Borsalino

One of the Navy's admirals. He sees issues with Aokiji's devotion to his credo over his orders, as well as Akainu's robot-like faithfulness to missions. Although he acts easygoing, he is capable of mighty fits of rage, once arresting 500 pirates in an act of revenge.

Special

Yasakani Sacred Jewel
Stage 1

Changes Shooter and Slasher characters' slots randomly (unless slots are matching) and deals random light non-type damage to random enemies 10 times

Stage 2

Changes Shooter and Slasher characters' slots randomly (unless slots are matching), heals a little HP, and deals random non-type damage to random enemies 10 times

Stage 3

Changes Shooter and Slasher characters' slots to character's own type, heals a moderate amount of HP, and deals random heavy non-type damage to random enemies 10 times

Level 16 / 12 / 20 turns
Level 25 / 11 / 19 turns
Level 34 / 10 / 18 turns
Max3 / 9 / 17 turns

Captain Ability

All-Piercing Light

Reduces Special charge time by 1 turn at start of quest, doubles crew's ATK, boosts RCV by 1.3x, and boosts ATK by 3x in turns where Yasakani Sacred Jewel is used

LB

Reduces Special charge time by 2 turns at start of quest, doubles crew's ATK, boosts their RCV by 1.35x, and boosts crew's ATK by 3.5x in turns where "Yasakani Sacred Jewel" is used

Unlocks at Limit Break 38

Crewmate Ability

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 12

UNIQ

Makes Slasher and Shooter characters' PSY slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Kuzan (Aokiji), Sakazuki (Akainu)

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn

Stats

HPATKRCV
Lv 11,321776231
Lv 992,5901,489500
Lv 1503,8852,233750
Limit Break2,940+3501,739+250600+100
Limit Break+3,290+7001,939+450675+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: INT Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Add Crewmate Ability 1: Lets character completely evade Paralysis

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base ATK by 30

17

Add 1 Power Slot

18

Boosts base RCV by 25

19

Boosts base ATK by 30

20

Boosts base RCV by 35

21

Boosts base ATK by 50

22

Boosts base HP by 30

23

Boosts base ATK by 60

24

Boosts base HP by 30

25

Boosts base HP by 50

26

Boosts base HP by 50

27

Add Crewmate Ability 2: Makes Slasher and Shooter characters' PSY slots have matching slot effects

28

Boosts base HP by 60

29

Boosts base HP by 80

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base ATK by 50

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Power Up Captain Ability

39

Boosts base HP by 200

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1052,7421,576529
Lv 1102,8691,649553
Lv 1203,1231,795602
Lv 1303,3771,941651
Lv 1503,8852,233750

Evolution

Kizaru
Sea StallionRainbow Pirate PenguinYellow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Borsalino
Borsalino
Sea StallionYellow Pirate PenguinYellow Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Borsalino

Pirate Rumble

Style
Supporter
DEF
162
SPD
195
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack

Targets enemies with high ATK

Yasakani Sacred Jewel
Level 10 (Max)

Targets 4 enemies for ATK x 0.55 damage; targets Slasher/Shooter class teammates for ATK Up Lv.6 (10 s)

Charge time: 17 s

Show all 10 levels
  1. Level 1

    Targets 4 enemies for ATK x 0.35 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (10 s)

    Charge time: 17 s

  2. Level 2

    Targets 4 enemies for ATK x 0.37 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (10 s)

    Charge time: 17 s

  3. Level 3

    Targets 4 enemies for ATK x 0.38 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (10 s)

    Charge time: 17 s

  4. Level 4

    Targets 4 enemies for ATK x 0.4 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (10 s)

    Charge time: 17 s

  5. Level 5

    Targets 4 enemies for ATK x 0.42 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (10 s)

    Charge time: 17 s

  6. Level 6

    Targets 4 enemies for ATK x 0.44 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (10 s)

    Charge time: 17 s

  7. Level 7

    Targets 4 enemies for ATK x 0.45 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (10 s)

    Charge time: 17 s

  8. Level 8

    Targets 4 enemies for ATK x 0.47 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (10 s)

    Charge time: 17 s

  9. Level 9

    Targets 4 enemies for ATK x 0.49 damage; targets Slasher/Shooter class teammates for ATK Up Lv.5 (10 s)

    Charge time: 17 s

  10. Level 10

    Targets 4 enemies for ATK x 0.55 damage; targets Slasher/Shooter class teammates for ATK Up Lv.6 (10 s)

    Charge time: 17 s

Ability
Level 5 (Max)

Slasher/Shooter class teammates SPD Up Lv.5; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1

Show all 5 levels
  1. Level 1

    Slasher/Shooter class teammates SPD Up Lv.1; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1

  2. Level 2

    Slasher/Shooter class teammates SPD Up Lv.2; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1

  3. Level 3

    Slasher/Shooter class teammates SPD Up Lv.3; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1

  4. Level 4

    Slasher/Shooter class teammates SPD Up Lv.4; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1

  5. Level 5

    Slasher/Shooter class teammates SPD Up Lv.5; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.1

Resilience

50% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Sep 1, 2024 – Oct 6, 2024

Family

Borsalino (Kizaru)
KizaruKizaruKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaru: NeoKizaru: NeoKizaruKizaruKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino