Borsalino

Navy HQ Powerhouse

An admiral in the Navy. With an air of casualness, he arrived at Sabaody Archipelago, which had been taken over by 100-million-plus-bounty pirates, where he overwhelmed the Supernovas. Even the usually determined Luffy could sense the gap in their power and his and decided to flee.

Special

Yasakani Sacred Jewel: Divine Light
Stage 1

Changes Shooter and Slasher characters' slots randomly (unless slots are matching), heals crew by 6x character's RCV, and deals random non-type damage to random enemies 20 times

Stage 2

Changes Shooter and Slasher characters' slots to character's own type, heals crew by 15x character's RCV, and deals random heavy non-type damage to random enemies 20 times

Level 19 / 15 turns
Level 28 / 14 turns
Level 37 / 13 turns
Max6 / 12 turns
Yasakani Sacred Jewel: Divine LightLLB
Stage 1

Reduces Shooter and Slasher characters' Special charge time by 1 turn, changes their slots to character's own type, boosts the ATK and type effect of normal attacks for Shooter and Slasher characters by 1.75x for 1 turn, heals crew by 6x character's RCV, and deals random non-type damage to random enemies 20 times

Stage 2

Reduces Shooter and Slasher characters' Special charge time by 2 turns, changes their slots (including BLOCK) to character's own type, doubles the ATK and type effect of normal attacks for Shooter and Slasher characters for 2 turns, heals crew by 15x character's RCV, and deals major random non-type damage to random enemies 20 times

Level 19 / 15 turns
Level 28 / 14 turns
Level 37 / 13 turns
Max6 / 12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

Captain Ability

Shining Stardust Judgment

Reduces Special charge time by 2 turns at start of quest, doubles crew's ATK, and boosts their RCV by 1.35x. Boosts crew's ATK by 3.5x on turns where Yasakani Sacred Jewel: Divine Light is used.

LB

Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 3.5x, boosts their RCV by 1.35x, and boosts crew's ATK by approximately 4.25x in turns where "Yasakani Sacred Jewel: Divine Light" is used

Unlocks at Limit Break 38

LLB

Reduces character's Special charge time by 2 turns at start of quest, further reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.25x and RCV by 1.35x, makes their PSY slots have matching slot effects, and boosts crew's ATK by approximately 4.75x on turns where Yasakani Sacred Jewel: Divine Light is used

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Reduces character's Special charge time by 2 turns at start of quest, further reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.5x and RCV by 1.35x, makes their PSY slots have matching slot effects, and boosts crew's ATK by approximately 5x on turns where Yasakani Sacred Jewel: Divine Light is used

Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

RES

Lets character completely evade Paralysis

Unlocks at Limit Break 12

UNIQ

Makes Slasher and Shooter characters' PSY slots have matching slot effects

Unlocks at Limit Break 27

Support Ability

Supported Characters

Kuzan (Aokiji), Sakazuki (Akainu)

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn

Stats

HPATKRCV
Lv 11,412782236
Lv 992,9281,512508
Lv 1504,3922,268762
Limit Break3,278+3501,762+250608+100
Limit Break+3,628+7001,962+450683+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 10

03

Boosts base RCV by 5

04

Potential Ability 1: INT Damage Reduction

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 20

09

Boosts base ATK by 15

10

Boosts base RCV by 15

11

Boosts base HP by 20

12

Add Crewmate Ability 1: Lets character completely evade Paralysis

13

Boosts base RCV by 20

14

Boosts base ATK by 30

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base ATK by 30

17

Add 1 Power Slot

18

Boosts base RCV by 25

19

Boosts base ATK by 30

20

Boosts base RCV by 35

21

Boosts base ATK by 50

22

Boosts base HP by 30

23

Boosts base ATK by 60

24

Boosts base HP by 30

25

Boosts base HP by 50

26

Boosts base HP by 50

27

Add Crewmate Ability 2: Makes Slasher and Shooter characters' PSY slots have matching slot effects

28

Boosts base HP by 60

29

Boosts base HP by 80

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base ATK by 50

36

Boosts base RCV by 25

37

Boosts base RCV by 50

38

Power Up Captain Ability

39

Boosts base HP by 200

40

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1053,1001,600537
Lv 1103,2431,675562
New Pirate Rumble skills
Lv 1203,5301,823612
New Captain Ability
Lv 1303,8171,971662
New Pirate Rumble skills
Lv 1504,3922,268762
New Special · New Pirate Rumble skills · New Crewmate Ability 1

Evolution

Kizaru
Sea StallionRainbow Pirate PenguinYellow Armored CrabYellow Plated LobsterRainbow Striped Dragon
75,000 Beli
Borsalino
Borsalino
Sea StallionYellow Pirate PenguinYellow Plated LobsterRainbow Striped Dragon
Super Evolution · 200,000 Beli
Borsalino

Pirate Rumble

Style
Supporter
DEF
187
SPD
200
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack

Targets enemies with high ATK

Yasakani Sacred Jewel: Divine Light
Level 10 (Max)

Targets 4 enemies for ATK x 1 damage; targets Slasher/Shooter class teammates for ATK Up Lv.7 (24 s)

Charge time: 15 s

Show all 10 levels
  1. Level 1

    Targets 4 enemies for ATK x 0.7 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (20 s)

    Charge time: 15 s

  2. Level 2

    Targets 4 enemies for ATK x 0.73 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (20 s)

    Charge time: 15 s

  3. Level 3

    Targets 4 enemies for ATK x 0.76 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (21 s)

    Charge time: 15 s

  4. Level 4

    Targets 4 enemies for ATK x 0.79 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (21 s)

    Charge time: 15 s

  5. Level 5

    Targets 4 enemies for ATK x 0.82 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (22 s)

    Charge time: 15 s

  6. Level 6

    Targets 4 enemies for ATK x 0.85 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (22 s)

    Charge time: 15 s

  7. Level 7

    Targets 4 enemies for ATK x 0.88 damage; targets Slasher/Shooter class teammates for ATK Up Lv.5 (23 s)

    Charge time: 15 s

  8. Level 8

    Targets 4 enemies for ATK x 0.91 damage; targets Slasher/Shooter class teammates for ATK Up Lv.5 (23 s)

    Charge time: 15 s

  9. Level 9

    Targets 4 enemies for ATK x 0.94 damage; targets Slasher/Shooter class teammates for ATK Up Lv.6 (24 s)

    Charge time: 15 s

  10. Level 10

    Targets 4 enemies for ATK x 1 damage; targets Slasher/Shooter class teammates for ATK Up Lv.7 (24 s)

    Charge time: 15 s

Ability
Level 5 (Max)

Slasher/Shooter class teammates SPD Up Lv.6; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.4

Show all 5 levels
  1. Level 1

    Slasher/Shooter class teammates SPD Up Lv.2; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2

  2. Level 2

    Slasher/Shooter class teammates SPD Up Lv.3; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2

  3. Level 3

    Slasher/Shooter class teammates SPD Up Lv.4; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2

  4. Level 4

    Slasher/Shooter class teammates SPD Up Lv.5; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2

  5. Level 5

    Slasher/Shooter class teammates SPD Up Lv.6; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.4

Resilience

70% chance to evade Special Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Borsalino (Kizaru)
KizaruKizaruKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruKizaruBorsalinoKizaruBorsalinoKizaruKizaruKizaruBorsalinoKizaruKizaru: NeoKizaru: NeoKizaruKizaruBorsalinoKizaruKizaruKizaru: Man of LightKizaru
Linked families
Kizaru & FujitoraSakazuki & Borsalino