
Kizaru
Cloud-Splitting Light Sword
One of the Navy HQ Admirals. He received a mission from the Five Elders and plunged into the Labophase above the clouds, aiming to take down Vegapunk. He recites what he is to protect and what he is to erase, and is unwavering in his resolve to obey the order to terminate his old friend.
Special
Reduces middle-row characters' Special charge time by 6 turns (Special charge time reduction effect of "Obstacle-Eliminating Ama no Murakumo Sword" can be activated up to 2 times including any Specials with similar effect). If a PSY character is set as Support for character, applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns (applies "Territory: Shooter class" for 3 turns otherwise), then after that, boosts chain multiplier's minimum value up to 4x based on outcome of Action Special (3.25x for MISS, 3.5x for GOOD, 3.7x for GREAT, 3.9x for PERFECT, 4x for EXCELLENT, chain multiplier's maximum value is 35.0) for 2 turns. If 5 or more EggheadNavyLogia-type characters are on the crew, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.7 (GOOD +0.3; GREAT +0.5; PERFECT +0.7) for 2 turns (allows this effect to be further increased up to 2 times; boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0.3; GREAT +0.4; PERFECT +0.5) for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 4 turns at start of quest, boosts DEX, Shooter, and Slasher characters' ATK by 6x, boosts other characters' ATK by 4.5x, boosts crew's HP by 1.35x, and makes DEXTND slots have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, boosts EggheadLogia-typeNavy] characters' ATK by 1.3x instead of 1.1x [Applies following effect based on number of applicable Character Tags on crew] Boosts EggheadLogia-typeNavy] characters' ATK by 1.1x. If 3 or more EggheadLogia-typeNavy] characters are on the crew, reduces crew's Burn/Special Bind duration by 10 turns. If 4 or more Navy characters are on the crew, this Captain ability's effects and any Specials targeting certain types and classes will target the entire crew instead (excluding those that do not apply to types/classes)
Crewmate Ability
Reduces character's Special Reverse by 10 turns, and makes crew's DEXTND slots have matching slot effects
Reduces crew's Special charge time by 1 turn at start of quest
Unlocks at Limit Break 25
Support Ability
Monkey D. Garp, Sengoku, Issho (Fujitora), Sakazuki (Akainu), Aramaki (Ryokugyu)
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0; GREAT +0.1; PERFECT +0.6) for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0; GREAT +0.1; PERFECT +0.4) for 1 turn
- Level 2
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0; GREAT +0.1; PERFECT +0.4) for 1 turn
- Level 3
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0; GREAT +0.1; PERFECT +0.5) for 1 turn
- Level 4
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.5 (GOOD +0; GREAT +0.1; PERFECT +0.5) for 1 turn
- Level 5
Once per quest, if supported character uses a Special to boost ATK or slot effects, boosts DEX, Shooter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0; GREAT +0.1; PERFECT +0.6) for 1 turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Sakazuki (Akainu), Issho (Fujitora), Aramaki (Ryokugyu), Sengoku, Monkey D. Garp, Sentomaru, Vice Admiral Doll, Tsuru, Zephyr (Z), Tashigi, Kuzan (Aokiji), Coby, Rob Lucci, Kaku, Dr. Vegapunk (Stella); or when crew has 6 Shooter or Slasher characters
Reduces all enemies Intimidation duration by 2 turns, reduces top-row characters' Special charge time by 4 turns, boosts crew's slot effects by 2.5x for 2 turns (effect can be overwritten with other slot effect boost effects), changes DEX characters to Super DEX, and changes Shooter characters to Super Shooter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,179 | 931 | 177 |
| Lv 99 | 4,357 | 1,861 | 354 |
| Lv 150 | 6,535 | 2,791 | 531 |
| Limit Break | 4,857+500 | 2,061+200 | 454+100 |
| Limit Break+ | 5,357+1,000 | 2,261+400 | 504+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Super Tandem Boost
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces crew's Special charge time by 1 turn at start of quest
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,613 | 1,970 | 374 |
| Lv 110 | 4,826 | 2,061 | 392 |
| Lv 120 | 5,253 | 2,243 | 426 |
| Lv 130 | 5,680 | 2,426 | 461 |
| Lv 150 | 6,535 | 2,791 | 531 |
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 216
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with low remaining HP
Targets 1 enemy with high current HP for 8000 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 10% reduction; when remaining HP is less than 1%, targets all enemies for 5000 damage
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 1 enemy with high current HP for 4400 damage; targets DEX-type teammates for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 5% reduction; when remaining HP is less than 1%, targets all enemies for 2300 damage
Charge time: 20 s
- Level 2
Targets 1 enemy with high current HP for 4800 damage; targets DEX-type teammates for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 5% reduction; when remaining HP is less than 1%, targets all enemies for 2600 damage
Charge time: 20 s
- Level 3
Targets 1 enemy with high current HP for 5200 damage; targets DEX-type teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 6% reduction; when remaining HP is less than 1%, targets all enemies for 2900 damage
Charge time: 20 s
- Level 4
Targets 1 enemy with high current HP for 5600 damage; targets DEX-type teammates for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 6% reduction; when remaining HP is less than 1%, targets all enemies for 3200 damage
Charge time: 20 s
- Level 5
Targets 1 enemy with high current HP for 6000 damage; targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 7% reduction; when remaining HP is less than 1%, targets all enemies for 3500 damage
Charge time: 20 s
- Level 6
Targets 1 enemy with high current HP for 6400 damage; targets DEX-type teammates for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 7% reduction; when remaining HP is less than 1%, targets all enemies for 3800 damage
Charge time: 20 s
- Level 7
Targets 1 enemy with high current HP for 6800 damage; targets DEX-type teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 8% reduction; when remaining HP is less than 1%, targets all enemies for 4100 damage
Charge time: 20 s
- Level 8
Targets 1 enemy with high current HP for 7200 damage; targets DEX-type teammates for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 8% reduction; when remaining HP is less than 1%, targets all enemies for 4400 damage
Charge time: 20 s
- Level 9
Targets 1 enemy with high current HP for 7600 damage; targets DEX-type teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 9% reduction; when remaining HP is less than 1%, targets all enemies for 4700 damage
Charge time: 20 s
- Level 10
Targets 1 enemy with high current HP for 8000 damage; targets DEX-type teammates for ATK Up Lv.6 (20 s), SPD Up Lv.6 (20 s); targets NavyWorld Government teammates (not including self) for Special CT 10% reduction; when remaining HP is less than 1%, targets all enemies for 5000 damage
Charge time: 20 s
DEX-type teammates HP Up Lv.7, ATK Up Lv.7, SPD Up Lv.7; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.7; when self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.3; when self is KO'd, launches Rumble Special 1 time
- Level 2
DEX-type teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.4; when self is KO'd, launches Rumble Special 1 time
- Level 3
DEX-type teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.5; when self is KO'd, launches Rumble Special 1 time
- Level 4
DEX-type teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.6; when self is KO'd, launches Rumble Special 1 time
- Level 5
DEX-type teammates HP Up Lv.7, ATK Up Lv.7, SPD Up Lv.7; first 30 s of battle, NavyWorld Government teammates Special CT Speed Up Lv.7; when self is KO'd, launches Rumble Special 1 time
Completely evades Action Bind/Paralysis, reduce damage taken from QCK by 30%
Grand Party
STR/DEX-type teammates HP, DEF Up Lv.5; Slasher/Shooter class teammates ATK Up Lv.5, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.5
Show all 5 levels
- Level 1
STR/DEX-type teammates HP, DEF Up Lv.1; Slasher/Shooter class teammates ATK Up Lv.1, Special CT Speed Up Lv.1; Navy teammates ATK, DEF Up Lv.1
- Level 2
STR/DEX-type teammates HP, DEF Up Lv.2; Slasher/Shooter class teammates ATK Up Lv.2, Special CT Speed Up Lv.1; Navy teammates ATK, DEF Up Lv.2
- Level 3
STR/DEX-type teammates HP, DEF Up Lv.3; Slasher/Shooter class teammates ATK Up Lv.3, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.3
- Level 4
STR/DEX-type teammates HP, DEF Up Lv.4; Slasher/Shooter class teammates ATK Up Lv.4, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.4
- Level 5
STR/DEX-type teammates HP, DEF Up Lv.5; Slasher/Shooter class teammates ATK Up Lv.5, Special CT Speed Up Lv.2; Navy teammates ATK, DEF Up Lv.5
Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.8 (20 s); targets 2 enemies for 6000 damage 3 times; targets 4 enemies for 100% chance of Special Bind (15 s), 100% chance of Action Bind (15 s), 100% chance of Paralysis (30 s)
After dealing 40,000 damage
Can be used 3 times
Show all 5 levels
- Level 1
Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.4 (16 s); targets 2 enemies for 2000 damage 3 times; targets 4 enemies for 60% chance of Special Bind (15 s), 60% chance of Action Bind (15 s), 60% chance of Paralysis (26 s)
- Level 2
Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.5 (17 s); targets 2 enemies for 3000 damage 3 times; targets 4 enemies for 70% chance of Special Bind (15 s), 70% chance of Action Bind (15 s), 70% chance of Paralysis (27 s)
- Level 3
Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.6 (18 s); targets 2 enemies for 4000 damage 3 times; targets 4 enemies for 80% chance of Special Bind (15 s), 80% chance of Action Bind (15 s), 80% chance of Paralysis (28 s)
- Level 4
Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.7 (19 s); targets 2 enemies for 5000 damage 3 times; targets 4 enemies for 90% chance of Special Bind (15 s), 90% chance of Action Bind (15 s), 90% chance of Paralysis (29 s)
- Level 5
Targets STR/DEX-type/Shooter/Slasher class teammates for ATK, SPD Up Lv.8 (20 s); targets 2 enemies for 6000 damage 3 times; targets 4 enemies for 100% chance of Special Bind (15 s), 100% chance of Action Bind (15 s), 100% chance of Paralysis (30 s)
Super Tandem
Raises Boost Level of EggheadLogia-typeNavy characters by 5 for 1 turn, and raises Boost Level of Navy Admiral characters by 7 for 1 turn
When a Egghead Logia-type Navy Navy Admiral character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of EggheadLogia-typeNavy characters by 1 for 1 turn, and raises Boost Level of Navy Admiral characters by 1 for 1 turn
ConditionWhen a Egghead Logia-type Navy Navy Admiral character performs Super Tandem
- Level 2
Raises Boost Level of EggheadLogia-typeNavy characters by 2 for 1 turn, and raises Boost Level of Navy Admiral characters by 2 for 1 turn
ConditionWhen a Egghead Logia-type Navy Navy Admiral character performs Super Tandem
- Level 3
Raises Boost Level of EggheadLogia-typeNavy characters by 3 for 1 turn, and raises Boost Level of Navy Admiral characters by 3 for 1 turn
ConditionWhen a Egghead Logia-type Navy Navy Admiral character performs Super Tandem
- Level 4
Raises Boost Level of EggheadLogia-typeNavy characters by 4 for 1 turn, and raises Boost Level of Navy Admiral characters by 5 for 1 turn
ConditionWhen a Egghead Logia-type Navy Navy Admiral character performs Super Tandem
- Level 5
Raises Boost Level of EggheadLogia-typeNavy characters by 5 for 1 turn, and raises Boost Level of Navy Admiral characters by 7 for 1 turn
ConditionWhen a Egghead Logia-type Navy Navy Admiral character performs Super Tandem
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