2

    Cerebral class and Navy World Government teammates ATK Up Lv.3, SPD Up Lv.3; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.2, RCV Down Lv.2, SPD Down Lv.2; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.7; when appearing on the field, self Special CT 15% reduction

  3. Level 3

    Cerebral class and Navy World Government teammates ATK Up Lv.4, SPD Up Lv.4; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.3, RCV Down Lv.3, SPD Down Lv.3; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.8; when appearing on the field, self Special CT 20% reduction

  4. Level 4

    Cerebral class and Navy World Government teammates ATK Up Lv.5, SPD Up Lv.5; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.3, RCV Down Lv.3, SPD Down Lv.3; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.9; when appearing on the field, self Special CT 25% reduction

  5. Level 5

    Cerebral class and Navy World Government teammates ATK Up Lv.6, SPD Up Lv.6; after receiving Action Bind, up to 2 times all enemies ATK Down Lv.4, RCV Down Lv.4, SPD Down Lv.4; when defeating enemy, up to 1 time self ATK Down Lv.5, DEF Down Lv.5; if there are 1 or more Vegapunk enemies, self Special CT Speed Up Lv.10; when appearing on the field, self Special CT 30% reduction

Resilience

Completely evades Special Bind, reduce damage taken from PSY by 30%

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Egghead Arc characters by 5 and raises Boost Level of Five Elders Navy Vegapunk characters by 6 for 1 turn

Condition

When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Egghead Arc Five Elders Navy Vegapunk characters by 1 for 1 turn

    Condition

    When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem

  2. Level 2

    Raises Boost Level of Egghead Arc Five Elders Navy Vegapunk characters by 2 for 1 turn

    Condition

    When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem

  3. Level 3

    Raises Boost Level of Egghead Arc Five Elders Navy Vegapunk characters by 3 for 1 turn

    Condition

    When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem

  4. Level 4

    Raises Boost Level of Egghead Arc characters by 4 and raises Boost Level of Five Elders Navy Vegapunk characters by 5 for 1 turn

    Condition

    When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem

  5. Level 5

    Raises Boost Level of Egghead Arc characters by 5 and raises Boost Level of Five Elders Navy Vegapunk characters by 6 for 1 turn

    Condition

    When an Egghead Arc Five Elders Navy Vegapunk character performs Super Tandem

How to get

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Family

Borsalino (Kizaru)
KizaruKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaru: NeoKizaru: NeoKizaruKizaruBorsalinoKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino