
Borsalino
Navy HQ Powerhouse
An admiral in the Navy. With an air of casualness, he arrived at Sabaody Archipelago, which had been taken over by 100-million-plus-bounty pirates, where he overwhelmed the Supernovas. Even the usually determined Luffy could sense the gap in their power and his and decided to flee.
Special
Changes Shooter and Slasher characters' slots randomly (unless slots are matching), heals crew by 6x character's RCV, and deals random non-type damage to random enemies 20 times
Changes Shooter and Slasher characters' slots to character's own type, heals crew by 15x character's RCV, and deals random heavy non-type damage to random enemies 20 times
| Level 1 | 9 / 15 turns |
| Level 2 | 8 / 14 turns |
| Level 3 | 7 / 13 turns |
| Max | 6 / 12 turns |
Reduces Shooter and Slasher characters' Special charge time by 1 turn, changes their slots to character's own type, boosts the ATK and type effect of normal attacks for Shooter and Slasher characters by 1.75x for 1 turn, heals crew by 6x character's RCV, and deals random non-type damage to random enemies 20 times
Reduces Shooter and Slasher characters' Special charge time by 2 turns, changes their slots (including BLOCK) to character's own type, doubles the ATK and type effect of normal attacks for Shooter and Slasher characters for 2 turns, heals crew by 15x character's RCV, and deals major random non-type damage to random enemies 20 times
| Level 1 | 9 / 15 turns |
| Level 2 | 8 / 14 turns |
| Level 3 | 7 / 13 turns |
| Max | 6 / 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Reduces Special charge time by 2 turns at start of quest, doubles crew's ATK, and boosts their RCV by 1.35x. Boosts crew's ATK by 3.5x on turns where Yasakani Sacred Jewel: Divine Light is used.
Reduces Special charge time by 2 turns at start of quest, boosts crew's ATK by 3.5x, boosts their RCV by 1.35x, and boosts crew's ATK by approximately 4.25x in turns where "Yasakani Sacred Jewel: Divine Light" is used
Unlocks at Limit Break 38
Reduces character's Special charge time by 2 turns at start of quest, further reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.25x and RCV by 1.35x, makes their PSY slots have matching slot effects, and boosts crew's ATK by approximately 4.75x on turns where Yasakani Sacred Jewel: Divine Light is used
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces character's Special charge time by 2 turns at start of quest, further reduces crew's Special charge time by 2 turns at start of quest, boosts crew's ATK by 4.5x and RCV by 1.35x, makes their PSY slots have matching slot effects, and boosts crew's ATK by approximately 5x on turns where Yasakani Sacred Jewel: Divine Light is used
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 12
Makes Slasher and Shooter characters' PSY slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Kuzan (Aokiji), Sakazuki (Akainu)
Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots randomly at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes Shooter characters' slots to character's own type at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes Slasher and Shooter characters' slots to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,412 | 782 | 236 |
| Lv 99 | 2,928 | 1,512 | 508 |
| Lv 150 | 4,392 | 2,268 | 762 |
| Limit Break | 3,278+350 | 1,762+250 | 608+100 |
| Limit Break+ | 3,628+700 | 1,962+450 | 683+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 20
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 25
Boosts base ATK by 30
Boosts base RCV by 35
Boosts base ATK by 50
Boosts base HP by 30
Boosts base ATK by 60
Boosts base HP by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Slasher and Shooter characters' PSY slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 80
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Power Up Captain Ability
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,100 | 1,600 | 537 |
| Lv 110 | 3,243 | 1,675 | 562 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,530 | 1,823 | 612 |
| New Captain Ability | |||
| Lv 130 | 3,817 | 1,971 | 662 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,392 | 2,268 | 762 |
| New Special · New Pirate Rumble skills · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 187
- SPD
- 200
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Medium Range) → Normal Attack
Targets enemies with high ATK
Targets 4 enemies for ATK x 1 damage; targets Slasher/Shooter class teammates for ATK Up Lv.7 (24 s)
Charge time: 15 s
Show all 10 levels
- Level 1
Targets 4 enemies for ATK x 0.7 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (20 s)
Charge time: 15 s
- Level 2
Targets 4 enemies for ATK x 0.73 damage; targets Slasher/Shooter class teammates for ATK Up Lv.2 (20 s)
Charge time: 15 s
- Level 3
Targets 4 enemies for ATK x 0.76 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (21 s)
Charge time: 15 s
- Level 4
Targets 4 enemies for ATK x 0.79 damage; targets Slasher/Shooter class teammates for ATK Up Lv.3 (21 s)
Charge time: 15 s
- Level 5
Targets 4 enemies for ATK x 0.82 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (22 s)
Charge time: 15 s
- Level 6
Targets 4 enemies for ATK x 0.85 damage; targets Slasher/Shooter class teammates for ATK Up Lv.4 (22 s)
Charge time: 15 s
- Level 7
Targets 4 enemies for ATK x 0.88 damage; targets Slasher/Shooter class teammates for ATK Up Lv.5 (23 s)
Charge time: 15 s
- Level 8
Targets 4 enemies for ATK x 0.91 damage; targets Slasher/Shooter class teammates for ATK Up Lv.5 (23 s)
Charge time: 15 s
- Level 9
Targets 4 enemies for ATK x 0.94 damage; targets Slasher/Shooter class teammates for ATK Up Lv.6 (24 s)
Charge time: 15 s
- Level 10
Targets 4 enemies for ATK x 1 damage; targets Slasher/Shooter class teammates for ATK Up Lv.7 (24 s)
Charge time: 15 s
Slasher/Shooter class teammates SPD Up Lv.6; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.4
Show all 5 levels
- Level 1
Slasher/Shooter class teammates SPD Up Lv.2; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2
- Level 2
Slasher/Shooter class teammates SPD Up Lv.3; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2
- Level 3
Slasher/Shooter class teammates SPD Up Lv.4; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2
- Level 4
Slasher/Shooter class teammates SPD Up Lv.5; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.2
- Level 5
Slasher/Shooter class teammates SPD Up Lv.6; first 30 s of battle, Slasher/Shooter class teammates Special CT Speed Up Lv.4
70% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


























