Kizaru

Cloud-Splitting Light Sword

One of the Navy HQ Admirals. He received a mission from the Five Elders and plunged into the Labophase above the clouds, aiming to take down Vegapunk. He recites what he is to protect and what he is to erase, and is unwavering in his resolve to obey the order to terminate his old friend.

Special

Obstacle-Eliminating Ama no Murakumo Sword

Reduces middle-row characters' Special charge time by 6 turns (Special charge time reduction effect of "Obstacle-Eliminating Ama no Murakumo Sword" can be activated up to 2 times including any Specials with similar effect). If a PSY character is set as Support for character, applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns (applies "Territory: Shooter class" for 3 turns otherwise), then after that, boosts chain multiplier's minimum value up to 4x based on outcome of Action Special (3.25x for MISS, 3.5x for GOOD, 3.7x for GREAT, 3.9x for PERFECT, 4x for EXCELLENT, chain multiplier's maximum value is 35.0) for 2 turns. If 5 or more EggheadNavyLogia-type characters are on the crew, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 2 turns (allows this effect to be further increased up to 2 times; boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.3; GREAT +0.4; PERFECT +0.5) for 1 turn otherwise)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Flash of Light Against an Old Friend

Reduces crew's Special charge time by 4 turns at start of quest, boosts DEX, Shooter, and Slasher characters' ATK by 6x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.35x, and makes DEXTND slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, boosts EggheadLogia-typeNavy] characters' ATK by 1.3x instead of 1.1x [Applies following effect based on number of applicable Character Tags on crew] Boosts EggheadLogia-typeNavy] characters' ATK by 1.1x. If 3 or more EggheadLogia-typeNavy] characters are on the crew, reduces crew's Burn/Special Bind duration by 10 turns. If 4 or more Navy characters are on the crew, this Captain ability's effects and any Specials targeting certain types and classes will target the entire crew instead (excluding those that do not apply to types/classes)

Crewmate Ability

UNIQ

Reduces character's Special Reverse by 10 turns, and makes crew's DEXTND slots have matching slot effects

UNIQ

Reduces crew's Special charge time by 1 turn at start of quest

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Garp, Sengoku, Issho (Fujitora), Sakazuki (Akainu), Aramaki (Ryokugyu)

Level 5 (Max)

Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0; GREAT +0.1; PERFECT +0.6) for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0; GREAT +0.1; PERFECT +0.4) for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0; GREAT +0.1; PERFECT +0.4) for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0; GREAT +0.1; PERFECT +0.5) for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0; GREAT +0.1; PERFECT +0.5) for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0; GREAT +0.1; PERFECT +0.6) for 1 turn

Super Special

EX Super
Condition

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Sentomaru, Vice Admiral Doll, Tsuru, Zephyr (Z), Tashigi, Kuzan (Aokiji), Coby, Rob Lucci, Kaku, Dr. Vegapunk (Stella); or when crew has 6 Shooter or Slasher characters

Reduces all enemies Intimidation duration by 2 turns, reduces top-row characters' Special charge time by 4 turns, boosts crew's slot effects by 2.5x for 2 turns (effect can be overwritten with other slot effect boost effects), changes DEX characters to Super DEX, and changes Shooter characters to Super Shooter

Stats

HPATKRCV
Lv 12,179931177
Lv 994,3571,861354
Lv 1506,5352,791531
Limit Break4,857+5002,061+200454+100
Limit Break+5,357+1,0002,261+400504+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Super Tandem Boost

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base RCV by 20

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base RCV by 30

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 30

23

Boosts base HP by 60

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest

26

Boosts base RCV by 40

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 50

38

Boosts base HP by 200

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,6131,970374
Lv 1104,8262,061392
Lv 1205,2532,243426
Lv 1305,6802,426461
Lv 1506,5352,791531

Pirate Rumble

Style
Attacker
DEF
128
SPD
216
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with low remaining HP

Obstacle-Eliminating Ama no Murakumo Sword
Level 10 (Max)

Targets 1 enemy with high current HP for 8000 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 10% reduction; when remaining HP is less than 1%, targets all enemies for 5000 damage

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy with high current HP for 4400 damage; targets DEX-type teammates for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 5% reduction; when remaining HP is less than 1%, targets all enemies for 2300 damage

    Charge time: 20 s

  2. Level 2

    Targets 1 enemy with high current HP for 4800 damage; targets DEX-type teammates for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 5% reduction; when remaining HP is less than 1%, targets all enemies for 2600 damage

    Charge time: 20 s

  3. Level 3

    Targets 1 enemy with high current HP for 5200 damage; targets DEX-type teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 6% reduction; when remaining HP is less than 1%, targets all enemies for 2900 damage

    Charge time: 20 s

  4. Level 4

    Targets 1 enemy with high current HP for 5600 damage; targets DEX-type teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 6% reduction; when remaining HP is less than 1%, targets all enemies for 3200 damage

    Charge time: 20 s

  5. Level 5

    Targets 1 enemy with high current HP for 6000 damage; targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 7% reduction; when remaining HP is less than 1%, targets all enemies for 3500 damage

    Charge time: 20 s

  6. Level 6

    Targets 1 enemy with high current HP for 6400 damage; targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 7% reduction; when remaining HP is less than 1%, targets all enemies for 3800 damage

    Charge time: 20 s

  7. Level 7

    Targets 1 enemy with high current HP for 6800 damage; targets DEX-type teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 8% reduction; when remaining HP is less than 1%, targets all enemies for 4100 damage

    Charge time: 20 s

  8. Level 8

    Targets 1 enemy with high current HP for 7200 damage; targets DEX-type teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 8% reduction; when remaining HP is less than 1%, targets all enemies for 4400 damage

    Charge time: 20 s

  9. Level 9

    Targets 1 enemy with high current HP for 7600 damage; targets DEX-type teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 9% reduction; when remaining HP is less than 1%, targets all enemies for 4700 damage

    Charge time: 20 s

  10. Level 10

    Targets 1 enemy with high current HP for 8000 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 10% reduction; when remaining HP is less than 1%, targets all enemies for 5000 damage

    Charge time: 20 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.7, ATK Up Lv.7, SPD Up Lv.7; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.7; when self is KO'd, launches Rumble Special 1 time

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.3; when self is KO'd, launches Rumble Special 1 time

  2. Level 2

    DEX-type teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.4; when self is KO'd, launches Rumble Special 1 time

  3. Level 3

    DEX-type teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.5; when self is KO'd, launches Rumble Special 1 time

  4. Level 4

    DEX-type teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.6; when self is KO'd, launches Rumble Special 1 time

  5. Level 5

    DEX-type teammates HP Up Lv.7, ATK Up Lv.7, SPD Up Lv.7; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.7; when self is KO'd, launches Rumble Special 1 time

Resilience

Completely evades Action Bind/Paralysis, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

STR/DEX-type teammates HP, DEF Up Lv.5; Slasher/Shooter class teammates ATK Up Lv.5, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.5

Show all 5 levels
  1. Level 1

    STR/DEX-type teammates HP, DEF Up Lv.1; Slasher/Shooter class teammates ATK Up Lv.1, Special CT Speed Up Lv.1; Navy teammates ATK, DEF Up Lv.1

  2. Level 2

    STR/DEX-type teammates HP, DEF Up Lv.2; Slasher/Shooter class teammates ATK Up Lv.2, Special CT Speed Up Lv.1; Navy teammates ATK, DEF Up Lv.2

  3. Level 3

    STR/DEX-type teammates HP, DEF Up Lv.3; Slasher/Shooter class teammates ATK Up Lv.3, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.3

  4. Level 4

    STR/DEX-type teammates HP, DEF Up Lv.4; Slasher/Shooter class teammates ATK Up Lv.4, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.4

  5. Level 5

    STR/DEX-type teammates HP, DEF Up Lv.5; Slasher/Shooter class teammates ATK Up Lv.5, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.5

Obstacle-Eliminating Ama no Murakumo Sword
Level 5 (Max)

Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.8 (20 s); targets 2 enemies for 6000 damage 3 times; targets 4 enemies for 100% chance of Special Bind (15 s), 100% chance of Action Bind (15 s), 100% chance of Paralysis (30 s)

Condition

After dealing 40,000 damage

Can be used 3 times

Show all 5 levels
  1. Level 1

    Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.4 (16 s); targets 2 enemies for 2000 damage 3 times; targets 4 enemies for 60% chance of Special Bind (15 s), 60% chance of Action Bind (15 s), 60% chance of Paralysis (26 s)

  2. Level 2

    Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.5 (17 s); targets 2 enemies for 3000 damage 3 times; targets 4 enemies for 70% chance of Special Bind (15 s), 70% chance of Action Bind (15 s), 70% chance of Paralysis (27 s)

  3. Level 3

    Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.6 (18 s); targets 2 enemies for 4000 damage 3 times; targets 4 enemies for 80% chance of Special Bind (15 s), 80% chance of Action Bind (15 s), 80% chance of Paralysis (28 s)

  4. Level 4

    Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.7 (19 s); targets 2 enemies for 5000 damage 3 times; targets 4 enemies for 90% chance of Special Bind (15 s), 90% chance of Action Bind (15 s), 90% chance of Paralysis (29 s)

  5. Level 5

    Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.8 (20 s); targets 2 enemies for 6000 damage 3 times; targets 4 enemies for 100% chance of Special Bind (15 s), 100% chance of Action Bind (15 s), 100% chance of Paralysis (30 s)

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of EggheadLogia-typeNavy characters by 5 for 1 turn, and raises Boost Level of Navy Admiral characters by 7 for 1 turn

Condition

When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of EggheadLogia-typeNavy characters by 1 for 1 turn, and raises Boost Level of Navy Admiral characters by 1 for 1 turn

    Condition

    When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem

  2. Level 2

    Raises Boost Level of EggheadLogia-typeNavy characters by 2 for 1 turn, and raises Boost Level of Navy Admiral characters by 2 for 1 turn

    Condition

    When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem

  3. Level 3

    Raises Boost Level of EggheadLogia-typeNavy characters by 3 for 1 turn, and raises Boost Level of Navy Admiral characters by 3 for 1 turn

    Condition

    When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem

  4. Level 4

    Raises Boost Level of EggheadLogia-typeNavy characters by 4 for 1 turn, and raises Boost Level of Navy Admiral characters by 5 for 1 turn

    Condition

    When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem

  5. Level 5

    Raises Boost Level of EggheadLogia-typeNavy characters by 5 for 1 turn, and raises Boost Level of Navy Admiral characters by 7 for 1 turn

    Condition

    When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem

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Family

Borsalino (Kizaru)
KizaruKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaru: NeoKizaru: NeoKizaruKizaruBorsalinoKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino