Borsalino

A Light Shining Over Absolute Justice

One of the three Navy HQ Admirals. He uses the Glint-Glint Fruit which turns his body into light. He is able to move at the speed of light and use light to attack. He boasts unparalleled strength as one of the "Navy HQ Powerhouse".

Special

Glittering Yasakani Sacred Jewel
Stage 1

Reduces crew's Special charge time by 1 turn, reduces crew's Special Bind duration by 5 turns, boosts the type effects of normal attacks for STR, DEX, and QCK characters by 1.75x for 1 turn, and boosts chain multiplier by +0.7 for 1 turn

Stage 2

Reduces crew's Special charge time by 1 turn, reduces crew's Special Bind duration by 10 turns, doubles the type effects of normal attacks for STR, DEX, and QCK characters for 1 turn, and boosts chain multiplier by +1.4 for 1 turn

BaseLimit Break
Level 114 / 19 turns12 / 17 turns
Level 213 / 18 turns11 / 16 turns
Level 312 / 17 turns10 / 15 turns
Level 411 / 16 turns9 / 14 turns
Level 510 / 15 turns8 / 13 turns
Max9 / 14 turns7 / 12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Navy HQ Powerhouse of Light

Reduces Special charge time by 2 turns at start of quest, boosts STR, DEX, and QCK characters' ATK by 4.5x (approximately 5x in turns where "Glittering Yasakani Sacred Jewel" is used) and HP by 1.3x

Crewmate Ability

RES

Reduces character's Special Bind duration by 10 turns

Unlocks at Limit Break 10

RES

Reduces character's Special Reverse by 10 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

DEX Shooter characters

Level 5 (Max)

Boosts the type effects of normal attacks for DEX characters by 1.5x for 1 turn at start of final battle

Show all 5 levels
  1. Level 1

    Boosts the type effects of normal attacks for DEX characters by 1.1x for 1 turn at start of final battle

  2. Level 2

    Boosts the type effects of normal attacks for DEX characters by 1.2x for 1 turn at start of final battle

  3. Level 3

    Boosts the type effects of normal attacks for DEX characters by 1.3x for 1 turn at start of final battle

  4. Level 4

    Boosts the type effects of normal attacks for DEX characters by 1.4x for 1 turn at start of final battle

  5. Level 5

    Boosts the type effects of normal attacks for DEX characters by 1.5x for 1 turn at start of final battle

Stats

HPATKRCV
Lv 11,717789151
Lv 993,4341,577302
Lv 1505,1512,365453
Limit Break3,834+4001,827+250402+100
Limit Break+4,334+9002,027+450452+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 10

03

Boosts base HP by 10

04

Potential Ability 1: Slot Changes Impossible Resistance

05

Boosts base HP by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 20

08

Boosts base RCV by 20

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Reduces character's Special Bind duration by 10 turns

11

Boosts base HP by 10

12

Boosts base ATK by 10

13

Boosts base ATK by 10

14

Boosts base HP by 20

15

Potential Ability 2: Fear Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 50

18

Boosts base ATK by 30

19

Boosts base HP by 30

20

Boosts base HP by 30

21

Boosts base HP by 30

22

Boosts base ATK by 50

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Reduces character's Special Reverse by 10 turns

26

Boosts base ATK by 50

27

Boosts base HP by 80

28

Boosts base ATK by 70

29

Boosts base HP by 80

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base RCV by 25

34

Boosts base HP by 100

35

Boosts base RCV by 25

36

Boosts base ATK by 50

37

Boosts base HP by 200

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Slot Changes Impossible Resistance
Level 5 (Max)

Reduces character's Slot Changes Impossible duration by 5

Show all 5 levels
  1. Level 1

    Reduces character's Slot Changes Impossible duration by 1

  2. Level 2

    Reduces character's Slot Changes Impossible duration by 2

  3. Level 3

    Reduces character's Slot Changes Impossible duration by 3

  4. Level 4

    Reduces character's Slot Changes Impossible duration by 4

  5. Level 5

    Reduces character's Slot Changes Impossible duration by 5

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,6361,669319
Lv 1103,8041,746334
Lv 1204,1411,901364
Lv 1304,4772,055393
Lv 1505,1512,365453

Evolution

Kizaru
Sea StallionGreen Robber PenguinRainbow Armored CrabGreen Plated LobsterRainbow Striped Dragon
75,000 Beli
Borsalino
Borsalino
Super Evolution · 200,000 Beli
Borsalino

Pirate Rumble

Style
Supporter
DEF
162
SPD
195
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack

Targets closest enemies

Glittering Yasakani Sacred Jewel
Level 10 (Max)

Targets enemies within large range for 2500 damage; targets DEX-type teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

Charge time: 17 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for 1000 damage; targets DEX-type teammates for DEF Up Lv.1 (11 s), ATK Up Lv.1 (11 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  2. Level 2

    Targets enemies within large range for 1150 damage; targets DEX-type teammates for DEF Up Lv.1 (12 s), ATK Up Lv.1 (12 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  3. Level 3

    Targets enemies within large range for 1300 damage; targets DEX-type teammates for DEF Up Lv.1 (13 s), ATK Up Lv.1 (13 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  4. Level 4

    Targets enemies within large range for 1450 damage; targets DEX-type teammates for DEF Up Lv.2 (14 s), ATK Up Lv.2 (14 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  5. Level 5

    Targets enemies within large range for 1600 damage; targets DEX-type teammates for DEF Up Lv.2 (15 s), ATK Up Lv.2 (15 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  6. Level 6

    Targets enemies within large range for 1750 damage; targets DEX-type teammates for DEF Up Lv.3 (16 s), ATK Up Lv.3 (16 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  7. Level 7

    Targets enemies within large range for 1900 damage; targets DEX-type teammates for DEF Up Lv.3 (17 s), ATK Up Lv.3 (17 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  8. Level 8

    Targets enemies within large range for 2050 damage; targets DEX-type teammates for DEF Up Lv.3 (18 s), ATK Up Lv.3 (18 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  9. Level 9

    Targets enemies within large range for 2200 damage; targets DEX-type teammates for DEF Up Lv.4 (19 s), ATK Up Lv.4 (19 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

  10. Level 10

    Targets enemies within large range for 2500 damage; targets DEX-type teammates for DEF Up Lv.5 (20 s), ATK Up Lv.5 (20 s); if 8 DEX-type characters are on the team, targets 2 enemies with high Special CT for Special CT 15% delay

    Charge time: 17 s

Ability
Level 5 (Max)

DEX-type teammates SPD Up Lv.6, DEF Up Lv.6; QCK-type enemies ATK Down Lv.6, SPD Down Lv.6

Show all 5 levels
  1. Level 1

    DEX-type teammates SPD Up Lv.2, DEF Up Lv.2; QCK-type enemies ATK Down Lv.2, SPD Down Lv.2

  2. Level 2

    DEX-type teammates SPD Up Lv.3, DEF Up Lv.3; QCK-type enemies ATK Down Lv.3, SPD Down Lv.3

  3. Level 3

    DEX-type teammates SPD Up Lv.4, DEF Up Lv.4; QCK-type enemies ATK Down Lv.4, SPD Down Lv.4

  4. Level 4

    DEX-type teammates SPD Up Lv.5, DEF Up Lv.5; QCK-type enemies ATK Down Lv.5, SPD Down Lv.5

  5. Level 5

    DEX-type teammates SPD Up Lv.6, DEF Up Lv.6; QCK-type enemies ATK Down Lv.6, SPD Down Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Jul 2, 2022 – Aug 6, 2022

Sugo-Fest

Featured · Feb 7, 2022 – Mar 7, 2022

Sugo-Fest

Featured · Dec 9, 2021 – Jan 6, 2022

Family

Borsalino (Kizaru)
KizaruKizaruKizaruBorsalinoKizaruKizaruKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaru: NeoKizaru: NeoKizaruKizaruBorsalinoKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino