
Kizaru
Regret-Filled Thrust
One of the Navy HQ Admirals. While Sanji avoids St. Saturn's attacks, he finds an opening to stab Vegapunk who is in critical condition. The decision leaves him conflicted.
Special
[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Reduces crew's Special charge time by 1 turn, reduces all enemies' Resilience duration by 6 turns, deals 100x character's ATK in non-type damage to one enemy, and boosts the chain multiplier by +1.2 for 3 turns (plus a further +0.1 every 5 turns over MAX Special, up to +1.8). If crew's HP is 50% or below when Special is launched, or 2 or more Navy characters are on the crew, locks crew's slots for 2 turns, and for 1 turn carries over 10% of the final chain multiplier of this turn to the next turn (minimum 0.1; maximum 1.5), then after, that heals 30% of crew's maximum HP. If 3 or more Navy characters are on the crew, extends the duration of crew's damage nullification and [Damage Cut] by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4x, HP by 1.2x, boosts ATK further if any enemies were defeated in previous turns (up to 4.5x in 5 straight turns), and makes PSYINT slots have matching slot effects. If every type is on the crew, reduces crew's Special Reverse by 3 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy characters' base ATK by 500
Crewmate Ability
Makes Slasher and Powerhouse characters' PSY slots have matching slot effects
If 2 or more Navy World Government characters are on the crew, reduces decrease chain multiplier growth rate duration by 2 turns
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn, and heals crew by 2,000 HP
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, heals crew by 1,000 HP
- Level 2
Once per quest, if supported character uses a Special, heals crew by 1,250 HP
- Level 3
Once per quest, if supported character uses a Special, heals crew by 1,500 HP
- Level 4
Once per quest, if supported character uses a Special, heals crew by 1,750 HP
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' Resilience duration by 1 turn, and heals crew by 2,000 HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,551 | 831 | 115 |
| Lv 99 | 3,102 | 1,662 | 229 |
| Lv 150 | 4,653 | 2,493 | 343 |
| Limit Break | 3,302+200 | 1,762+100 | 279+50 |
| Limit Break+ | 3,802+700 | 1,962+300 | 329+100 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 25
Boosts base ATK by 20
Boosts base HP by 40
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base RCV by 20
Boosts base HP by 60
Boosts base RCV by 30
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Potential Ability 3: Own Special Charge Time Reduced
Boosts base HP by 200
Boosts base ATK by 100
Add Crewmate Ability 2: If 2 or more Navy World Government characters are on the crew, reduces decrease chain multiplier growth rate duration by 2 turns
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Special charge time by 9 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 5 turns at start of quest
- Level 2
Reduces character's Special charge time by 6 turns at start of quest
- Level 3
Reduces character's Special charge time by 7 turns at start of quest
- Level 4
Reduces character's Special charge time by 8 turns at start of quest
- Level 5
Reduces character's Special charge time by 9 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,284 | 1,759 | 242 |
| Lv 110 | 3,436 | 1,841 | 253 |
| Lv 120 | 3,740 | 2,004 | 275 |
| Lv 130 | 4,044 | 2,167 | 298 |
| Lv 150 | 4,653 | 2,493 | 343 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 192
- SPD
- 187
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets 2 enemies for 3000 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), 50% chance to evade Special Bind (15 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets 2 enemies for 2000 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), 23% chance to evade Special Bind (11 s)
Charge time: 22 s
- Level 2
Targets 2 enemies for 2100 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), 26% chance to evade Special Bind (11 s)
Charge time: 22 s
- Level 3
Targets 2 enemies for 2200 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), 29% chance to evade Special Bind (12 s)
Charge time: 22 s
- Level 4
Targets 2 enemies for 2300 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), 32% chance to evade Special Bind (12 s)
Charge time: 22 s
- Level 5
Targets 2 enemies for 2400 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.2 (13 s), SPD Up Lv.2 (13 s), 35% chance to evade Special Bind (13 s)
Charge time: 22 s
- Level 6
Targets 2 enemies for 2500 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), 38% chance to evade Special Bind (13 s)
Charge time: 22 s
- Level 7
Targets 2 enemies for 2600 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), 41% chance to evade Special Bind (14 s)
Charge time: 22 s
- Level 8
Targets 2 enemies for 2700 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), 44% chance to evade Special Bind (14 s)
Charge time: 22 s
- Level 9
Targets 2 enemies for 2800 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.3 (15 s), SPD Up Lv.3 (15 s), 47% chance to evade Special Bind (15 s)
Charge time: 22 s
- Level 10
Targets 2 enemies for 3000 damage; targets PSY-type/Slasher class teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), 50% chance to evade Special Bind (15 s)
Charge time: 22 s
PSY-type/Slasher class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Guard % Up Lv.4
Show all 5 levels
- Level 1
PSY-type/Slasher class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1, Guard % Up Lv.1
- Level 2
PSY-type/Slasher class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2, Guard % Up Lv.2
- Level 3
PSY-type/Slasher class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3, Guard % Up Lv.3
- Level 4
PSY-type/Slasher class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4, Guard % Up Lv.4
- Level 5
PSY-type/Slasher class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5, Guard % Up Lv.4
80% chance to evade Special Bind, reduce damage taken from INT by 20%


























