
Kizaru
Justice Confronting Evil
One of the Navy HQ Admirals. He is a user of the Glint-Glint Fruit, making him a Light Human. At the public execution of the pirate Fire Fist Ace, he uses his ability to hinder Luffy and the others who try to rescue him.
Special
Reduces one enemy's HP by 15%, reduces crew's Paralysis/Burn duration by 5 turns, and boosts Shooter and Powerhouse characters' ATK by 1.75x for 1 turn (2.25x on Treasure Map)
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Shooter characters' ATK by 1.5x
Crewmate Ability
Makes character's STR slots have matching slot effects
Adds 3x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 12
Support Ability
Kuzan (Aokiji), Sakazuki (Akainu)
Once per quest, if supported character uses a Special, reduces crew's Burn duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces crew's Burn duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces crew's Burn duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces crew's Burn duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces crew's Burn duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces crew's Burn duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,098 | 528 | 121 |
| Lv 99 | 2,746 | 1,321 | 302 |
| Lv 150 | 4,119 | 1,981 | 453 |
| Limit Break | 3,046+300 | 1,371+50 | 352+50 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 15
Boosts base ATK by 20
Boosts base ATK by 20
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 60
Boosts base HP by 100
Add Crewmate Ability 2: Adds 3x character's ATK on top of tap-timing bonuses
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,907 | 1,398 | 319 |
| Lv 110 | 3,042 | 1,463 | 334 |
| Lv 120 | 3,311 | 1,592 | 364 |
| Lv 130 | 3,580 | 1,722 | 393 |
| Lv 150 | 4,119 | 1,981 | 453 |


























