
Borsalino
One of the Navy's admirals. He sees issues with Aokiji's devotion to his credo over his orders, as well as Akainu's robot-like faithfulness to missions. Although he acts easygoing, he is capable of mighty fits of rage, once arresting 500 pirates in an act of revenge.
Special
Changes Shooter and Slasher characters' slots randomly (unless slots are matching) and deals random light non-type damage to random enemies 10 times
Changes Shooter and Slasher characters' slots randomly (unless slots are matching), heals a little HP, and deals random non-type damage to random enemies 10 times
Changes Shooter and Slasher characters' slots to character's own type, heals a moderate amount of HP, and deals random heavy non-type damage to random enemies 10 times
| Level 1 | 6 / 12 / 20 turns |
| Level 2 | 5 / 11 / 19 turns |
| Level 3 | 4 / 10 / 18 turns |
| Max | 3 / 9 / 17 turns |
Captain Ability
Reduces Special charge time by 1 turn at start of quest, doubles crew's ATK, boosts RCV by 1.3x, and boosts ATK by 3x in turns where Yasakani Sacred Jewel is used
Reduces Special charge time by 2 turns at start of quest, doubles crew's ATK, boosts their RCV by 1.35x, and boosts crew's ATK by 3.5x in turns where "Yasakani Sacred Jewel" is used
Unlocks at Limit Break 38
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 12
Makes Slasher and Shooter characters' PSY slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Kuzan (Aokiji), Sakazuki (Akainu)
Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,321 | 776 | 231 |
| Lv 99 | 2,590 | 1,489 | 500 |
| Lv 150 | 3,885 | 2,233 | 750 |
| Limit Break | 2,940+350 | 1,739+250 | 600+100 |
| Limit Break+ | 3,290+700 | 1,939+450 | 675+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 50
Boosts base HP by 30
Boosts base ATK by 60
Boosts base HP by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Slasher and Shooter characters' PSY slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 80
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Power Up Captain Ability
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,742 | 1,576 | 529 |
| Lv 110 | 2,869 | 1,649 | 553 |
| Lv 120 | 3,123 | 1,795 | 602 |
| Lv 130 | 3,377 | 1,941 | 651 |
| Lv 150 | 3,885 | 2,233 | 750 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 162
- SPD
- 195
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets enemies with high ATK
Targets 4 enemies for ATK x 0.55 damage; targets Slasher/Shooter class teammates for ATK Up Lv.6 (10 s)
Charge time: 17 s
Show all 10 levels
- Level 1
Targets 4 enemies for ATK x 0.35 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (10 s)
Charge time: 17 s
- Level 2
Targets 4 enemies for ATK x 0.37 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (10 s)
Charge time: 17 s
- Level 3
Targets 4 enemies for ATK x 0.38 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (10 s)
Charge time: 17 s
- Level 4
Targets 4 enemies for ATK x 0.4 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (10 s)
Charge time: 17 s
- Level 5
Targets 4 enemies for ATK x 0.42 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (10 s)
Charge time: 17 s
- Level 6
Targets 4 enemies for ATK x 0.44 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (10 s)
Charge time: 17 s
- Level 7
Targets 4 enemies for ATK x 0.45 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (10 s)
Charge time: 17 s
- Level 8
Targets 4 enemies for ATK x 0.47 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (10 s)
Charge time: 17 s
- Level 9
Targets 4 enemies for ATK x 0.49 damage; targets Slasher/Shooter class teammates for ATK Up Lv.5 (10 s)
Charge time: 17 s
- Level 10
Targets 4 enemies for ATK x 0.55 damage; targets Slasher/Shooter class teammates for ATK Up Lv.6 (10 s)
Charge time: 17 s
Slasher/Shooter class teammates SPD Up Lv.5; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1
Show all 5 levels
- Level 1
Slasher/Shooter class teammates SPD Up Lv.1; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1
- Level 2
Slasher/Shooter class teammates SPD Up Lv.2; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1
- Level 3
Slasher/Shooter class teammates SPD Up Lv.3; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1
- Level 4
Slasher/Shooter class teammates SPD Up Lv.4; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1
- Level 5
Slasher/Shooter class teammates SPD Up Lv.5; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Sep 1, 2024 – Oct 6, 2024


























