Kizaru

Regret-Filled Thrust

One of the Navy HQ Admirals. While Sanji avoids St. Saturn's attacks, he finds an opening to stab Vegapunk who is in critical condition. The decision leaves him conflicted.

Special

Piercing Ama no Murakumo Sword

[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Reduces crew's Special charge time by 1 turn, reduces all enemies' Resilience duration by 6 turns, deals 100x character's ATK in non-type damage to one enemy, and boosts the chain multiplier by +1.2 for 3 turns (plus a further +0.1 every 5 turns over MAX Special, up to +1.8). If crew's HP is 50% or below when Special is launched, or 2 or more Navy characters are on the crew, locks crew's slots for 2 turns, and for 1 turn carries over 10% of the final chain multiplier of this turn to the next turn (minimum 0.1; maximum 1.5), then after, that heals 30% of crew's maximum HP. If 3 or more Navy characters are on the crew, extends the duration of crew's damage nullification and [Damage Cut] by 1 turn

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 15

Captain Ability

Grieving Strike

Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4x, HP by 1.2x, boosts ATK further if any enemies were defeated in previous turns (up to 4.5x in 5 straight turns), and makes PSYINT slots have matching slot effects. If every type is on the crew, reduces crew's Special Reverse by 3 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy characters' base ATK by 500

Crewmate Ability

UNIQ

Makes Slasher and Powerhouse characters' PSY slots have matching slot effects

RES

If 2 or more Navy World Government characters are on the crew, reduces decrease chain multiplier growth rate duration by 2 turns

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn, and heals crew by 2,000 HP

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, heals crew by 1,000 HP

  2. Level 2

    Once per quest, if supported character uses a Special, heals crew by 1,250 HP

  3. Level 3

    Once per quest, if supported character uses a Special, heals crew by 1,500 HP

  4. Level 4

    Once per quest, if supported character uses a Special, heals crew by 1,750 HP

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn, and heals crew by 2,000 HP

Stats

HPATKRCV
Lv 11,551831115
Lv 993,1021,662229
Lv 1504,6532,493343
Limit Break3,302+2001,762+100279+50
Limit Break+3,802+7001,962+300329+100

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 30

Show all 25
06

Boosts base ATK by 20

07

Boosts base HP by 40

08

Boosts base HP by 50

09

Potential Ability 2: Pinch Healing

10

Add 1 Power Slot

11

Boosts base RCV by 20

12

Boosts base HP by 60

13

Boosts base RCV by 30

14

Boosts base ATK by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base HP by 150

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base HP by 150

22

Potential Ability 3: Own Special Charge Time Reduced

23

Boosts base HP by 200

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: If 2 or more Navy World Government characters are on the crew, reduces decrease chain multiplier growth rate duration by 2 turns

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 9 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 5 turns at start of quest

  2. Level 2

    Reduces character's Special charge time by 6 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 7 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 8 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 9 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1053,2841,759242
Lv 1103,4361,841253
Lv 1203,7402,004275
Lv 1304,0442,167298
Lv 1504,6532,493343

Evolution

Kizaru
Super Evolution · 30,000 Beli
Kizaru

Pirate Rumble

Style
Supporter
DEF
192
SPD
187
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Piercing Ama no Murakumo Sword
Level 10 (Max)

Targets 2 enemies for 3000 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), 50% chance to evade Special Bind (15 s)

Charge time: 22 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for 2000 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), 23% chance to evade Special Bind (11 s)

    Charge time: 22 s

  2. Level 2

    Targets 2 enemies for 2100 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), 26% chance to evade Special Bind (11 s)

    Charge time: 22 s

  3. Level 3

    Targets 2 enemies for 2200 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), 29% chance to evade Special Bind (12 s)

    Charge time: 22 s

  4. Level 4

    Targets 2 enemies for 2300 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), 32% chance to evade Special Bind (12 s)

    Charge time: 22 s

  5. Level 5

    Targets 2 enemies for 2400 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), 35% chance to evade Special Bind (13 s)

    Charge time: 22 s

  6. Level 6

    Targets 2 enemies for 2500 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), 38% chance to evade Special Bind (13 s)

    Charge time: 22 s

  7. Level 7

    Targets 2 enemies for 2600 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), 41% chance to evade Special Bind (14 s)

    Charge time: 22 s

  8. Level 8

    Targets 2 enemies for 2700 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), 44% chance to evade Special Bind (14 s)

    Charge time: 22 s

  9. Level 9

    Targets 2 enemies for 2800 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), 47% chance to evade Special Bind (15 s)

    Charge time: 22 s

  10. Level 10

    Targets 2 enemies for 3000 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), 50% chance to evade Special Bind (15 s)

    Charge time: 22 s

Ability
Level 5 (Max)

PSY-type/Slasher class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Guard % Up Lv.4

Show all 5 levels
  1. Level 1

    PSY-type/Slasher class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1, Guard % Up Lv.1

  2. Level 2

    PSY-type/Slasher class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2, Guard % Up Lv.2

  3. Level 3

    PSY-type/Slasher class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3, Guard % Up Lv.3

  4. Level 4

    PSY-type/Slasher class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, Guard % Up Lv.4

  5. Level 5

    PSY-type/Slasher class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Guard % Up Lv.4

Resilience

80% chance to evade Special Bind, reduce damage taken from INT by 20%

Family

Borsalino (Kizaru)
KizaruKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruBorsalinoKizaru: NeoKizaru: NeoKizaruKizaruBorsalinoKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino